I think Klaern is reasonably well-balanced overall
I think Klaern is excessively weak, and needs a buff (increase of their strength)
I think Klaern is excessively strong, and needs a nerf (decrease of their strength)
I’m not sure yet
If you think Klaern is well-balanced, too strong, or too weak — why?
Are there specific, concrete suggestions you’d make to the game designers to alter Klaern ? Or are there specific reasons you think they should remain unchanged?
Purpose of this thread:
To provide an aggregate place for the topic here on the forum; thus preventing there being a million threads popping up. And to provide an actual set of impartial votes rather than a #ideas-feature-requests which has no real voting.
In short, to neaten the forum and to give players and outlet for their thoughts on his balance without bogging down the rest of the forum or the other Klaern thread.
To be honest, he has a great passive but his main attack is weak. I mean, he is slow hero. Why did you not make him hit all with 300%. G. Kong who is averagw, even Lewena who is fast make more attack then him. I would suggest you to make him hit 300% all. Water damage is to low also. Make it at least 350 in 5 turns. He can be very good hero but really need a good buff
I think buffing this hero would take a complete overhaul of the hero. I honestly don’t know what to suggest outside of that. I would level and use Rueben, Quintus and Zulag before I even considered this guy in his current state.
The 25% healing of DoT dealt effect is unique, and for being this unique I really do not think it is meant to be this garbage.
I think the intention of the design for him was dealing 200 DoT per turn, for 5 turns. And healing 25% of dmg dealt on top of it. Then we could consider it a balanced hero for slow speed (my average Rayne deals almost 400 dmg per turn if anyone thinks 200 is too much).
Dealing 200 divided for 5 turns is plain idiotic. It would be bad on a fast hero (even Vela’s DoT per turn is currently higher); on slow hero it just seems to be a bug.
So if you ask me, he can deal his 240% dmg, but then 1000 Water dmg over 5 turns on top of it.
It makes me sad that summoning a rare thing such as a five star hero can result in frustration.
Not because you got a hero that’s outdated, because it belongs to S1.
Not because you got multiple copies of the hero already.
Not because you got a hero belonging to an element, of which you lack ascension materials.
Just because it’s so poorly designed. It was voiced so many times over and over in the past weeks. Nothing changed.
Other heroes exist, such as Exeera (spelling…), and that blue fiend removal healer from Clash. Both relatively new heroes. Yet so underwhelming, that getting them results on such annoyance of ‘wasted’ luck.
If the developers behind this game would bother to talk with their customers instead of to them, it might be a different story and much easier to accept.
But, here. We. Are.
Hi! My name is Gwniver. Until just a few moments ago it’s been ‘insert random amount of days here’ - days since my last negative post. (Hiiiii Gwniver). At least it isn’t a PoV criteria.
I can’t get over the fact that they coded a brand new signature ailment for him, it’s such a waste of an ailment.
To buff him and not completely overhaul him, make his water damage stackable with other normal water DOT.
all enemies receive 205 water damage over 5 turns. The caster absorbs 50% of dealt water damage as health
this ailment is stackable with other water damage. Up to 1405 water damage
Before official release, people already told this guy had bad stats, but finally they still keep it. I cannot recall any HOTM got buff after released, so if he is useless, then he can become food in Soul Exchange. Only buffs for new event heroes are considered even when it is not needed, sadly!