2 tc11 or 1 tc13?

I have been wondering what will be best for me at this time.
These are most of my heros







nP6GrDCJaK.jpeg)

As you can see i already have some 4* and some levelling to do.
Would running 2 tc 11 instead of tc 13 be more beneficial for now?i will be using tc1 and 2 for swords and backpacks. 2 tc11 would give me 24 “feeders” a day plus whatever tc1/2, it shoud expedite the levelling until the “WALL”.(very short on rare mats).
I know i would be giving up on potential 4*'s. But when i finally get to tc20 4* are the most abundant. Are they not?
As far as 3* all i want to do is upgrade the ones i already have. I’m keeping 2 of each element regardless of class, hopefully ending with some of the best ones. Will eliminate some of the less effective as needed.
As far as emblems it is too early for me to think about.
Thank you all for the inputs and advices.
Wolf9

1 Like

For me it simple, TC13 is for stocking foods, because I do not want overload resources expecially foods.
I also will plan like you though before.
But if your foods is not overload, then go for it, thats better for faster leveling I think.

1 Like

Thanks
Food is not an issue,the storages are at 14 giving me 1275K of storage. I usually have between 900 to 1100K on hand, and seem to use it pretty fast.
I kept the farms at level 12 to slow down the production.
The mines and iron storage are at 14 going to 15. Using a lot to build the stronghold to 15, and upwards , plus all the other buildings.
Thanks again.
Wolf9

Looking at your bench, it seems like you have quite a few heros that require levelling. I would run 2 x TC11 to get the feeders for cheap for levelling and focus on that instead of trying to go for the low probability of getting a new 4* which, like all the rest, will require levelling.

You have solid base of 4* already. Focus on them and worry about newer heros once you’re bench is more solidly levelled.

2 Likes

As mentioned above, the real benefit of TC13 is the food bank. You are eventually, especially when your heroes reach the final levels, going to be burning through ham like crazy. It’s really useful to know you always have it available. Plus when you reach the upper levels of stronghold/TC/forge, you’re going to use massive chunks of ham. I’m a big proponent of the food bank, so I definitely advise starting a TC13 ASAP. You’re not going to get much use from the heroes it produces, but its utility is much more significant than an extra 12 feeders a day imo.

Ur kidding right? This amounts to 360 feeders/TC11 in a month. That is HUGE considering Wolf’s priority right now is to level his current bench. Banking ham is only useful in power levelling heros, which i highly doubt he is doing. What would be the point in banking ham if hes got no feeders to use them on? Also, TC11s easily act as a bank as well. Running a TC13 at this point would severely hinder his progress by losing out on all the exp in exchange for future ham put away.

3 Likes

Thank you all,
My point, really, is i have 17 4*,not counting dupes,a few 3*, to ascent as replacements for the less desirable ones.
The farms and storage can handle 1275K of “hams”, wich at this point is sufficient, there is room for increased production ( farms at level 12, SH at 15, storage at 14.)
I’m just thinking
2 tc 11= 24 “feeders” 48 recruits
Tc 13 = 1 feeder every, what, day,other day, 50 recruits, or possibly another 4* to work with.
I plan to do little summoning, mainly Atlantis, and maybe elementals to shore up the weak elements.
I farm for monsters every days, and clear at least 1 or 2 stages on the map, I’m up to S1 prov. 18 stage 3, i also hunt low level (2-3*)titans with the alliance, partipate in wars at best as i can.
Quests,trials, etc, when i qualify
The only thing i don’t do regularly is raids. Revenges usually in bunches, to clear the backlog of flasks i seem to gatter, not very good at it yet.
I do appreciate the counterpoint about tc13 and maybe I’ll change my mind, so, please, keep posting, i’ll respond as much as i am able.(typing on a tablet is interesting to say the least. No smartphone for me).

1 Like

If I may make a small detour…

Assuming you had the materials and recruits at hand, each of these makes, in 24 hours:

TC2 = 48 (1/2*) heroes - Cost 96k ham, 48 backpacks, 240 recruits
TC3 = 720 (1*) heroes - Cost 3.6 mil ham, 720 swords, 3,600 recruits
TC11 = 12 (1/2*) heroes - Cost 12k ham
TC19 = 1,440 (1*) heroes - Cost 7.9 mil ham, 1,440 rugged clothes, 2,880 recruits

hopes cat math is correct :grin:


I know it’s cheapest to use TC11, but often folks have Ham to burn, and want more than 12 heroes a day per TC.

1 Like

That is why i still plan on using swords and backpacks with tc 1 and 2.
Wolf9
Thank you for the math. Lol.
Double check tc3 i think 720 in 24 h is, maybe, a little high. Other wise I’m using it first and 4ever. Lol

1 Like

I meant to add: the best data known from about 1000 player runs of TC20 indicate the percentages run thus:

5* = 5%
4* = 20%
3* = 75%

These aren’t exact but seem to bear true at about 100-ish runs. (My 4* percentage is still 16% at 99).

So there will be plenty of opportunity to get more 3* at TC20, but the good news is you can definitely get the 4/5* as well. :slight_smile:

Agreed, TC 11 is great for feeders and as a bank. I have over 200 feeders plus the Ham in there. When I need hero’s and have a stock of backpacks or swords, I withdraw from TC11 and put them in TC 1 or 3, even 2 if my special is already maxed.

Thank you
Read a few of your post on other treads,found alot of info, so thank you again,back to my tread now.
That what i assumed, considering my roaster,l’d like to concentrate on what i have,i believe some of my heroes are quite highly
Rated.i will get to level 20 some day, but i need a few good teams on the way there.
Thank you for all the info in general, i, amongst others, look forward for more.
Wolf9
One more point every day after doing my game rounds ( 1 am 1 pm) i usually have somewhere between 75 to 85 or more recruits to train so it would not be an issue to keep 2 tc11 humming happily for days.
Swords and backpacks are,let say, under RnG control more then mine.

1 Like

To Rook
I apologize, the cat math is right about tc3. i thought there was a mistake but 2 m is quite fast.
I just checked tc 3. Wish i knew about it earlier, i don’t recall seeing any thing on the forum, because it could be very handy for new players while working on the firsts 3 stars, in conjunction with tc 4 for a bank, you could speed up the process quite a bit.
I might consider using it for starter on new heroes ( going through the first 40/50 levels, one stars do increase their stats ok then switch to 2and up). Or on 4 that talent has maxed but don’t have mats to ascent them.
With new heroes i normally wait until I’m 1/2 through the 2th ascention before experiencing with them on farming runs
Thank you for the info.
Wolf9

1 Like

There is a really great leveling guide for a 4* rainbow team and it mentions TC3 :slight_smile: I adapted it for me until I was at TC 19, and now with TC 19 I’m always out of food (2000 recruits stored in TC11, about 2000 rugged clothes…hmm and now, burn it - but where should all the feeders go? Big problem, hehe).
That’s something for the future: if you go to TC19 and have a good amount of recruits and rugged clothes, having the farms at level 12 is not the best decision :frowning:

Maybe it’s useful for you, too…

Ithank you,
I will read it asap.
As far as the farms it is only temporary. They will be upgraded as needed, I’m bringing the storage to 15, the same as SH currently, I’m upgrading the forges, and some of the heroes before resuming the climb.
I just built the barrack but having only 1 4* troop i don’t think it will see much action, 3* are few also.
Thanks again and will read tonight.
Wolf9

2 Likes

Update
I read the link thank you.
I’m probably 2 or 3 weeks at the earliest to SH 20, so I’m got to modify it to what i can do, only have 3 Tc’s.
I like the concept, so i will put it in practice.
Thanks for the link.
Wolf9

1 Like

OP question

Sounds like your play style would benefit most from running Extra low cost training ( RT11 ).

Personally, I only used Low Cost training ( RT04 ), Extra low cost ( RT11 ), Elite ( RT13 ), Extra fast ( RT19 ) and Legendary ( RT20 ) but I have a unique play style and do not care for Hero XP lost in most trainings.

But regardless of your play style, Extra low cost training ( RT11 ) is a great place to store recruits ( see Notes ).

Food, and finished hero, hoards

Click for hoarding

I have a very unique play style. I stored food in Elite training for many reasons ( testing purposes, forging battle items, etc. ).

Since I already have 3x rainbow 4* 3.60 teams, the number one reason is Off color, 1 day, power leveling of the following heroes ( you lose 16% of the Hero XP and the special skill is sometimes stuck at 7/8 4* 3.60 ).

Wu Kong- OP has
Rigard- OP has
Proteus
Melendor
Boldtusk- OP has
Wilbur

Watchtower and VIP pass

If you ever get monthly VIP Pass, with two builders you often need more food.

Gryphonkit, my wife, always advises keeping your Watchtower the save level as your Stronghold. Since Watchtower and mines require food to level up, you may need to start hoarding food in Elite training ( RT13 ) for leveling your Watchtower and mines if you ever get the VIP Pass.

Roster

Click for roster

With your screenshots I would likely put together a rainbow 3* 3.50 team

Belith 3* 3.50
Hawkmoon 3* 3.50 - done
Bane 3* 3.50 - done
Tyrum 3* 3.50 - done
Valen 3* 3.50

Then a rainbow 4* 3.60 team

Wu Kong - Because Wu Kong
Rigard- Cleric Quest
Boldtusk- Fighter Quest & Healer+ Revive
Boril
Caedmon

Then a rainbow 4* 3.60 team

Sabina- Sorcerer Quest & Healer + Zero Damage dispel + Delay
Gormek
Jackal - yellow 5* HotM grave damage ( tile damage when dead )
Sonya
Skittleskull- Sorcerer Quest

See notes for why a rainbow 3* 3.50 team, a rainbow 4* 3.60 team and a second rainbow 4* 3.60 team work well as your first fifteen heroes.

Notes

Click for Notes

FIN

1 Like

Bench full of good heroes?

2 TC 11 and 2 vary on 1/2/3/19 to burn swords, backies and ruggies…
Every surplus of recruits goes into 11 to build extremely long queues to store ham and recruits.

13 and 20 only when you have a fully leveled bench or less than say 30 to 40 unique good epics and legends.

Rares doesn’t really matter, since they are usual TC trash drops. Keep the good and feed the rest.

Thank you for all the info,
To Gryphonknight:
I did get the vip pass, and the watchtower is always at or just below Sh currently at 15.
I’m trying to build 2 3* teams plus healers, Hawkmoon is maxed and levelling Belith then Valen for blue replacement of Karil.
The 4* being levelled primarily are: Gormek, G. Jackal, Sonya, Rigard, Boril, Caedmon.
The others like Wu Kon,Li Xiu, Boldtusk, Kiril, Sabina and others are next up to 360, beyond that will depend on Mats.
To Olmor:
Hello and thank you, I noticed in most of your post you don’t care much for 3*.
My plan right now is to run 1 Tc 11 with only 10 to 12 recruits, the second one with all the rest, and withdraw from it for tc 1, 2, or 3
The reason being I’m still levelling the Tc’s so i can always run with only the 2 remaining.
I’ve keep all the storages up to date , and the farms a little behind to minimize possible glut. Currently levelling mainly the forges to match the Sh. The houses and barrack will do later as I’m aware how long it will take from 15 to 20.

Hello @Wolf9, I’m at SH16 to SH17 and also using VIP (for 2nd builder), Watchtower is at lvl15, waiting Food Storage (upgrading). So that I can match the WT with SH as suggested (I’m being late to know this).

I don’t understand how you handle the food without TC13.
I always burn food to TC13, and for needing upgrade WT or Mines, I just swap from TC13.

Cookie Settings