At the start of each battle, this Hero gets +15% attack, and a further 1% increase every time they are hit during 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Special Skill: Gargantuan Bite
Deals 300% damage to the target.
Deals 600% damage if the target has less than 50% health remaining.
The caster gains a moderate amount of mana for each enemy killed and a small amount of mana for each enemy minion killed.
Heals the caster for 50% of the damage dealt.
All-In-One Reference, courtesy of @Lumi tap on image to view it fully
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Can someone educate me, perhaps I miss the point. When enemy is below 50% health, I can in many cases also finish with a random sniper (typically, enemy is not exactly at 49%, even somewhat lower). this sniper also hits harder when enemy is above 50%. sure. mana gain is always cool.
I am not saying it is a poor hero, but versatility compared with a hard hitting sniper is lower. No?
I agree. His attack stat seems solid for tiles, and although special attack is normally secondary to Tiles on Titan, fast %600 may be valid as well. Remember 600% can be more than +20% dmg over 500% attack…
A lot of thought on this…Fenrir is a MUST HAVE. In a world where people are screaming Seshat is OP (I have two Seshat Max) Fenrir is designed to take her, and other minion heroes out…at first thought…600% of the highest AP Sniper in the game (Or damn near) is what we called in WoW “Over Damage” or way more damage needed to kill a hero below 50% health anyway. But minion heroes, Seshat especially, will often be below 50% health but ALSO have 2 or 3 minions up. Thats 242 health per minion without emblems and (for me) 285 with emblems. Fenrir will cut through the minions AND kill seshat in one shot…heal 50% of the SUPER SHOT, and get mana bump from killing Seshat and 3 minions. In a meta where minions will be everywhere, Fenrir is the Boss (No Offense Boss Wolf) but there is a new pup on the block. Grats to all that pulled the pup.
Edit: Pairs so nicely with Ariel on anti-telly team. He is meant to cut through those minions
My Fenrir is slowly crawling through to first ascension (1/38 now), but I started using him during farming just to see how he works. So far the damage he deals to boss monsters with less than half of the health is comparable to damage that my Athena +13 does. He has 435 base attack now, and will have 780 base attack when fully ascended, so the damage will be quite high.
Basically, if you use him as a finisher, he becomes a Very Fast hero and heals a lot. He will work especially well against heroes resurrected by Mother North, finishing them and killing both the hero and the minion, instantly getting nearly 40% of mana back.
Very interesting hero, will definitely max him out.
He gains 40% mana from a single kill if they have 1 minion? That’s amazing. I was lucky enough to get this guy and I think I’ll max him before Vela. He’ll make a great combo with Kage. Kage is a starter, Fenrir is a finisher and maybe they’ll charge at the same speed after Fen gets a kill.
Hopefully in the coming days we’ll get some of this info. I wonder if “moderate amount” always refers to a particular number, because when he kills a minion they differentiate that mana gain with “small amount”