⚖️ Steropes - 4* Holy / Yellow from Tower of Styx

New Styx hero is released: Steropes

This thread is for discussing strategy related to Steropes, as well as your thoughts on Steropes.


Rarity Element Class Mana Speed
Level Attack Defense Health

4/75 669 801 1383
4/80 776 928 1603
Origin Family
Tower of Styx Styx
Image Aether Power Description
heal-increase Heal Increase At the start of each battle, this Hero gets +50% increase for any healing received for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Decrease Defense Ailment Duration
This character has innate resistance against status ailments that affect defense. Applies also to status ailments that affect elemental defense.
:dizzy: Special Skill: Mending Masterpiece
  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:

  • 1x Mana Charge:
    • All allies regenerate 324 boosted health over 3 turns. Boosted health can exceed max HP.
  • 2x Mana Charge:
    • If any ally dies during the next 3 turns they are resurrected in the beginning of their next turn with 20% health. All status effects and stacks are removed when the ally dies.
  • 3x Mana Charge:
    • All allies regenerate 584 boosted health over 4 turns. Boosted health can exceed max HP.
    • If any ally dies during the next 4 turns they are resurrected in the beginning of their next turn with 40% health. All status effects and stacks are removed when the ally dies.

All-in-one still under construction. Card image to be added when available.

:hugs: Family Bonus

Heroes become stronger when teamed with other unique heroes of the same family

Styx Family
Bonus for 1 / 2 / 3 Heroes:

  • 40% / 60% / 80% chance to cast -30% mana generation to all enemies for 2 turns when this hero casts their Special Skill.

:balance_scale: Balance Changes

Nov 2022

:test_tube: Changes from Beta

There appear to be no changes to Steropes from last-seen Beta stats, skill, and design.

Beta Information: 🧪 Early Information on Round 2 of Tower of Styx Heroes [Part of The Beta Beat v50]

:thought_balloon: What do you think of Steropes ?

This thread is for thoughts and discussion on Steropes.

Based on preferences Forum members have expressed, please try to stick mainly to Steropes and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Steropes worth summoning for?

  • Would you use Steropes on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Steropes ?

  • What heroes would you take when facing Steropes as an opponent?

  • Would you give Steropes Cleric Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Steropes’s character design?

  • If you Summoned Steropes and would like to post your results, please include some thoughts on why you Summoned Steropes, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Steropes when posting Summon Results. In addition to opinions about Steropes, you are also encouraged to include how many Summons it took before receiving Steropes (or how many Summons you’ve done without receiving Steropes), so other players are presented with realistic experiences of the rarity of Epic Event Hero.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in #gameplay-help-tactics, and posting screenshots of your hero roster, along with your questions.

:link: Related Threads You May Be Interested In


Feedback Poll - Steropes (post release)

:question: Is Steropes worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all

0 voters

:question: How many copies of Steropes would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them

0 voters

:question: What do you think Steropes’s Primary Purpose is?

  • HP Booster (Over Time)
  • Revive Buffer

0 voters

:question: What do you think of Steropes compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

:question: How does Steropes’s Special Skill and Intended Purpose match his Base Stats?

Note this means Steropes’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

:question: Is Steropes worth giving Cleric Emblems to?

  • Yes absolutely
  • Yes, but only if you don’t have a 5* Option
  • Yes, but only if you’re focusing on 4* Heroes/ Events
  • Hmmmm, not sure yet
  • No, I don’t think so.
  • No… Not at all.

0 voters

:question: In Defence, where do you think Steropes is best used?

Note, as a 4* hero, please consider with this question up-and-coming players not just end-game players (where 5* heroes are a luxury not a given).

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

:question: How do you think Steropes is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

Choose up to 3 options

:question: What do you think is Steropes worth Limit Breaking ?

  • Yes
  • No

0 voters

:question: If you would emblem Steropes then which Emblem Path would you select ?

  • Sword path
    (Selecing Attack talent nodes when possible)
  • Shield path
    (Selecing Health and Shield talent nodes when possible)

0 voters

1 Like

I like the make up for this one. Especially for tower events and challenges. Fire her skill when you heroes are getting low health and that’s a great safety net.


I like this one. You can either replenish your HP if noone is close to die, or wait a little longer for revival if someone is hurt. And that heal takes 6 tiles to get. Probably fastest healing at 4*, and better than Grazul’s.


I suspect the nerf bat is out looking for a target…


Is this hero usable on defense? (For those with weak holy roster like me)

I don’t find many triple charge level heroes ideal on defense. That said some can shine. Of the 4 star styx heroes, this one could cause some heartache to the attacker.


Just pulled him today. Have a bevy of yellow healers (Viv, 2 x pig), 2 Wolverton, and Candy. This will be a welcome addition to tower & tournament teams.


Correct me if I’m wrong but is Steropes’s resurrection guaranteed? I don’t see any percentage attached to his resurrection skills

1 Like

Yes. Like the red Magic hero (Nadheza??), atomos/cilian or similar to Muggy and Marie-Therese. They are guaranteed to trigger unless hit by someone who negates this like Kravencrush.


Thanks. On the flip side, if a hero died before Steropes activated his skill, would it mean the hero has no chance of being revived?

Yes i think so. He is not like Mother North or Alby who can revive dead allies.


Unfortunately Melendor costume can dispel him, I presume . So that is why I think that in defence not what you want


And Sabine costume (purple - “natural enemy”) can make him useless…


That is a downside in defence indeed

1 Like

If you would emblem Steropes then which Emblem Path would you select ?
100%Shield path
(Selecing Health and Shield talent nodes when possible)

0%Sword path
(Selecing Attack talent nodes when possible)

Honestly considered clicking the attack path just to be that 1 !


I’ve been trying with this dude. A lot. Emblem’ed him up and I just haven’t found a fit for him. I’m mainly focusing on war/raids below. In PvE, boosting health is always a plus, but that’s the least of my concerns in this game.

His first charge replenishes so little health that I don’t find it worth it. His second charge is a very short windowed gamble (3 turns for the revive to kick in)-and if you do gamble then activate the second charge, and a hero gets killed and comes back…they have so little health to make much of a difference.

That makes him the most useful at his third charge, but you’d need some mana boosting troops/nodes (10%) and 11 tiles (a tile less then slow). If you are able get this far, you either have the advantage and will probably win anyway or you’re scrambling and the boosted health over time won’t save you.

To me, the “over x turns” screws this guy. Here’s the laundry list of issues I have with him (and I really want to like him).

-Since his heals are “over time”, reactivating the special doesn’t help you, it just refreshes the timer. I’d love to use the first charge over and over for a mini boosted health blast-especially at 6 tiles.

-“Oh, just hold his special and don’t fire it right away.” Sometimes it works but then we occasionally fall into paragraph three above. The worse thing that can happen is you hold the 1x charge, hit an accidental combo and now you’re stuck at charge two-when you desperately need health-and can’t get the tiles for charge 3.

-The third charge isn’t meaningful enough to warrant such slow speed. He’ll provide 146 health per turn for 4 turns. Boosted or not, sadly, that’s nothing in the grand scheme of things.

:skull: To me, the healing is insignificant which leaves the pre-revival. Using up a hero slot for charge two (come back with 20% health for the next three turns) isn’t worth it to me. I’d much rather take D’Andre or Woolerton. Charge three does up the revival health buffer one turn and they come back with 40% health…with all status effects removed (like boosted health over time). I think Vivica at slow is more impactful.

I really want to like this guy but I believe he needs something below:
-a bigger heal over time
-straight heal (not over time)
-a heal or heal over time added to charge 2

Please tell me if I’m crazy and you’ve found a fit for him. I’d love to utilize him better.

Edited to correct Styx mana speed/tile reduction.


Thanks for sharing with us this feedback. It makes better that I did not manage to pull him :smiley:

1 Like

I could be wrong (and I often am), and HOPE that I am so I can get some use out of this dude.

Not everyone respects Woolerton but she’s gotten me out of more jams than my purple, one eyed friend here. Sadly.

1 Like

I have Woolerton limit-broken, I think she is great :slight_smile:

1 Like