🧪 Early information on the August 2024 HOTM -- Sir Casmir [Part of The Beta Beat V67]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the August 2024 HOTM, Sir Casmir


All Information from Beta is Subject to Change!

Don’t get attached

Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.

It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.

Sir Casmir Beta Info & Stats (Extremely Likely to Change)

Fancy name: The Vagabond Guardian

Gender: Male
Power: 983

Attack: 964
Defense: 1025
HP: 1672

Element: :new_moon_with_face: Dark (Purple)

Class: Paladin
Family: Legends 2024
Aether Power: Knight’s Endurance

Innate Resistance: Resist Mana Generation Ailments
This character has innate resistance against ailments and negative stacks that affect mana generation. Doesn’t apply to status ailments that stop mana generation or steal mana.

Innate Ability: Mana on Health Recovery
This character receives 5% mana each time its health is recovered.

Mana Speed: Slow

Special Skill: Guardian’s Retaliation

  • Cleanses status ailments from the caster and nearby allies.
  • For the next 5 turns, this character has a 50% chance to deal 600% damage to a random enemy after an enemy casts their Special Skill. (Each enemy can trigger this effect once per turn.)
  • The caster and nearby allies get +27% defense, and a further 5% increase per each Dark shield on the board for 5 turns, up to +67% defense.
  • The caster and nearby allies reflect status ailments and negative stacks for 5 turns. (Status effects cast by characters, Minions and Fiends on the same side cannot be reflected.)
  • Element Link gives all Dark allies +5% dodge chance for 6 turns. This effect cannot be dispelled.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

Or: How many summons are needed to get a HOTM?

Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.

It’s important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.

On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 73 times out of 100, you’ll get a HOTM by pull 100
  • 95 times out of 100, you’ll get a HOTM by pull 229
  • 99 times out of 100, you’ll get a HOTM by pull 352

Putting that in Perspective

  • 27 out of every 100 people won’t get the HOTM by the 100th pull

  • If 1 Million players each summoned 100 times, 270,000 of those players wouldn’t get the HOTM

  • 5 out of every 100 people won’t get the HOTM by the 229th pull

  • If 1 Million players each summoned 229 times, 50,000 of those players wouldn’t get the HOTM

More Insights & Reading

I highly recommend reading these two threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:



For a full list of items currently in beta testing, as well as their related threads, please see the master beta-beat thread:

7 Likes

Thanks PFF for your hard work!!
At first I thought he is August (Holy → Blue → Dark), but i would prefer if he is in July

2 Likes

Wait you are right, the blue is for July, and this hero for August.

2 Likes

Interesting tank. Though since his buff can be cleansed, I don’t think he’ll be that efficient, plus there is a ton of good slow purple tanks.

Not tank material, but is a great flank. Plus he has knight’s endurance as a 2LB. He feels like a CF hero as well. If his DU is AOE, definitely a CF hero

Another recycled design from Puzzle Combat. He probably does fit better in EP than PC though. I never understood the design in PC with a knight holding a rifle.

If anyone is curious about the PC design, check out the January 2022 calendar here: Puzzle Combat Resources

4 Likes

Maybe the comparison to Ginger wasn’t very accurate, but I meant his randomness in choosing a target…
It should be noted that dealing less damage to everyone (Hippo) is definitely better than dealing more damage to one target (Ginger). It will be the same with Moonflower and Casmir, but there is also a large difference in speed, which makes this new HOTM completely unsuitable for defense, and will also be awkward in attack…
It would be completely different if his buffs were uncleansable… A simple dispel can make this card do nothing, and may even play for the opponent (in the case of stealing the buff).
And when it comes to events, I have a permanent team in which I haven’t changed anything for a long time: BT (heal, attack+), c1Vivica (dispel/heal/DD), cYunan (cleanse, mana+), c2Quintus (mindless attack), Miki (attack+ ) or Quintin.

2 Likes

Thanks for making a quote to this topic my friend!

I am agreed completely that the random hitting is worse compared to AoE , except on Def since it is already random :wink:

I also agree that he would be much better if his buffs are uncleansible. So like many 2024 HOTMs where we need pairing, I think we could pair him to “budget” Ukkonen to make him good on def. But does budget Ukkonen exist yet ?
Maybe in the future of HOTMs or SE (Ukkonene / Belladonna).

He cleans, not dispel, so in defense it is useful for the Felton/Milady reflect.

2 Likes

Looks like another garbage HOTM. Man HOTM this year just suck â– â– â– â–  big time.

Comparing to Ginger/Hippo is bad comparison. Ginger/Hippo activate when your team fire off specials. Something you can control (even if you can’t control target in Ginger case).

This garbage only activate after enemy fire their specials.

Here’s the problem

1, at slow speed, you are likely to miss the first round of special from your opponent given how fast defense teams are these days. So for this garbage to be useful, you are betting on eating 2nd round of specials from enemies, good luck with that. :rofl:

2, this HOTM has all the issue with Ginger where you can’t control target, but instead of you controlling when you activate the effect, you rely on eating special skills from enemies to activate. Only idiot will think that is a good idea. :rofl::rofl:

3, even if you fire this joke HOTM off, even if your enemy fire off their specials and doesn’t kill you, you still only have 50% chance that this special will activate :rofl::rofl::rofl: Talking about leaving it to chance, this is taking it to the next lvl :rofl::rofl::rofl::rofl:

4, and to get into even more detail, this HOTM is slow speed and specials require it to stay alive, so you naturally will emblem it to Def/HP so it last longer, but that contradict with the important part of special dealing dmg, so what should this joke tailor to. Is as if the Dev jam everything and make it slightly worse and think it is good idea :rofl::rofl:

5, as mentioned by others the buff is dispellable :rofl::rofl:

So at slow speed, you likely already eat 1st round of specials from enemies, you are probably half or 75% health depending on your opponent. Then you activate this piece of joke, hope that your enemy fire off their special and not kill you so you can do 600% @ 50% chance only. That is, if the opponent doesn’t dispel your buff btw.

-IF- you get to fire him off at slow speed. -IF- you aren’t dead by the time enemy fire off their specials. -IF- the buff isn’t dispel’ed. -IF- the 600% dmg activate @ 50% chance. Then this HOTM might actually be freaking awesome! :rofl::rofl::rofl:

Why isn’t this April HOTM, at least you have the excuse that the Devs are playing an April fool joke if this was April HOTM :rofl::rofl::rofl:

But what I know, I hope I am wrong, please prove me wrong and this is not a joke, but atm I am having so much fun :rofl::rofl::rofl::rofl:

5 Likes

I had a dispel in mind that I can use against him :wink:
Cleanse (at the beginning) is the only thing I really like about this hero…
Maybe the passive skill (mana after healing) is still cool, but HoT is quantitative, not %, which is less and less effective considering the current rate of HP growth of new cards.

1 Like

I think he’s way better than moonflower already. And he’s hotm anyways. Random one target with 50% to activate but 600% damage, this is CF tier skills that typically HOTMs don’t have access to
Of course on rush he can bring on the pressure as everyone fires faster. I actually want him, but I fear the 600% damage won’t stick when it comes to his actual release and it would be toned down a lot

1 Like

Still interesting to see various kinds of opinions. I can understand all the critics and I think it is acceptable if we can find budget Ukkonen to pair with Casmir in the future.

@Tidyup You even say he’s better than moonflower :open_mouth: could you please explain more ? :thinking:

And who is CF ?

Just the 600% damage is acceptable. And he comes with a whole bunch of effects.
He feels like a challenge festival (CF) hero with his unconventional skills but it’s toned down to hotm standards

1 Like

But you have to have Ukkonen first… :confused:
Plus, the fact that they have different elements means it can be hard to shoot them at the same time… It should be added that the Ukkonen effect lasts only 3 turns and we often do not want to wait to trigger it (due to other effects that accompany it)

Well, everyone is entitled to their own opinion, no matter how strange it may seem to others…
Personally, I wouldn’t want to pull him so much that, knowing my luck, I’ll probably get him… :confused:

1 Like

I agree with this statement on attack team, but I always think of him on defense team. (so his randomness is not a problem, and you know 50% increases t0 90% on def team – just kidding :stuck_out_tongue: )

And yeah Ukkonen/Belladonna is not easy to get for FTP/CTP, so i mentioned “if” they might appear on SE, or they may be some future HOTMs having similar skills

(I think it is worth keep this card waiting for future synergy)

I think me and Tidy have similar tastes that we love wierd cards :joy:

2 Likes

Can anyone please test if an oppenent splurging their full mana bar while under an Alfrike / Waddles / Hansel / Cupido special triggers this HotM’s echo-cast?

Also, his passive intrigues me. Sources of healing that might trigger this passive mana gain: a heal (duh), a regen / heal over time, Knave of Hearts’ minion dying, an Aramis / Anzogh style hit → heal, Red Hood’s minion, Zimkitha’s 4% heal element link. Do these all stack?!

1 Like

My experience with R&N having the same passive is that the mana increase every time he got heal effect (whether his HP is full or not) eg. If he got 2 Hulda minion, 1 Leadria, he will get 15% mana every turn.

Everything you mentioned should increase his mana

2 Likes
Wow, I really hate this card, another faceless goon yet still wildly misrepresented for what we see.

Dammit devs, he’s a fighter not a doctor…
You don’t send the king’s horses and the king’s men, to try to repair eggs.
An axe-wielding knight in very full plate is not best utilised, with firefighting equipment…

There is nothing random in this character. He’s not a crazy alchemist of a shot picking fencer. He’s an armoured tank with a battle axe. He’s been gradually building up, at slow speed, to get going and would be perfect as something like a hit three.

Finally something fitting. Great. The guy with the shield protects those nearby.

Why not keep the nearby theme going (even just for clarity)? Surely something on the lines of taunt could have fitted better.

2 Likes

on a slightly different setup, i seem to recall that Ginger does fire when allies are under it. The irrational attack is considered as an alternative special skill. So i guess it should work the same for this one too, but with enemies instead of allies

4 Likes

Mindless attack (Alfrike, Waddles, Kullervo etc) and mindless heal (Cupido etc) should trigger it as it is understood as a special skill use. You can see it if you copy hero under MA/MH with Loki :wink:
Hansel’s effect probably will not trigger, as this is a status effect not causing special skill to activate.

1 Like