⚖ Hero Balance Discussion: Exeera

This thread is for discussing whether Exeera is well-balanced, or whether you think he needs a buff or nerf.

This thread is NOT for general discussion of Strategy or Summons related to Exeera. For that, please see: 🕵 Exeera – S4 Hero – 5* Ice/ Blue: Thoughts, Discussion & Summon Results with Feedback

If you’d like to see more threads like this — or ignore threads like this, please see instructions in: 🔔 Watching or Ignoring Hero Balance/Buff/Nerf Threads

:bar_chart: Poll

  • I think Exeera is reasonably well-balanced overall
  • I think Exeera is excessively weak, and needs a buff (increase of their strength)
  • I think Exeera is excessively strong, and needs a nerf (decrease of their strength)
  • I’m not sure yet

0 voters

:speaking_head: Discussion

  • If you think Exeera is well-balanced, too strong, or too weak — why?

  • Are there specific, concrete suggestions you’d make to the game designers to alter Exeera ? Or are there specific reasons you think they should remain unchanged?

Purpose of this thread:

To provide an aggregate place for the topic here on the forum; thus preventing there being a million threads popping up. And to provide an actual set of impartial votes rather than a #ideas-feature-requests which has no real voting.

In short, to neaten the forum and to give players and outlet for their thoughts on his balance without bogging down the rest of the forum or the other Exeera thread.

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I think you should fix that she should has direct attack( not wait 1 turn after you lunch it ), also she should hit all the heroes including Ice this minimum, and if you increase the power of 237 for at least 300 it would be perfect.

Exeera needs something else added to the special to justify average speed, as SG very rarely change speeds of heroes.

A few suggestions:

Add 230% damage to all enemies, with extra damage against fire enemies.

Give the water damage a corrosive/acid rain effect, so that the target’s max health is decreased by 150 each turn.

The next status ailment the target of the water damage receives, the duration is increased by two turns

Add an attack or mana generation status ailment protection buff, similar to Jean Francois, as his buff is unique to him at the moment and has potential to be expanded to other heroes.


I’m putting not sure. At first glance it looks like another Octros but as you dig deeper it falls far short. Then again, does this game need another overpowered hitter like Octros on every defense? I think she’s not one I’d pull for and needs a tweak, eliminating the “no damage against blue” would be fine IMO.

Happy new year all.


In this design, if it was 237 dmg PER TURN then it will be justified. Right now, my Vela has 180ish dmg over 3 turns, in addition to 130% and attack down at fast.

It is not to tell that Vela is good.

Octros, Frigg and Odin, their specials all rely on tiles. They don’t have any drawback, only an additional advantage. Even on fast speed. And they can kill you instantly. This design is so bad that I cannot find any words how SGG came up with this hero and justified its release. And of course the ice immunity is just plain stupid.

I’d like to see the legendarny SGG data of her ‘usage’ and further ‘Act of Rebalance’.


Exeera could use this balance change.

Exeera does 200 water damage to all enemies over the course of 3 turns and an additional 50 per each blue shield on the board up to 650. This effect cannot be dispelled if the enemy has over 50% health remaining.

The caster and all allies reflect 100% damage and status effects from special skills from all nature enemies for 3 turns.


Just remove immunity to red, and add ignore ailment immunity( bypass), and the problem is solved.


The biggest problem is that there are so many counters to DOT at the moment, it needs proper support. She needs priority dispel, so that ailment shielders cannot block her DOT. And that’s just one of the issues solved


Start battle with mana-: this hero receives 20% mana at the start of the battle

Saturated suffering: mana speed average

  • all enemies receive 336 water damage over 3 turns

  • turns 1 random shield into ice with each ice ally on the attacking side

  • freeze all ice shields on the defending side

(Freeze tile is the same mechanic from Santa’s challenge, takes 2 times to match those blue tiles)


She does what, 600+ damage MAX over 3 turns, and that assumes she has the tiles she needs. With an average board she’d probably do around … 450?

Quite a few hit all heroes (KH comes to mind) can do approximately that much damage up front at average. Heck, you probably pair these heroes with a fast Defense Down (Frigg, Morel, even C. Tiburtus or C. Kiril) to get instant damage upwards of 600. And practically speaking this is so easy to do.

Exeera has nothing but a DOT and quite frankly she has NO synergy with any other hero (there could be hero out there that increases DOT, I dunno, too many to fast to remember all of them). Yep, I wouldnt be happy to get her except as food for Soul Exchange.


That is definitely interesting. I wouldnt mind something similar to this. I like the creative thinking Tidy.

She should:

  • Be changed to Fast speed (she does one thing so there is no reason she should be average)
  • Also affect Ice enemies
  • Optional: Make her DoT unremovable for everyone (there’s a lot of Fire ailment protectors)

Some of these suggestions are great! This might be a silly question, but does SGG actually read these hero balance boards and take the feedback? Did they buff Salmon Loki for the above reason? What are the chances Exeera will be fixed?

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She is definitely lacking in comparison with more recent heros, unless they are planning on releasing a board changing Ice hero at the start of S5, she needs an independent buff. With Jean Francois, Garnet, Guardian Kong, Mitsuko (interestingly the reflect would not work here, but that is very very niche), and Grazul.

I concur with adding any of the below in Moderation and particularly favor option (c) without status ailment immunity:
a. Immediate damage to benefit from Barbarian class or decreasing number of tiles for improved damage
b. Dispelling before hit (to counter Ferrant, Mack, Mitsuko, and Elena, especially with option a) or a selective dispel for elemental defense up, reflect and ailment immunity (counter Mitsuko, JF, G Kong, Ursena, etc.)
c. Bypassing defensive buffs including counterattack and reflect (possibly including status ailment immunity)
d. Cleansing allies
e. Removing fiends from allies (and redistributing them to enemies for a blue version of Mad Hatter/Lady Loki)
f. Removing (or redistributing) minions from enemy team (to allies)
g. Increasing damage for low, high, or boosted health
h. Adding a stack of Attack Down, Mana Reduction, Heal Reduction, or (break the game with) Elemental Defense Down
i. Ignoring taunt or applying all hits to taunting enemy (hence saturated suffering)
j. Heal reduction and bleed effect for same duration as water damage
k. Increase ailment or decrease buff duration by 1 turn (before or after damage and applied effects
l. Increase damage received ailment (like Franz, Mortega)
m. Apply a Easter-esque ailment to Exeera (or team) (defense down, attack down, etc.) for 3 turns and select even more beneficial options from the above


Take a look to Anchor vídeo on YouTube ( 2221 views, lot of comments ), is exactly what all the people thinks about her.

Just cross-linking my thoughts posted in the other hero feedback forum comparing to Skadi it’s clear Exeera is inferior in about 5 different ways and with the only improvement in first cast mana speed.

Furthermore she’s a substandard just compared in DoT damage to other DoT dealers. J-F does more AoE damage per turn for his mana speed as does Costume Kelile (at 4* level!). Roc is lower DoT but at least he cleanses and doesn’t have any downsides like Exeera. Salmon Loki (post buff) and Exeera still in the dumpster-fire hero pile.

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I also got her, I just don’t see her to use in any situation. With tiles that she need to be important even Grimm can be more usefull in offense.
Not for mono, just for colorful attack and you have to spent blue tiles to charge her. So attack is weak most of the time.
In defense as tank and pray for blue tiles.
This hero will use players that don’t pull too much and don’t have roaster.
This is one of the worstest hero in the game. Well somone need to have this title.
Not just tweaking, her specail has to be fully redone just to be ok hero.


Costume GM laugh hard at this underwhelming girl…


if exeera had the same special as Vela , average or fast without excluding damaged any element but All allies are immune to new status ailments for 2 turns. would be a good hero very useful and without being a broken hero


I’m usually a great one for pointing out the advantages of unloved heroes, but I’m not seeing it with this one. The only thing I can say is the same as I said for Salmon Loki: look out for buffs and a possible upcoming niche before you feed your last copy away.

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