This thread is to provide early insights and discussion on the GENERAL balance changes to heroes.
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Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Summary of Balance Updates
- Defense all allies get increased from +30% to +35%.
- Duration of Silence increased from 4 turns to 5 turns.
- Sparrow Minion HP and attack increased from 25% to 30%.
- Damage increased from 410% to 440%.
- Damage increased from 480% to 490%.
- Damage increased from 365% to 415%.
- Damage increased from 260% to 310%.
- Damage increased from 235% to 280%.
- Damage increased from 240% to 285%.
- Damage increased from 360% to 380%.
- Horghall Costume:
- Damage increased from 215% to 250%
- Justice Costume:
- Damage increased from 240% to 250%
- Domitia Costume:
- Damage increased from 390% to 400%
For a full list of items currently in Beta testing, as well as their related threads, please see: