🧪 Early Information on ROUND 3 of Season 4 Hero Costumes [Part of The Beta Beat v61]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the Round 3 of Season 4 hero costumes


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


:performing_arts: Costumes!!!

There are a total of 10 new Costumes being tested in v61 Beta 3 Testing Cycle.

4 :star: — Epic Costumes

  • Griffin - Invisible Priest
  • Mack - Halfling Novelist
  • Rokkamush - Ettin Mason
  • Tettukh - Morlock Cheerleader
  • Zila Lei - Octopod Dancer

NOTE: All numbers are presented INCLUDING the costume bonus.


Griffin — Click for Beta Information (Extremely Likely to Change)

Normal Griffin

Costume Griffin — Beta Info & Stats (extremely likely to change)

Rarity: Epic/4*
Power: 692

Attack: 757
Defense: 669
HP: 1110

Class: Cleric
Element: :sun_with_face: Holy (Yellow)

Mana Speed: Fast
Family: Underwild
Aether Power: Attack Up

Passive: Increased Special Skill Damage
The first time this character casts a Special Skill that deals damage, an additional 30% is added to its power.

Special Skill: Divine Lunge

  • Deals 320% damage to the target.
  • The case and nearby allies bypass defense buffs with their attacks for 2 turns. Defensive buffs include counterattack.


Mack — Click for Beta Information (Extremely Likely to Change)

Normal Mack

Costume Mack — Beta Info & Stats (extremely likely to change)

Rarity: Epic/4*
Power: 692

Attack: 658
Defense: 715
HP: 1265

Class: Monk
Element: :fire: Fire (Red)

Mana Speed: Average
Family: Underwild
Aether Power: Damage Reduction

Passive: Increase Buff Duration
Duration of the first 3 buffs this character receives from Special Skill is increased by 1 turn.

Special Skill: Halfling’s Wisdom

  • The caster and nearby allies counterattack with 100% of the damage received for 4 turns.
  • The caster and nearby allies get +35% attack for 4 turns.


Rokkamush — Click for Beta Information (Extremely Likely to Change)

Normal Rokkamush

Costume Rokkamush — Beta Info & Stats (extremely likely to change)

Rarity: Epic/4*
Power: 692

Attack: 725
Defense: 678
HP: 1168

Class: Fighter
Element: :fire: Fire (Red)

Mana Speed: Fast
Family: Underwild
Aether Power: Attack Up

Passive: Decrease Ailment Duration
Duration of the first 3 status ailments this character receives from Special Skill is decreased by 1 turn.

Special Skill: Mason’s Rage

  • Deals 175% damage to all enemies. Each hit has 80% accuracy.
  • All hit enemies receive 200 bleed damage over 4 turns. This effect stacks with similar effects.


Tettukh — Click for Beta Information (Extremely Likely to Change)

Normal Tettukh

Costume Tettukh — Beta Info & Stats (extremely likely to change)

Rarity: Epic/4*
Power: 692

Attack: 738
Defense: 655
HP: 1184

Class: Barbarian
Element: :leaves: Nature (Green)

Mana Speed: Average
Family: Underwild
Aether Power: Attack Up

Passive: Special Skill Damage Redution
Received damage is reduced by -20% for the first 3 times this character receives damage from Special Skills.

Special Skill: Demoralizing Banter

  • Deals 280% damage to the target.
  • The target gets silence for 4 turns.
  • The target receives 228 Poison damage over 4 turns.


Zila Lei — Click for Beta Information (Extremely Likely to Change)

Normal Zila Lei

Costume Zila Lei — Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Power: 692

Attack: 701
Defense: 667
HP: 1255

Class: Monk
Element: :snowflake: Ice (Blue)

Mana Speed: Fast
Family: Underwild
Aether Power: Counterattack

Passive: Increased Special Skill Damage
The first time this character casts a Special Skill that deals damage, an additional 30% is added to its power.

Special Skill: Aquatic Dance

  • Deals 215% damage to the enemies on the edges of the enemy formation. If there is only one enemy alive, the damage is doubled.
  • The enemies on the edges of the enemy formation get -30% defence for 3 turns.


3 :star: — Rare Costumes

  • Gramps - Halfling Gardener
  • Helo - Elio Baker
  • Poppy - Halfling Lodger
  • Morris - Moleman Potter
  • Vollermork - Morlock Bartender

NOTE: All numbers are presented INCLUDING the costume bonus.


Gramps — Click for Beta Information (Extremely Likely to Change)

Normal Gramps

Costume Gramps — Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Power: 488

Attack: 459
Defense: 515
HP: 850

Class: Druid
Element: :leaves: Nature (Green)

Mana Speed: Slow
Family: Underwild
Aether Power: Regen

Passive: Special Skill Damage Redution
Received damage is reduced by -20% for the first 3 times this character receives damage from Special Skills.

Special Skill: Gardener’s Remedy

  • Each fallen ally has a 33% chance to get revived with 23% HP.
  • All allies regenerate 548 HP over 4 turns.


Helo — Click for Beta Information (Extremely Likely to Change)

Normal Helo

Costume Helo — Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Power: 488

Attack: 466
Defense: 524
HP: 814

Class: Paladin
Element: :snowflake: Ice (Blue)

Mana Speed: Average
Family: Underwild
Aether Power: Regen

Passive: Increase Buff Duration
Duration of the first 3 buffs this character receives from Special Skill is increased by 1 turn.

Special Skill: Fishiest Pastry

  • All allies regenerate 324 HP over 3 turns.
  • Cleanses status ailments from all allies.


Poppy — Click for Beta Information (Extremely Likely to Change)

Normal Poppy

Costume Poppy — Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Power: 488

Attack: 510
Defense: 460
HP: 833

Class: Rogue
Element: :sun_with_face: Holy (Yellow)

Mana Speed: Fast
Family: Underwild
Aether Power: Damage Reduction

Passive: Increased Special Skill Damage
The first time this character casts a Special Skill that deals damage, an additional 30% is added to its power.

Special Skill: Drowst Bolt

  • Deals 280% damage to the target.
  • Has a 55% chance for additional hits on random enemies up to 3 times.
    Additional hits deal minor damage.


Morris — Click for Beta Information (Extremely Likely to Change)

Normal Morris

Costume Morris — Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Power: 488

Attack: 492
Defense: 512
HP: 771

Class: Paladin
Element: :new_moon_with_face: Dark (Purple)

Mana Speed: Average
Family: Underwild
Aether Power: Damage Reduction

Passive: Decrease Ailment Duration
Duration of the first 3 status ailments this character receives from Special Skill is decreased by 1 turn.

Special Skill: Carve a Hole

  • Removes all status effects and stacks from the caster. Removes even those status effects and stacks that are otherwise undispellable or uncleansable.
  • Caster digs a hole and hides in it for 3 turns.
  • While in the hole, the caster can’t gain mana, and can’t be healed by Special Skills, but is immune to normal attacks, Special Skill attacks, status effects and stacks.
  • After 3 turns, the caster jumps out from the hole and deals 143 damage to a random enemy.
  • The hit enemy can’t gain mana for 3 turns.


Vollermork — Click for Beta Information (Extremely Likely to Change)

Normal Vollermork

Costume Vollermork — Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Power: 488

Attack: 485
Defense: 515
HP: 782

Class: Druid
Element: :fire: Fire (Red)

Mana Speed: Slow
Family: Underwild
Aether Power: Regen

Passive: Start Battle With Mana
This character received 20% mana at the start of the battle.

Special Skill: Leeching Worms

  • Summons a Worm Fiend for all enemies. The fiend deamages the enemy with 28% attack every turn.
  • The fiend absorbs healing and disappears when it has absorbed health equal to 20% of the target’s max health.

NOTE: All numbers are presented INCLUDING the costume bonus.


Stat Season 1 CB Season 4 Rare/Epic CB Season 4 Legenday CB
Attack 5% 2% 8%
Defence 5% 2% 8%
HP 10% 4% 13%
Mana 5% 1% 5%

:hugs: Family Bonus

The costumes are retaining their family bonus.
The normal and the costume version of a hero is counted as two unique heroes.


:arrow_up: Beta Updates

2 October 2023

The costumes are added for testing.


:link: Related Threads

4 Likes

s4 costumes are a travesty…

1 Like

These season 2,3,4 costumes are absolute garbage. Uninspired, low effort cash grabs with minor special tweaks. Trash

5 Likes

They haven’t finished all 3 stars S1 S2 and S3
And few 4 stars in S3
Yet we have list of S4 already

1 Like

Omg they forgot the fiend summoner. Lmao

ADD The hilarious thought that after finally not having Dunes coins to worry about wasting my time with pulls (relying only on the 4 months of 25 each instead of introducing a quest for farming them or offering 100 of them for free in-game after completing S4), the costumes mean I’m exclusively gonna keep pulling Vollermork unless he, too, has/gets a costume.

Look what I came up with months back for fun!

I agree on this statement.

The speed and manner in which these heroes are released are kind of weird. Not sure why they haven’t bothered to finish the first costumes for the season 2 and 3 3s, but why do they even bother to leave Vollermork, the only non-5 out of the season 4 roster that somehow gets left out. Not that he was a very popular choice, but I don’t think they are losing too much sleep just to slap a costume on this guy too since they did it with every other one already.

2 Likes

Why doesn’t Zynga just sell a Stats Upgrade Token ? Why bother with these type of costumes ?

If Zynga can’t bring themselves to do Direct Sales because there is zero gambling element within, then create another Am-type portal like the Aether or AM portal ?

3 Likes

Vollermork costume is added to the OP.

4 Likes

I really hope you meant Morlock Bartender :scream::rofl: (Maybe only the British will get this.)

Also the old I before E issue in English is there in the spelling of Fiend in the Special Skill.

That rule gets everyone because of the various exceptions.

3 Likes

Thx fixing this right now.

the costume assembly line continues :slight_smile:

I predict Gramps will be a decent 3* even though his revive rates is not high.

Poppy also has a better improvement.

Griffin is an interesting one, to but 2 turns is too short, i think 3 turns would ve better.

Maybe I’m blind, but I don’t see any I before E on this mug. All I’s are after E’s…

1 Like

That’s the point.:rofl: (first word below the dotted line “except”.)

The “rule” is I before E but all these words break the rule.

Don’t worry - it confuses the heck out of many, many natural born English speakers.

There are longer versions, the most common “I before E except after C” but even that doesn’t always work :rofl: ( i.e. species, science & sufficient. )

2 Likes

Nice! :+1:

His costume is almost like how I had thought up. They just need to add him dealing damage to all enemies and up the attack on fiends from 28% to 30%.

Gramps is like the alberich of 3*. Expect him to appear in rush tournamnets for 3* and 4* def

1 Like