New Mana Troops goals after +20 Class Talents?

Bottom of Sorcerer, Monk and Druid is 4%

1 Like

I think the math above isn’t really right. Using that formula, 10 / 1.12 = 8.92, which would be 12% not 13. But that’s beside the point - if 10 tiles is the charge speed, and you want to find out when 9 tiles charge to 10, then it’s (9 * (1 + x)) = 10 => 10 / 9 = 1 + x => 1.11111 - 1 = x = .11111 Round up to make 12%

You shouldn’t use 10 when you’re looking for 9…

(T - 1)(1 + x)=T
X = (T / (T - 1)) - 1 which you then round up.

Except when it’s a half tile for very fast or very slow, then it’s T - 0.5.

1 Like

Yeah, 12% would do it, bUT mana troops go from 11 to 13%. The math is right. You’re doing it the same way, and I actually did it that way in another thread… you’re just moving the equation around.

Yeah, the math actually is the same now that I think again. I was being a little pedantic I guess, walking through the problem. Issue I had was I couldn’t find what the mana troops % was for a given level, so all I ever see is what level they matter at, which is less helpful now that we’re adding percentages all over the place.


Following question comes to my mind…

Do we know at wich point the talent bonus is added?

Before,after or at the same Time as troops?

Could it be that with talents you get at 104% and then add the troops Bonus?

Same with attack and defense.

It’s additive, not multiplicative. So just throw it in the basket with the other mana boosters and add them all up.

Also for mana troops:

Level 1 = 5%
Level 5 = 7%
Level 11 = 9%
Level 17 = 11%
Level 23 = 13%
Level 29 = 15%

1 Like

Thought I’d do the math and try to summarize the effects of combining troops and class bonuses. The brief summary is as someone said earlier, if you have maxed mana troops class bonuses generally don’t make a difference. However, class bonuses do lower the troop level required to hit certain tile # thresholds. Example being a Ranger/Rogue like Athena/Domitia with average mana speed. Instead of requiring level 23 mana troops to require 9 tiles to charge, they only require their class level 8 mana bonus plus level 17 mana troops.

So much of this is situational, but if you get a class bonus it could definitely lower the troop level you need to drop the number of tiles needed to charge a special.

The dumb part is most of the mana bonuses don’t come until level 19/20. So maybe in a year this will become useful? :stuck_out_tongue:


Very nice work! Thanks for this.

I see Monks, Sorcerers and Druids all have a mana Bonus in there tech trees …

I saw a few comments on this that it’s possible with the right troops and this mana bonus, to get slow hero’s to average.

Is there more detail on this anywhere?

Like is it possible to get Avg mana to fast?

Etc. Might make spending emblems a lot easier for me.

I think this might be what you’re looking for:

(@Kerridoc @Rook Possible Merge of Topic)


Merged in, thanks.

And 20.


Not it’s not possible to get slow to average or average to fast just through the class bonus and mana troops.

1 Like

Thanks Lucas, I’d been reading up on it since I posted … saw your calculations.

The quick wins look like mana troop lvl 11 for V.Fast (6.5 tiles down to 6) and lvl 17 troops for slow (12 down to 11)

There’s big wins on the V.Slow hero’s as well … but who uses them ? :slight_smile:

15% from troops, 4% from the best class talents… is 19%. I think to go from 12 to 10 was 23% and I didn’t check 10 going to 8 because that would take even more. 10 to 9 is really good because it’s 3 normal matches… and often keeps average mana on pace with fast heroes. That’s 13% which means you don’t have to take a mana troop to 23, you will get that tile shaved off at mana troop 11 if you have the 4% class bonus. 11 is achievable by anyone. 23 takes a loooong time or money.


You’re my hero!!!

I like it.

So both Khiona and Inari could hit 9 quite easy being rogues and rogues able to do so much sooner (class level 8 i think Vs really late on for the rest, despite it only being 2% rather be the 4% others get)

This is great! @flyingsolow so maybe makes sense to give emblems to Inari as a rogue. Plus the 2% Sakura mana bonus having Kage.

Hel will getting Wizard emblems, the only other holy I’m considering is Joon.

I’m late to this discussion… but I gather my Sabina +19 is only a few emblems away (mana troop 12) from requiring 9 tiles to activate. Making her essentially a fast mana healer. Insane!!! I might be missing something here…

A level 12 mana troop confers a 9% bonus. Sabina’s node 20 gives 4%.

An average mana speed takes 10 tiles to fill.

From there, with a 13% bonus you’ll need 9 tiles.

Fast is 8 tiles.

So not quite, but that’s still very good (or perhaps qualifies as ‘essentially’ since you will often make 9 tiles via 3 matches of 3 even if 8 would have done the trick).

1 Like

Thanks @IvyTheTerrible for confirming! That’s awesome. Yes this is what I meant by “essentially”. Most of the time I fill up fast heroes via 3 matches of 3. So being 8 or 9 tiles often does not make a difference… well at the beginning stages of a match, before ghosting gets involved.


Cookie Settings