Question: What is the Number of Tiles (Regular vs Ghost Tiles) Required to Activate a Heroes Mana (based on the Heroes Mana Speed)
Players! Much has changed since this thread was originally assembled and I would ask those who want to know the current details regarding mana refer to the following thread by @ThePirateKing:
Consider the following very elementary and outdated in terms of scope and detail. 4/28/2020 - RaZoR
Definition of “Ghost Tiles”: Any number of tiles that do not hit an opponent (These fill mana in 1/2 of the regular time)
|Mana Speed||Tiles (Reg, Ghost)|
|Very Slow||14, 7|
|Very Fast||7, 4|
Level at which there is a decrease in tiles using Mana Troops:
- lvl 11 - very fast moves from 7 to 6
- lvl 17 - slow moves from 12 to 11
- lvl 23 - average moves from 10 to 9
- lvl 29 - fast moves from 8 to 7
The list above was assembled using several different sources. I did not find two sources that had identical values or some didn’t include all the Mana Speeds. I feel this list has the most common values for each Mana Speed. It has since been updated to reflect other players knowledge of which are cited herein.
2019-06-14: Edited. Even if 0.5 or 0.25 are/were used the fact is this: a tile is a tile. Therefor rounding up to the whole number. Within the thread, you will also see the request to make th adjustment.