🐵 Tremor – 5* Ice / Blue from Jungle Hunters

New Jungle Hunter hero is released: Tremor

This thread is for discussing strategy related to Tremor, as well as your thoughts on Tremor.


Rarity Element Class Mana Speed
Level Attack Defense Health

4/85 965 1027 1873
4/90 1104 1176 2143
Origin Family
Covenant of Champions Jungle Hunter
Image Aether Power Description
defense-up Defense Up At the start of each battle, this Hero gets +20% defense for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.
:hourglass: Ability: Hunter’s Vigor
When this character casts their Special Skill, they get +20% attack for 3 turns. This effect can be active in addition to other effects that alter attack.
:dizzy: Special Skill: Protective Stance
  • All allies recover 500 health after 3 turns. If this effect is removed before the duration ends, recovers 800 health instead.
  • Deals 500 damage to all enemies after 3 turns. If this effect is removed before the duration ends, deals 800 damage instead.
  • Stack (Max 10): The caster gets +15 % attack against the weaker element.

All-in-one still under construction. Card image to be added when available.

:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes of the same family.

Jungle Hunter Family
Bonus for 2 / 3 / 4 / 5 Heroes:

+5% / +10% / +15% / +20% HP,

Monster Island Bonus
Heroes belonging to the Plains Hunter and Jungle Hunter family receive the following perks on Monster Island:

  • +20% attack, +20% defense, +20% health
  • 50% less permanent damage taken.
  • Stack (Max 10): When this character casts their Special Skill, all enemies get -3% defense

:balance_scale: Balance Changes

Sep 2023

:test_tube: Changes from Beta

  • Attack is increased to 881 from 803.
  • Defense is increased to 939 from 854.
  • Health is increased to 1697 from 1439-
  • Health recovered is reduced to 400 from 500 over 3 turns instead of 4. If this effect is dispelled, then the recovered health is reduced to 700 from 800.
    The damage dealt to enemies is reduced to 400 from 500 over 3 turns instead of 4. If this effect is removed, then the dealt damage is reduced to 700 from 800.
  • Attack stack is reduced to 15% from 20%.
  • Mana speed is adjusted to Fast from Average.

This section will be updated after release.

Beta Information: 🧪 Early Information on Round 2 of New Jungle Hunter Heroes [Part of The Beta Beat v56]

:thought_balloon: What do you think of Tremor ?

This thread is for thoughts and discussion on Tremor.

Based on preferences Forum members have expressed, please try to stick mainly to Tremor and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Tremor worth summoning for?

  • Would you use Tremor on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Tremor ?

  • What heroes would you take when facing Tremor as an opponent?

  • Would you give Tremor Wizard Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Tremor’s character design?

  • If you Summoned Tremor and would like to post your results, please include some thoughts on why you Summoned Tremor, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Tremor when posting Summon Results. In addition to opinions about Tremor, you are also encouraged to include how many Summons it took before receiving Tremor (or how many Summons you’ve done without receiving Tremor), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.

:link: Related Threads You May Be Interested In


Feedback Poll - Tremor (post release)

:question: Is Tremor worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Tremor would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Tremor’s Primary Purpose is?

  • Healer (Over Time)
  • Delayed Damage Dealer
  • Attack Buffer (Stack)
0 voters

:question: What do you think of Tremor compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Tremor’s Special Skill and Intended Purpose match Tremor’s Base Stats?

Note this means Tremor’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Tremor worth giving Wizard Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.
0 voters

:question: In Defence, where do you think Tremor is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Tremor is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Tremor worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Tremor then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters
1 Like

I already have a headache thinking about facing this one

1 Like

Equalizer war this will be insane.


I doubt that Equalizer will trigger it, as the wording says: “If this effect is dispelled” as opposed to ErlangShen’s “If the effect is removed before the duration ends” :thinking:


And I think it’s fairly safe to say the team cost will remain at 20/26 even with these stats. :confounded:

Anyone else think the team cost for these latest heroes should be raised?
They are almost 6* heroes in some cases :scream:

It seems the team cost mechanic is only there as a hang-over from the early days and is no longer relevant.

1 Like

Equalizer Wars are about to go through some serious Tremor.

1 Like

I am gonna get this one in 5 coin pulls


This is what Wolfgang wishes he could be

It’s official, this hero can damage stuff now in equalizer and is even more devastating than Erlang shen

1 Like

Yes, they really changed his wording…

So are we now seeing an Era of more and more specific Meta-Heroes for different WarModes? :roll_eyes:


Erlang Shen and tremor are the equalizer experts. Alfrike is the rush expert. Also my felton would like to have a word with him
He really is more of an equaliser specialist now. He has almost no other support, maybe other than being fighter to support this.
Oh no, he’s not even fighter…he’s wizard. Oh god he only has wizard’s pure defence/health path to sustain himself
And he won’t be able to do anything if he gets buff immune or is dead

1 Like

I think this hero is borderline unusable on regular modes outside of equaliser. Even gullibursti is more threatening


thats what I meant, like Erlang now OP in Equalizer. (should otherwise still be “okay” after the reduce from 4 to 3 turns, but far from “really good”)

1 Like

Got very lucky this morning - my first impression is that at fast speed he is pretty good!

  1. Will he heal and damage to all enemies if skill effect is overwrite by himself?
  2. Will he heal and damage to all enemies if he is dead when the skill effect is still on?

If both answer is no, then he is a hero that do nothing in 3 rounds…far worse than Erlang Shen imo. He will only be good in Equalizer Field or u pair him with Odette.

I got him on my very first pulls and even though he’s a niche hero, I was quite happy

I now need to finish leveling my Ana-belle, cause they’ll work well together. I think these two paired with Queen Guowang will be a fun little combo


The hero card is updated with the changes
Polls are enabled.

Worse spensive heroe of the las 6 month he can compair with any new heroe.
Wait 3 turns for MeH ?
At lest it must have overheal or DOT.

OK, I’ve tested him.

He hits/heals when he fires his own special again
He hits/heals if he got killed in 3 turns

Also seems no one noticed - he became FAST on release, he was average on beta. That’s why they reduced his heal and damage by 100

He looks absolutely fine to me as a FAST hero that can shoot his special right away when he is charged again. With Ludwig by his side he is a healing/killing machine.