If this Hero is defeated during the first 4 turns of a battle, they are resurrected in the beginning of their next turn with 1% health. All status effects and stacks are removed when the Hero dies. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Special Skill: Moonlight Serenade
The target and nearby enemies receive 932 damage over 4 turns, starting low and increasing with every turn.
Cures status ailments from all allies.
All-In-One Reference, courtesy of @Lumi tap on image to view it fully
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
I had previously dismissed her as squishy plus cleanable and thereby too easy killed or countered.
But I’m now reconsidering.
I don’t need versatility above all else now, so I can pick hero’s that suck on defence and with specific 3-2 combos in mind (I typically raid either mono or 3-2).
I’m thinking having a hero like Telluria could really work well with Locke - cleanse and hefty DoT combined with HoT and minions… Telluria will keep Locke going and their respective high/low tile damage should cancel out a bit?
I could do a second Lianna, but I think Locke would be more fun to use and offer something different… Plus in the 3 side of a 3-2 I’d prefer my Lianna and Telluria with Locke than 2 Lianna’s with Telluria.
Keep in mind she’s the only green cleanser in the game currently so that in itself speaks loudly
It takes a minute to figure her out but once you do…she’s beastly
I like her more in mono than i did in 3-2 but i still liked her in 3-2 as i liked bringing a heal or cleanser or both in each of the 2 colors i brought to a fight. Locke made that possible.
Think you’ll like tossin her dot on those heroes that aren’t immediate threats but have the potential to be later in the fight(alberich, mn for examples) the DoT damage gets them down to a pretty killable range.
And cleansers like zim can typically be takin out with your other heroes to get the most effect and let’s face it, heroes that hit 3-5 and have no little to no risk of poor AI targetting are the most dangerous these days anyways…IN MY OPINION lol
She has some really useful traits… Cleanse is not a common trait on five stars (nor is it common on nature hero’s), very high attack stat means big tile damage and the DoT will be significant.
On the other hand she won’t be massively durable and that DoT isn’t as useful on defence because it can be cleansed… An attacker would see it and bring it. When attacking yourself, you could time it to miss cleanse (if the defender even has it).
Seems like you’ve made your way to the right thread now:
Some people ahve put opinions further up here and others have posted in the thread I linked a little further up.
Me personally I love DoT (damage over time)… I think it’s one of the most effective ways of dealing with enemy teams which are buff heavy (like aegir) or that put annoying heroes in the wings.
The biggest benefit of Lady Locke is the shear amount of damage she does… Yes it’s back heavy so COULD be cleansed but most defence teams these days don’t necessarily have a cleanser & when they do, you can usually have some degree of control over when they cleanse in relation to when you fire the DoT
LL also has the benefit of being a high damage DoT 3, meaning she can wreck not just a single hero but an entire enemy defence side (tank, flank & wing). Thus making it easier to remove them with tiles or another DoA (damage over are) hero.
Two other major selling points is that LL is a green cleanser. The ONLY green cleanser at any level of the game.
Finally she is sorcerer class so there really isn’t major competition for emblems.
1 would think so since that’s how % special skills work but even those get stronger as a hero gets stronger since the % is a % of their attack stat
It’s the same principle with DoT
You’ll notice it if you start embleming her and watchin her DoT increase as her attack increases(though i would personally still go heavier on the durability path since she is pretty soft for average mana these days and her DoT already bypasses def buffs so pretty solid as is)