New Season 4 Hero Released: Gramps!
Stats
Gramps |
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Rarity | Element | Class | Mana Speed |
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Rare |
Nature/Green |
Cleric |
S Slow |
Level | Attack | Defense | Health |
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3/50 |
448 |
514 |
804 |
3/55 | 508 | 583 | 912 |
3/60 | 627 | 720 | 1126 |
Origin | Family |
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Season 4 | Underwild |
Image | Aether Power | Description |
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Bulwark | At the start of each battle, this Hero gets +15% defense, and a further 1% increase every time they are hit during 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave. |
Ability: Special Skill Damage Reduction – Received damage is reduced by -20% for the first 3 times this Hero receives damage from Special Skills. |
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Special Skill: Elder’s Remedy |
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All-In-One Reference, courtesy of @Lumi tap on image to view it fully |
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Family Bonus
Families give bonuses for each unique Hero of the same family in battle.
Bonus for 1 / 2 / 3 / 4 / 5 Heroes:
- 30% / 36% / 42% / 48% / 54% chance to spawn an Underwild Gem on board when this hero casts Special Skill
Underwild Gem deals 25 damage to a random enemy each turn.
Underwild Gems can only be spawned on a normal shield on board that has the same element as this Hero.
Changes from Beta
There appear to be no changes to Gramps from last-seen Beta stats, skill, and design.
Beta Info: 🧪 Early Information on ROUND 1 of Season 4 Heroes [Part of The Beta Beat v36]
What do you think of Gramps?
This thread is for thoughts and discussion on Gramps.
Based on preferences Forum members have expressed, please try to stick mainly to Gramps and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
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Is Gramps worth summoning for?
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Would you use Gramps on Defense? Offense? War? Quests/Events? Titans?
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Which heroes on your Roster best pair with Gramps?
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What heroes would you take when facing Gramps as an opponent?
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Would you give Gramps Cleric Emblems? Which Talent Grid path will you choose?
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What do you think of Gramps’ special?
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What do you think of Gramps’ character design?
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If you Summoned Gramps and would like to post your results, please include some thoughts on why you Summoned Gramps and whether/how you plan to make use of him.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Gramps when posting Summon Results. In addition to opinions about Gramps, you are also encouraged to include how many Summons it took before receiving Gramps (or how many Summons you’ve done without receiving Gramps), so other players are presented with realistic experiences of the rarity of Season 4 Heroes.
Avoiding Overspending & Heartache |
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Or: How many summons are needed to get an Underwild Rare Hero? |
It’s important to remember that Season 4 Underwild Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Season 4 Hero.
On average, in a 10-pull, you have a 41% chance of summoning Gramps.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
- 65 times out of 100, you’ll get Gramps by pull 20
- 95 times out of 100, you’ll get Gramps by pull 57
- 99 times out of 100, you’ll get Gramps by pull 87
Putting that in Perspective
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35 out of every 100 people won’t get Gramps by the 20th pull
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If 1 Million players each summoned 20 times, 350,000 of those players wouldn’t get Gramps.
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5 out of every 100 people won’t get Gramps by the 57th pull
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If 1 Million players each summoned 57 times, 50,000 of those players wouldn’t get Gramps.
More Insights & Reading
I highly recommend reading these threads for more information and context on summoning odds:
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What exactly is a Gacha? (Read before posting things about “unfair pulls”)
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[WARNING] A Summons Experience - Chasing Guardian Panther - A Warning for Chasing Heroes
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.