📯 Fenrir – Season 3 Hero – 5* Ice/Blue: Thoughts, Discussion & Summon Results with Feedback

New Season 3 Hero Released: Fenrir!

:bar_chart: Stats


Rarity Element Class Mana Speed Mana CB
Level Attack Defense Health

+1 Costume
+1 Costume
+1 Costume

(Costume is tested, but not released yet.)

Origin Realm
Season 3 Niflheim
Image Aether Power Description
rage Rage At the start of each battle, this Hero gets +15% attack, and a further 1% increase every time they are hit during 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:dizzy: Special Skill: Gargantuan Bite
  • Deals 300% damage to the target.
  • Deals 600% damage if the target has less than 50% health remaining.
  • The caster gains a moderate amount of mana for each enemy killed and a small amount of mana for each enemy minion killed.
  • Heals the caster for 50% of the damage dealt.
All-In-One Reference, courtesy of @Lumi
tap on image to view it fully

:balance_scale: Balance Changes

Jun 2023 (Big Balance Update)

August 2023

:test_tube: Changes from Beta

There appear to be no changes to Fenrir from his last-seen Beta stats, skill, and design.

:thought_balloon: What do you think of Fenrir?

This thread is for thoughts and discussion on Fenrir.

Based on preferences Forum members have expressed, please try to stick mainly to Fenrir and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Fenrir worth summoning for?

  • Would you use Fenrir on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Fenrir?

  • What heroes would you take when facing Fenrir as an opponent?

  • Would you give Fenrir Fighter Emblems? Which Talent Grid path will you choose?

  • What do you think of Fenrir’s special?

  • What do you think of Fenrir’s character design?

  • If you Summoned Fenrir and would like to post your results, please include some thoughts on why you Summoned Fenrir, and whether/how you plan to make use of him.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Fenrir when posting Summon Results. In addition to opinions about Fenrir, you are also encouraged to include how many Summons it took before receiving Fenrir (or how many Summons you’ve done without receiving Fenrir), so other players are presented with realistic experiences of the rarity of Season 3 Heroes.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:
Or: How many summons are needed to get a Valhalla Featured Legendary Hero?
Below odds are current as of June 30, 2020. Odds will change as additional S3 5* heroes are added to the “non-featured” hero pool.

It’s important to remember that Season 3 Valhalla Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Season 3 Hero.

On average, in a 10-pull, you have a 1.43% chance of summoning Fenrir.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 13 times out of 100, you’ll get Fenrir by pull 100
  • 51 times out of 100, you’ll get Fenrir by pull 500
  • 76 times out of 100, you’ll get Fenrir by pull 1500
  • 89 times out of 100, you’ll get Fenrir by pull 1500
  • 95 times out of 100, you’ll get Fenrir by pull 2073
  • 99 times out of 100, you’ll get Fenrir by pull 3186

Putting that in Perspective

  • 87 out of every 100 people won’t get Fenrir by the 100th pull

  • If 1 Million players each summoned 100 times, 870,000 of those players wouldn’t get Fenrir

  • 5 out of every 100 people won’t get Fenrir by the 2073rd pull

  • If 1 Million players each summoned 2073 times, 50,000 of those players wouldn’t get Fenrir

More Insights & Reading

I highly recommend reading these threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:link: Related Threads


Feedback Poll - Fenrir (post release)

Is Fenrir worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only if you’re summoning for someone else.
  • Yes, but only when the Featured Hero
  • Not really
  • Not at all

0 voters

How many copies of Fenrir would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • zero
  • Just one
  • 2
  • 3
  • All of them

0 voters

What do you think Fenrir’s Primary Purpose is?

  • Sniper – primary damage dealer
  • Finisher – secondary damage dealer
  • Healer / Mana maker (self)

0 voters

What do you think of Fenrir compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

How does Fenrir’s Special Skill and Intended Purpose match his Base Stats?

Note this means his Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

Is Fenrir worth giving Fighter Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.

0 voters

In Defence, where do you think Fenrir is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

How do you think Fenrir is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

Can someone educate me, perhaps I miss the point. When enemy is below 50% health, I can in many cases also finish with a random sniper (typically, enemy is not exactly at 49%, even somewhat lower). this sniper also hits harder when enemy is above 50%. sure. mana gain is always cool.
I am not saying it is a poor hero, but versatility compared with a hard hitting sniper is lower. No?


I think in future this might become more useful against the heroes that have ‘temporary HP’ added by the likes of Heimdal. I think then it should deal 600% (?).

But right now he doesn’t seem any better than Magni or Misandra.


What about Titans? A Titan has <50% health for a while…


did not yet thought about titans, but at the end most damage is derived from tiles. so i prefer, attack buffer, elemental defense down, defense down and high tile damage heroes at the end.


I agree. His attack stat seems solid for tiles, and although special attack is normally secondary to Tiles on Titan, fast %600 may be valid as well. Remember 600% can be more than +20% dmg over 500% attack…

1 Like

I got a 11 athena and a 11 fenrir. And lots of other blues. Who’s better fenrir or athena,

Maxed aegir ariel finley magni alasie miki arthur.

I actually likes Fenrir. He’s a little squishy, like kingston, but I like the fact that there is one hero now that can finish off tanks with <50% left.


It’s an interesting thought, people with Kage might be able to answer that one. I’m just angry that now I have to check HP and do math every time I want to use his special :rofl: :face_with_symbols_over_mouth:

Pretty cool hero at first glance though, I like the idea of a “finisher”


Yes, his versatility is lower in general compared to another sniper.

The restriction on his skill power for when enemies have more than 50% of their health is to balance his self-heal and the mana gained from defeating enemies / minions.

That does restrict him to be a finisher.

For me, Magni → Fenrir on the same target worked really well when raiding during Beta though.


A lot of the time, titans are at <50% health…


A lot of thought on this…Fenrir is a MUST HAVE. In a world where people are screaming Seshat is OP (I have two Seshat Max) Fenrir is designed to take her, and other minion heroes out…at first thought…600% of the highest AP Sniper in the game (Or damn near) is what we called in WoW “Over Damage” or way more damage needed to kill a hero below 50% health anyway. But minion heroes, Seshat especially, will often be below 50% health but ALSO have 2 or 3 minions up. Thats 242 health per minion without emblems and (for me) 285 with emblems. Fenrir will cut through the minions AND kill seshat in one shot…heal 50% of the SUPER SHOT, and get mana bump from killing Seshat and 3 minions. In a meta where minions will be everywhere, Fenrir is the Boss (No Offense Boss Wolf) but there is a new pup on the block. Grats to all that pulled the pup.

Edit: Pairs so nicely with Ariel on anti-telly team. He is meant to cut through those minions


see my post below yours, above here lol

finishers are especially good now that there are realm bonuses for low hp for season 3 heroes imo.


Your perspective made me appreciate pulling him. Thank you!!


My Fenrir is slowly crawling through to first ascension (1/38 now), but I started using him during farming just to see how he works. So far the damage he deals to boss monsters with less than half of the health is comparable to damage that my Athena +13 does. He has 435 base attack now, and will have 780 base attack when fully ascended, so the damage will be quite high.

Basically, if you use him as a finisher, he becomes a Very Fast hero and heals a lot. He will work especially well against heroes resurrected by Mother North, finishing them and killing both the hero and the minion, instantly getting nearly 40% of mana back.

Very interesting hero, will definitely max him out.


He gains 40% mana from a single kill if they have 1 minion? That’s amazing. I was lucky enough to get this guy and I think I’ll max him before Vela. He’ll make a great combo with Kage. Kage is a starter, Fenrir is a finisher and maybe they’ll charge at the same speed after Fen gets a kill.

One thing is for sure, his base stats are nasty!


Haven’t measured exact mana gains yet, need to find a monster with minions to test. Maybe someone who has Fenrir at least at 3/70 can help with testing?

We need a screenshot of Fenrir right after finishing a hero with a minion. I can measure the mana gain after that easily.

Hopefully in the coming days we’ll get some of this info. I wonder if “moderate amount” always refers to a particular number, because when he kills a minion they differentiate that mana gain with “small amount”