Offense ques…
I read somewhere that ninja heroes need 5 tiles to get to 1x mana. Can anyone confirm this?
And to get to 2x and 3x mana charge, it would take additional 5 tiles + 5 tiles?
(Assuming no emblems and troops)
And how many tiles does exploding a diamond count as?
Just trying to wrap my head around how many tiles it takes to charge the ninja up on offense.
Defense ques…
How many tiles hitting the ninja on defense does it take to reach 1x, 2x, 3x?
Thanks in advance
Guvnor
October 18, 2020, 11:49pm
2
Defence they are treated the same way as all other heroes on defence in terms of the mana units per turn (passive) and per tile per cascade.
Can read more on it on this thread (bit to wade through but good info’s): New mana per turn calculation on defense? We investigate Vol 2
Useful explanation from Kerridoc (no numbers unfortunately)
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Thank you @Guvnor … really appreciate such a comprehensive reply. that was actually what I read but couldn’t recall.
Awesome how community wisdom sorts out info for everyone.
Cheers
3 Likes
jesse1
October 19, 2020, 4:51pm
4
Does someone know how Ariel’s mana boost affects the speed? The chart that explains the tiles needed is only about troops?
1 Like
I could not find the answer elsewhere, so I guess this might be the topic to ask the question - how does rush attack tournament affect ninja heroes if it even has any affect on them?
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That’s a super handy chart! @Guvnor
Is there any value to the +2% class mana boost for the ninjas? Does it speed them up on offense at all, or are you probably better off taking whatever other route the class offers?
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Liam_K
November 9, 2020, 9:55am
10
Yes it does. I tested with Khagan’s 24% mana generation boost and Onyx charged up 1x with 4 tiles
You can calculate the tiles needed from the base given the % boost.
Eg. for Khagan, each tile gives 1.24 times the normal mana.
1x = 4.9 / 1.24 = 3.95 tiles, 2x = 7.9, 3x = 11.85
The chart that ALX posted shows this in an easier form
1 Like
Guvnor
November 9, 2020, 11:51am
11
Full Thread: Ninja Heroes Mana Node; Useful or Not? - #2 by Guvnor
For me I would sa: "Not really no."
Per below, mana break-points for the Ninja Troops are:
9% for -1 tile on charge 2x
7% for -1 tile on charge 3x
As the mana node only gives +2% or +4% neither is really useful in terms of achieving a break-point on their own… You would still need to pair it with another mana troop
Tiles to Charge Mana
TLDR: No mana troop will drop the tile requirements for the first charge but may be achievable for sequential charges.
it LOOKS to be about 4.8-4.9 tiles to charge each time.
Credit to @Rfm and @Epigenetic and some of the other Beta testers for finalising these numbers.
Troop
x1
x2
x3
Crit
5
10
15
Mana 5
5
10
14
Mana 11
5
9
14
Mana 17
5
9
14
Mana 23
5
9
14
Mana 29
5
9
13
3 Likes
J.K
November 11, 2020, 8:14pm
12
By the Fast mana speed tournament. Ninja heroes couldn’t get any mana speed bonus. Is this exactly what the SG intended and made?
Yes, to make it 4 tiles, need 23%, Khagan has 24%.
It is still valid. Because:
2x charge 8 tiles need 23%.
3x charge 12 tiles need 23%.
But still the base 1x charge is 4.905 not 4.9.
Like @ALX said.
Here is my summary table.
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