Version 28 Release Notes & Status

Status

2020-03-25T12:52:00Z: We have now rolled out the update for both iOS and Android. Please update your game!

Release Notes

  • Springvale Event updated
    • New Easy difficulty added
    • Balance changes to Normal and Advanced difficulties
    • New Enemies
    • New Rewards
    • New Heroes
  • Smaller fixes and changes
    • Recent Activity improvements: Items are now clickable and sorted.
    • Costumes lock for Raid Tournament and War teams. Costumes are allowed to be changed elsewhere.
    • One-tap Alliance join for those that aren’t in an alliance.
    • ‘Claim all’ button added to Training Camps. Please note that this button becomes visible once you have upgraded at least one of your Training Camps to level 20.
    • Valhalla coins are now obtainable from wanted missions and Rare Titan Battles.
    • Atlantis coins are now only available from Season II stages and Unique Enemies during Atlantis Rises.
    • Changed the amount of enemy waves in some Season III stages.
    • Slight adjustments to the difficulty of some Season III stages.
    • Adjustments to the difficulty of some stages in Season I Provinces 4, 5, 6, 7 and 8.
    • Fixed a bug where players were getting double credit for Defeat Bosses on Path of Valor.
    • Fixed a visual bug where the boost from Ratatoskr’s special did not show on all green tiles.
    • Guardian Chameleon’s colour change not working properly with Ice/Holy reflect status effects is now fixed.
    • Guardian Chameleon’s colour change not working properly when the hero is killed with tile damage is now fixed.
    • Visual fix between Guardian Chameleon’s and Zimkitha’s specials, for colour change not showing in UI.
    • All turn-based level properties should wait for the special to finish before it is shown in the UI e.g: Poison Mist (Season II).
    • Fixed Stonecleave’s special skill levelling.
    • Fixed an issue with Marie-Therese zombie minion dying due to elemental reflect damage. This caused the game to crash.
    • Talent reset with insufficient gem amounts bug fixed.
    • Fixed an issue with Time Stop item not reducing 100% mana on quest boss heroes.
    • Multiple fixes for the Arabic language UI text placements e.g. hero cards, battle info & status ailments.
    • Changes related to mana skills:
      • Mana Drain is now called Direct Mana Reduction, to better describe the effect.
        • Skill & passive descriptions updated (Red Hood, Seshat).
      • Mana Steal cannot be resisted by Direct Mana Reduction preventing status effects and minions.
      • Resist Direct Mana Reduction passive skill doesn’t resist mana reduction from status effects anymore (e.g. Gazelle’s spirit dance, Onatel’s mana steal, Spell Slay by Pixie, Hansel & Gretel).
      • Resist Direct Mana Reduction passive has a new icon.
      • Mana shield talent can resist the mana steal status effect, but steal cannot be resisted once the mana steal status effect is applied to the hero.
        • Please note that Red Hoods Fox minions resisted steal previously.
      • Poseidon’s Resist new negative mana effects status effect won’t affect Onatels mana steal debuff if it’s already active.
      • Mana Shield no longer triggers randomly from non-mana related items.
92 Likes

We have edited the Release Notes to add the following changes:

  • Changed the amount of enemy waves in some Season III stages.
  • Slight adjustments to the difficulty of some Season III stages.
  • Adjustments to the difficulty of some stages in Season I Provinces 4, 5, 6, 7 and 8.
48 Likes

Also added the following clarification:

  • ‘Claim all’ button added to Training Camps. Please note that this button becomes visible once you have upgraded at least one of your Training Camps to level 20.
49 Likes