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This thread is to provide early insights and discussion on the big balance update.
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Donβt get too attached
Details from Beta, especially brand-new Beta content, donβt tend to be very reliable for actual release.
Itβs incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldnβt get too attached to any of this β itβs not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Big Balance Update changes
Some changes are added / updated / reverted since the previous Beta beat topic:
This topic will list the changes in V58 Beta 2 in the first two posts.
Post 3-5 contains the summarized changes made in V58 Beta Build 1 and 2
Legendary Hero Power increase per family
New item in this section since last Beta:
+15 Power
- Mystery Family
Legendary Hero Costume Bonus changes per family
Additional costume bonus changes since last Beta:
- Atlantis, Lagoon and Sakura Families:
- Old: 3% attack / 3% defense / 6% health / 1% mana
- New: 7% attack / 7% defense / 13% health / 5% mana
- Springvale Family:
- Old: 3% attack / 3% defense / 6% health / 1% mana
- New: 5% attack / 5% defense / 10% health / 5% mana
- Sand Empire, Morlovia and Winter Families:
- Old: 2% attack / 2% defense / 4% health / 1% mana
- New: 5% attack / 5% defense / 10% health / 5% mana
Changes announced in V58 Beta build 1
Max Health reduction update
- When a Hero reduces an enemyβs max health, it now also removes all boosted health from that enemy
Tome of Experience update
- Tomes of Experience no longer remove Ascension Material requirements when leveling up Limit Broken Heroes
- Using a Tome of Experience will instead give you a certain amount of Trainer Heroes
- Food, Iron and Experience costs will still be fully covered
Legendary Hero Power increase per family
- +60 Power
- Super Elemental family
- +50 Power
- Plains Hunter family
- Jungle Hunter family
- Abyss Hunter family
- +40 Power
- Bard family
- Mighty Pet family
- +35 Power
- Musketeer family
- Masked God family
- +30 Power
- Journey family
- +25 Power
- Styx family
- Springvale family (Heroes released in 2023)
- Sun family
- Moon family
- Guardian family (Heroes released in 2023)
- Avalon family (Heroes released in 2023)
- Pirate family (Heroes released 2022 onwards)
- Ninja family (Heroes released in 2023)
- +20 Power
- Cupid family
- Lunar Year family
- +15 Power
- Underwild family (heroes released December 2022 onwards)
- Gargoyle family
- Winter family (Heroes released 2022 onwards)
- Morlovia family (Heroes released 2022 onwards)
- +10 Power
- Kingdom family
- Kalevala family
- Legends 2023 family
- Atlantis family (Heroes released 2022 onwards)
- +5 Power
- Legends 2022 family
Legendary Hero Costume Bonus changes per family
- Underwild family:
- Old: 5% attack / 5% defense / 10% health / 5% mana
- New: 8% attack / 8% defense / 13% health / 5% mana
- All Valhalla Realms + Guardian, Pirate, Grimforest, Wonderland, and Avalon families:
- Old: 5% attack / 5% defense / 10% health / 5% mana
- New: 7% attack / 7% defense / 13% health / 5% mana
- Legends 2017 and 2018 families:
- Old: 3% attack / 3% defense / 6% health / 1% mana
- New: 5% attack / 5% defense / 10% health / 5% mana
Aether Power changes
- Taunt:
- Duration of Taunt received at the beginning of battle and each enemy wave reduced: 4 β 3 turns
- Affected Heroes:
- Ludwig
- Queen Anne
- Krampus
- Kara
- Queen of Hearts
- Black Knight (Costume)
- Shrubbear
See the list of additional individual hero changes / reverts bellow, and the combines changes more bellow.
Additional Notes from Staff:
Staff is goind to make another announcement. I will link it when it is released.
For a full list of items currently in Beta testing, as well as their related threads, please see: