How many tiles does it take to activate fast avg and slow heroes
I’m setting up defense which seems to activate heroes by points per turn and number of tile they get hit with. Seems the numbers I have been given is if you are the offensive team
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We don’t really fully understand how Mana Generation works on Defense — it’s been discussed and measured many times, but I’ve never seen a definitive guide to it.
It’s complicated because defenders generate Mana each turn, and the amount they get from tiles hitting them depends on whether those tiles are in a Cascade.