🐵 Hurricane – 5* Dark / Purple from Jungle Hunters

New Jungle Hunter hero is released: Hurricane

This thread is for discussing strategy related to Hurricane, as well as your thoughts on Hurricane.


Rarity Element Class Mana Speed
Level Attack Defense Health

4/85 959 892 1593
4/90 1097 1021 1823
Origin Family
Covenant of Champions Jungle Hunter
Image Aether Power Description
attack-up Attack Up At the start of each battle, this Hero gets +20% attack for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.
:hourglass: Ability: Hunter’s Vigor
When this character casts their Special Skill, they get +20% attack for 3 turns. This effect can be active in addition to other effects that alter attack.
:dizzy: Special Skill: Firestone Daggers
  • Deals 410% damage to the target and nearby enemies.
  • The duration of status ailments is reset for the target and nearby enemies.
  • The target and nearby enemies receive 904 Burn damage over 4 turns. The caster absorbs 50% of the dealt Burn damage as health.
  • Stack (Max 10): The caster gets +20% attack against the weaker element.

All-in-one still under construction. Card image to be added when available.

:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes of the same family.

Jungle Hunter Family
Bonus for 2 / 3 / 4 / 5 Heroes:

+5% / +10% / +15% / +20% HP,

Monster Island Bonus
Heroes belonging to the Plains Hunter and Jungle Hunter family receive the following perks on Monster Island:

  • +20% attack, +20% defense, +20% health
  • 50% less permanent damage taken.
  • Stack (Max 10): When this character casts their Special Skill, all enemies get -3% defense

:test_tube: Changes from Beta

  • Attack is increased to 889 from 863
  • Defense is increased to 828 from 809.
  • Health is increased to 1479 from 1421.
  • Damage is reduced to 410% from 420%.
  • Burn damage is incresed to 904 from 620.

Beta Information: 🧪 Early Information on Round 2 of New Jungle Hunter Heroes [Part of The Beta Beat v56]

:thought_balloon: What do you think of Hurricane ?

This thread is for thoughts and discussion on Hurricane.

Based on preferences Forum members have expressed, please try to stick mainly to Hurricane and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Hurricane worth summoning for?

  • Would you use Hurricane on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Hurricane ?

  • What heroes would you take when facing Hurricane as an opponent?

  • Would you give Hurricane Rogue Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Hurricane’s character design?

  • If you Summoned Hurricane and would like to post your results, please include some thoughts on why you Summoned Hurricane, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Hurricane when posting Summon Results. In addition to opinions about Hurricane, you are also encouraged to include how many Summons it took before receiving Hurricane (or how many Summons you’ve done without receiving Hurricane), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in #gameplay-help-tactics, and posting screenshots of your hero roster, along with your questions.

:link: Related Threads You May Be Interested In


Feedback Poll - Hurricane (post release)

:question: Is Hurricane worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all

0 voters

:question: How many copies of Hurricane would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them

0 voters

:question: What do you think Hurricane’s Primary Purpose is?

  • Damage Dealer (Immediate)
  • Ailment Duration Reseter
  • Damage Dealer (Over Time)
  • Attack Buffer (Stack)

0 voters

:question: What do you think of Hurricane compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

:question: How does Hurricane’s Special Skill and Intended Purpose match Hurricane’s Base Stats?

Note this means Hurricane’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

:question: Is Hurricane worth giving Rogue Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.

0 voters

:question: In Defence, where do you think Hurricane is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

:question: How do you think Hurricane is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

Choose up to 3 options

:question: What do you think is Hurricane worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No

0 voters

:question: If you would emblem Hurricane then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)

0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad

0 voters

1 Like

Stats were massively increased. Damage slightly dropped but DOT is higher.

All in all, I’d say given the huge amount of damage, this one will likely get nerfed in the future.


Here we go again… these new heroes are overpowered and doing too many things at once. I fail to understand how you can roll out the Big Balance Turd-on-Players but keep releasing these monsters in the meantime.


Does 410% to 3 not seem ridiculously high to anyone else? I suppose we should be grateful it’s not at fast speed, and that it even got reduced from beta…

Not to mention the sheer level of burn damage as an increase from beta (at a trade off to -10% direct damage).

What happened to not relying on special skills?

My final point though …. I can only hope they’re releasing these heroes with a view of not further increasing their stats in the balance update, because so far? Barkley spiked from the top-end average of 1115 total 2LB TP score to 1130… and now Hurricane is tearing that up with 1150 TP??


I had to scratch my eyes reading this card. This is totally opposite of “balance” that SG has been preaching. 410% to 3, at average, plus 620 DOT to 3, and absorb 50% damage as health, on top of it another +20% attack stack against weaker element.

How broken is this?



Dont forget those passives…


The gist of our new direction is that Heroes’ power will now be allocated a bit more to raw stats, and a bit less to Special Skills. In addition, specific hard-cap values and rules have been set for many different types of Special Skills (e.g., “damage-to-all attacks should not go above N%”). As a result, Special Skills do a bit less damage whereas normal attacks (=Troop damage) do a bit more damage.

We believe that placing a reasonable upper limit on the power of Special Skills in this manner will make the game feel more FUN and FAIR, as less battles will be straight-up decided by the very first volley of Special Skills.

From staff SG.

launches a new hero at an average speed of 410% damage target n nearbys. and high burn damage.

does this seem too hypocritical?
or EP players are clowns before their eyes.


Cue the whales…

Couple of hundred players will have this guy maxed and blemmed and 2LB and appearing in their defence teams within a couple of hours.

And thats why it keeps happening.


OMG that passive. Perfect broken hero. Quenell looks like a puppy beside hurricane.


They mean all that…

Just with older hero’s.

New stuff will always be OP, then nerfed, because they don’t want you to be content with your roster, even if it was OP at a time.

And i get that. The issue is the turnaround.

OP heros released a few months ago are weak conpared to new OP heros. There is no limit.

We at 1150 power but guess what:

We will see 2k power, very, very, soon.

I have this suspicion that they dont expect the game to last and will just exponential increase hero strength until they shut down service.


@PlayForFun In game it is 904 burn damage!!

I’m laughing and falling off my chair reading that card in game!


Good ol" SG. They couldn’t even wait until after the balance changes went live to do this. Some of the #nospend must have hurt them some to do something this idiotic.


OP hero, I’m waiting his nerf :rofl:


Guys, it is 904 burn DOT damage in game! Not 620 as per this post.


@Petri Do you have any comment on how ridiculous this is? After that long post by your end stating SG will be prioritizing stats and not special skills, this is what you came up with?


grateful he is not fast?
his average condition is already ridiculous.
Aramis LB+2 alone has dealt around 900 damage. especially with this hero at 410% damage. maybe it will be up to 1000 damage / hero.

I will give one comparison:
This is Azlar’s C2 skill:
Deals 310% damage to targets and nearby enemies.
The target and nearby enemies receive 400 Burn damage over 4 turns. The caster absorbs 40% of the deal Burn damage as health.
btw C2 Azlar is slow.


No more covenant event and free coins. Niceeeeee


The billion dollar (featured) portal, Aramis looks like a schoolboy compared to Hurricane, Green knight, Milady, think SG needs a new pair of shoes :rofl:


Only 400 burn damage pfft… Try 904 from Hurricane

1 Like

OMG what have you done SG :sweat_smile:. I got him and yeah he will probably get a huge nerf. Please change it fast to the beta stats.

1 Like