NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the Round 3 of the Champions Hero - Ramona
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Champions Heroes
*There are a total of one (1) new heroes added to Beta for testing; these have been indicated to be for Tavern of Legends.
*The names of the new heroes are:
- Legendary: Ramona
Family Bonus
Champions Family
Heroes become stronger when teamed with other unqiue Heroes of the same family
Bonus for 1 / 2 / 3 Heroes:
+30% / + 50% / +70% additional Special Skill damage.
5 – Legendary Heroes
- Ramona - Ram Turismo Champion
Ramona – Beta Info & Stats (extremely likely to change)
Sharable Beta image
Rarity: Legendary/5*
Gender: Female
Power: 1007
Attack: 1019
Defense: 1013
HP: 1730
Class: Monk
Element: Dark (Purple)
Mana Speed: Fast
Family: Champions
Aether Power: Attack Up
Innate Ability: Health Boost on Fiend Summon
When a Fiend is summoned to any enemy, this character gets 200 boosted health This effect can activate only once per turn.
Innate Ability: Mana on Fiend Summon
When a Fiend is summoned to any enemy, this character gains 10% mana This effect can activate only once per turn.
Innate Ability: Mana Generation Ailment Protection
All status ailments and negative stacks that affect mana generation will be replaced by +30% mana generation status effect for 3 turns. Doesn’t apply to status ailments that stop mana generation or steal mana.
Special Skill: Three Little Rams
- Deals
550%470% damage to the target. - Summons three Ram Fiends for the target. This Fiend damages the enemy with 60% attack every turn.
- The Ram Fiend absorbs healing and disappears when it has absorbed health equal to 45% of its owner’s max health.
- The healing absorbed is transferred to the summoner and their allies and distributed evenly. [*] (Ignores heal steal, healing modifers and fiends)
Beta Updates
- January 16, 2024 – arrived for first look