⚖ Hero Balance Discussion: Exeera

SGG had come to the conclusion that damage increase special skills scaling off shields (AKA tiles) were enough to make a hero good but didn’t remember that all of the previously released heroes had a useful secondary skill and dealt direct damage… or healed in Alexandrine case.



She got a sloppy uncleansable effect on fire enemies only and an ice immunity drawback.
It would have been a lot better if instead of this she would have dealt a fixed amount of damage and a turn reduction based upon the Ice shields on the board plus some other useful effect.

Here a basic example:

  • Dispels buffs from all enemies
  • All enemies receive X Water damage over 3 turns, the duration is lowered by 1 turn for every 3 Ice shield on the board becoming instantaneous with 9 or more Ice shields.