NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the Round 1 of the Champions Heroes.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Champions Heroes
*There are a total of two (2) new heroes added to Beta for testing; these have been indicated to be for Tavern of Legends.
*The names of the new heroes are:
- Legendary: Norman, Satori
Family Bonus
Champions Family
Heroes become stronger when teamed with other unqiue Heroes of the same family
Bonus for 1 / 2 / 3 Heroes:
+30% / + 50% / +70% additional Special Skill damage.
5 – Legendary Heroes
- Norman - Jousting Champion
- Satori - Sumo Champion
Norman -- Click for Beta Information (Extremely Likely to Change)
Norman – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Male
Power: 988993
Attack: 1009 1013
Defense: 988 992
HP: 1672 1685
Class: Fighter
Element: Fire (Red)
Mana Speed: Average
Family: Champions
Aether Power: Knight’s Endurance
Innate Ability: Mana Generation Ailment Protection
All Mana generation ailments are converted to +30% Mana generation buff for 3 turns. All status ailmens and negative stack that affect mana generation will be replaced by +30% mana generation status effect for 3 turns. Doesn’t apply to status ailments that stp mana generation or steal mana.
Innate Ability: Mana on Taunt
Each time an enemy receives Taunt status effect this character’s mana is increased by 10%.
Innate Ability: Ignore Taunt
The character’s Special Skill is not affected by Taunt.
Special Skill: Unstoppable Charge
- This Special Skill ignores Dodge effects.
- All allies get 60% chance to bypass defensive buffs with their attacks for 4 turns. [*] (Defensive buffs include counterattacks.)
- Deals 300% damage to all enemies.
Satori -- Click for Beta Information (Extremely Likely to Change)
Satori – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Male
Power: 984 982
Attack: 994 992
Defense: 990
HP: 1672 1666
Class: Paladin
Element: Ice (Blue)
Mana Speed: Average
Family: Champions
Aether Power: Damage Reduction
Innate Ability: Mana Generation Ailment Protection
All Mana generation ailments are converted to +30% Mana generation buff for 3 turns. All status ailmens and negative stack that affect mana generation will be replaced by +30% mana generation status effect for 3 turns. Doesn’t apply to status ailments that stp mana generation or steal mana.
Innate Ability: Heal Boost on Buff Dispel
This character receives 200 boosted health each time a buff is dispelled from this character. This effect can activate only once per turn.
Innate Ability: Mana on Buff Dispel
This character receives 10% mana each time a buff is dispelled from this character. This effect can activate only once per turn.
Special Skill: Thousand Palm Strikes
- Deals 300% damage to all enemies.
- Deals 600% damage against Heroes the Cleanse or Dispel using Special Skills. [*] (Only direct Dispel and Cleanse effects from Special Skills are considered. This excludes Passives, Minions, Family effects, Talents and Status effects.)
- The caster and nearby allies have 50% chance to drop any received damage to 1 for 4 turns. If this effect is dispelled, it dispels buffs from all enemies.
Beta Updates
- December 1, 2023 – arrived for first look