In the last year, since the emblems were introduced, more and more threads are open every month, looking for help and advices; not only regarding the path should be followed. There are more about the heroes should be emblemed. And this thread will cover both.
I am a C2P myself. Choosing the right heroes and their paths, helped me be successful everywhere; wars, tournaments, event challenges. The following content is for every F2P and C2P; every player who wants to choose the most efficient way.
Many players do the mistake to emblem only one hero of each class. Sure, this has an advantage indeed; building the strongest possible war defense. But there are disadvantages in every other aspect of this game. Having a larger and homogeneous bench, will improve the performance everywhere. There are rare tournaments. There are epic tournaments. Rare and epic challenges. Would you like to be at 1% every week? Would you like to finish at tier 3 or 4 at challenges? Besides, 6 attacks at war, don’t mean only 10 heroes…
First “rule” - put your emblems on an epic hero at least. The most useful one. And then you may continue with your remaining emblems on a chosen legendary. These epic heroes shouldn’t be maxed; this is the thread about. For the most efficient army, most epic heroes shouldn’t go beyond +11 (there are exceptions). I will explain soon why; also, as long as I’m addressing to F2P and C2P, I will try to show the most examples as classic ones.
Regardless your legendary choice, Sonya is a must have hero and should be emblemed +11 (only atk path, because are few). Her costume is also great. So, before to proceed with the emblems on your Aegir or Richard, you should emblem Sonya first.
Click for my example:
The only must have epic emblemed is Triton. If you don’t have him, then put the emblems on legendary. If you have a lots of them, bringing Tiburtus as +11 is OK. His costume makes him a true warrior. But the first choice is like I said, Triton. He’s the best epic sniper and Triton +11 has 801 attack stat. His special and family bonus makes him one of the best heroes at buff booster and bloody battle tournaments. That’s why I will continue with wizard class.
Click for my example:
Were you lucky enough to pull Proteus? This is your priority. It’s obvious why. Also you may consider embleming Kiril too, before proceeding with your legendary. Needless to say, is extremely useful everywhere. Whoever your wizard legendary is, the priority should be with these epic heroes. I found the best way for this class to be the most efficient, is the epics to be stoped at +9. And if you don’t spend or you do few dollars like me, your best wizard is probably Isarnia.
Click for my example:
What a trio would be Triton, Proteus and Gadeirus… Still, the priority should be Caedmon. One of the best dispellers in the game. And a fast sniper like him should go only atk path till +17. The last 3 nodes are useless and save you 125 emblems. Emblems could be allocated to Gadeirus. If not, then to Melendor, another great dispeller. Well, in case you have Zimkitha or Kadilen, Melendor can wait. But in my opinion, Zim is the only 5* deserving emblems, so I chose only the epics for my roster.
Click for my example:
I guess every player’s first choice was Rigard. But not even for such a great healer, I wouldn’t go more than +8 (last node being +20 def). The cleric class is a very important one. For this class legendaries as MN, Ariel, Kunchen, Vivica and Elk are more important. If you have only the classics, it’s up to you who you choose. Vivica, who becomes a great healer, debuffer and dispeller with the costume? Elkanen, who becomes one hero army once is talented only on atk path? Your choise…
Here is mine:
The best class among all 10. Resistance to all kind of status ailments is amazing indeed. Yes, you already have in mind your Joon or Leonidas (or Drake, for the luckiest). And yes, go for the legendaries here. No epic should be a priority. ONLY in the situation you do not have a legendary monk, only then go with the best monk 4* (Wilbur), but no more than +18. As you saw, the last 2 nodes are completely useless and with those 110 emblems you could start a Li Xiu, since her costume makes her a version of Neith. For those without a legendary monk:
If you don’t have BK, Kage or GM, don’t waste your emblems on another 5*. Almost all epics in this class may be emblemed and you will not regret. Grimm or Gormek, for lowering defense. Gretel, a good mana controller hero. But LJ will help the most, especially new players. LJ will help you finish these new challenges and the advanced mode missions during seasonal events. For those who don’t have those excellent special legendaries, then go for the epics, instead Azlar or Obakan:
Another great class. Best wings in defenses (because as you already know, a wing is take out mostly with specials, not puzzle). This is a class with some 4* priorities over 5*. If you have Peters or Jackal is great. But even so, without those specials, you should have an epic rogue. And always choose Kelile over Scarlett. More lethal and sturdier. If you have the legendary classic rogues, do not forget! Kelile is Marjana’s “little sister”, so, do not put the emblems on both. You may choose Scarlett and Marjana. Or Kelile and Domitia. If you have a special 4*, even better:
Needless to say, everyone should have a BT +18. One of the most useful heroes, absolutely everywhere. Then, you may continue with your classic Magni. Of course, if you have a special 5*, may be a better choice. Depending of your roster, Kingston, Delilah, Yunan, Poseidon or even Panther, could be your legendary choice.
A classic choice:
No matter what legendaries you have, the priority should be Sabina. Only def path. Go with her till the end, because that +4% mana speed is very important. She will be your best healer/dispeller.
But if you wanna really be a successful player everywhere, even at rare tournaments and challenges, before all those written above, you should emblem all your important 3* heroes, until +6. To have 2 nodes with the ability and 4 physical stats. A player who really wants to create for himself/herself the most efficient army, should choose to emblem all ranks. An active player, though is C2P (or even F2P), is able to do what I did. Here is only a part of my 3* roster, the important ones:
But which path should we follow for all these heroes? Is there any typical choice or logic? Of course, it is… First of all, the primordial rule is: healers and support heroes, only def/HP path. Then…
Paladin - unless is sniper, only def/HP path. Therefore, Sonya and even for Richard, the best choice is atk path. This class lacks in atk nodes, so your heroes will also have def nodes. But do not miss the atk ones.
Ranger - my advice is to choose only atk path for this class. The most heroes in here, are lethal snipers. Make them one shot/one kill. There is a reason for the ranger ability…
Wizard - due to its ability, is supposed the heroes have damaging skills. Therefore is supposed the heroes having their attack increased. But is not the case for Proteus, Kiril and Guin. Anyway, I already said the healers and support heroes path, is def/HP path.
Druid - The same with wizards. Atk path, unless is a healer like Melendor, or support like Alby or Zim.
Cleric - it’s pretty clear, I guess; only def/HP path. Even Hansel should follow this path, though is sniper. But his skill is more important than his damage, therefore his survivability is the important one. Elkanen is the exception. His special skill requires a high attack stat, to turn him into one hero army, who can stand alone against 2-3 enemy heroes, healing himself. Is fast, great def and emblemed only on attack path, is a killing machine.
Monk - unless it falls under primordial rule, only atk path, since they are so resistant to status ailments.
Barbarian - same thing, as above. But if you are one of those with no legendary here and you have emblemed Grimm and LJ, then you should choose def/HP path. These 2 heroes are very squishy…
Rogue - Obviously, only atk path, no matter who…
Fighter - unless it falls under primordial rule, only atk path. If the hero dies, revives and fires, the def path helps with nothing.
Sorcerer - easy. The hitters, atk path.