NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the initial release of the Tower of Magic Event (new Ninja Tower like Event).
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
New Event – Tower of Magic!!
Overview
Tower of Megic is a new event which is similar to Ninja tower, but it has got two questlines:
- The normal questline has got 25 floors.
- The impossible questline has got 50 floors, which you can start after the you have completed the normal questline.
- The overall goal is to “climb” as high as you can in the Tower of Magic
- Each Floor must be completed before progressing to the next one
- Floors cannot currently be replayed once completed
- Each Floor is akin to an event Stage, and features monsters and Bosses
- Tower of Magic Floors feature a new gameplay mechanic, Magic Sphere, which can impart Magic Curses on your Heroes, preventing them from further use.
- Heroes with Druid, Sorcerer, Wizard and Cleric class can stand 5 Curses
- All other Heroes will become unusable after the first curse.
- Every 2 Floors completed on both questlines, you are offered the choice of a Blessing, selected from one of three options; these Blessings remain active for the rest of the Tower of Magic event, for all of your Heroes on your Roster; See the offered Blessings bellow.
- Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow.
- Tower of Megic uses a new flag energy, called Tower Energy;
- We receive 10 flags a day, which can not be carried out to the next day.
- Each level needs 1 Tower enerty, which means that 75 Tower Energies are needed if you want to complete all floors on both questlines
- There is a special Tower energy flasks, which refills 5 Tower Energy
- Floors currently have a timer, similar to Challenge Event Stages; likewise, the current scoring appears to use the Challenge Event logic;
- There’s a Leaderboard, also similar to the Challenge Events; again, one notable difference about the Leaderboard is that it indicates Highest Floor for each player in addition to a Score.
- The difference from Ninja Tower is the Tower is marked completed right after you have completed the Normal questline.
- You can improve your score further if you complete the Impossible questline.
- Rewards are currently structured like a Challenge Event, in that they are based on brackets of a certain number of players;
- The rewards and the bracklets are almost identical as the rewards of the Ninja Tower. There are only two differences:
- Top 1 receives 220 Tower coins instead of 300
- Top 2-10 receives 210 Tower coins instead of 250
- The rewards and the bracklets are almost identical as the rewards of the Ninja Tower. There are only two differences:
- Similarly to Ninja Tower we have deadly chamber effects.
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Toxic Vapor deals X damage to all heroes every 3 turns. - Fragile Floor: The battles takes place in a Deadly Chamber that has fragile floor.
The number of items that you can bring into battle is Y less than normally per item. You can always bring at least 1 item. - Errtaic Time: The battles takes place in a Deadly Chamber where time behaves erratically.
All status effects cast by Heroes are Z turn(s) shorter than normally. They will always last at least 1 turn.
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Stage-by-stage information:
- I have collected the information for Normal questline and half of Impossible so far.
- Here are the mob colors, wave counts, bosses and the deadly chamber effects for each floor on Normal questline:
New updated version:
The highlighed fields are changed.
- On all 50 Impossible dloors the Deadly Chamber effects are the same:
- Toxic Vapor with 100 damage evety 3 turn
- Fragile Floor: you can 3 item less
- Erratic time: all status effects are 2 turn shorter
The first 25 floors of Impossible questline:
New updated version:
The second 25 floors of Impossible questline:
- Rewards of completing stages on Normal questline contains some items, and these things:
(I have also collected how much points you can get by killing all enemies [The first point in the usual challange event scoring])
Normal questline:
New updated version:
Old version
First half of Impossible questline:
New updated version:
Old version
Second half of Impossible questline:
- After every 5th completed stage on Normal questline you can open a Tower chest.
(There are no similar chests on Impossible questline)
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Tower Chest | Stage Unlocked | Tower Coins | Emblems |
---|---|---|---|
1 | 5 | 10x | 10x |
2 | 10 | 10x | 10x |
3 | 15 | 10x | 10x |
4 | 20 | 10x | 20x |
5 | 25 | 25x | 30x |
Total | - | 65x | 80x |
- Blessings offered after each second floor on Normal questline:
New updated version:
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Attack. +5% Defense. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 4 | +5% Mana Generation 50 HP every 5 turns. +5% Healing. |
Rare | 6 | All Heroes get 50% mana when they enter the Boss Wave. All Heroes with less than 50% mana gain 50 HP every turn. All Heroes get 100 HP every time a Hero casts their Special Skill. |
Normal | 8 | +5% Mana Generation +5 Critcal Chance. +5% mana every 5 turns |
Normal | 10 | +5 Critcal Chance. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Health. |
Rare | 12 | -15% Received damage reduction. Stack (Max: 10): All Heroes get +5% attack each turn. Stack (Max: 10): All Heroes get +5% defense each turn. |
Normal | 14 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% mana every 5 turns +5% Healing. |
Normal | 16 | +5% Health. +5% Healing. +5% Mana Generation |
Rare | 18 | All Heroes get 5% mana every time a Hero casts their Special Skill. All Heroes get 50% mana when they enter the Boss Wave. All Heroes get 100 HP every time a Hero casts their Special Skill. |
Normal | 20 | +5% Critical Chance. +5% Mana Genertion. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 22 | +5% Critical Chance. +5% Defense. +5% Health. |
Rare | 24 | -15% Received damage reduction. All Heroes get 5% mana every time a Hero casts their Special Skill. All Heroes with less than 50% mana gain 50 HP every turn. |
Old version
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Defense 50 HP every 5 turns. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 4 | +5% Healing. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% mana every 5 turns. |
Rare | 6 | Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes get 200 HP every time a Hero casts their Special Skill. -15% Received damage reduction. |
Normal | 8 | 50 HP every 5 turns. +5 Critcal Chance. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 10 | +5% Attack. +5% mana every 5 turns +5% Defense. |
Rare | 12 | Stack (Max: 10): All Heroes get +5% attack each turn. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes get 50% mana when they enter the Boss Wave. |
Normal | 14 | 50 HP every 5 turns. +5% Healing. +5% Defense. |
Normal | 16 | +5% Health. +5% mana every 5 turns +5% Healing. |
Rare | 18 | Stack (Max: 10): All Heroes get +5% attack each turn. All Heroes with less than 50% mana gain 50 HP every turn. All Heroes with less than 50% HP gain 5% mana every turn. |
Normal | 20 | +5% Healing. +5% Mana Genertion. +5% Critical Chance. |
Normal | 22 | +5% Defense. +5% Critical Chance. +5% mana every 5 turns |
Rare | 24 | All Heroes get 50% mana when they enter the Boss Wave. -15% Received damage reduction. All Heroes get 200 HP every time a Hero casts their Special Skill. |
- Blessings offered after each second floor on Impossible questline:
New updated version:
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Attack. +5% Health. 50 HP every 5 turns. |
Normal | 4 | +5% Attack. +5% Healing. 50 HP every 5 turns. |
Rare | 6 | Stack (Max: 10): All Heroes get +5% defense each turn. Stack (Max: 10): All Heroes get +5% attack each turn. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 8 | 50 HP every 5 turns. +5% mana every 5 turns +5% Defense. |
Normal | 10 | +5% Attack. +5% mana every 5 turns +5% Defense. |
Rare | 12 | All Heroes with less than 50% HP gain 3% mana every turn. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 14 | +5% Critical Chance. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Defense. |
Normal | 16 | +5% Critical Chance. +5% mana every 5 turns +5% Defense. |
Rare | 18 | -15% Received damage reduction. All Heroes get 50% mana when they enter the Boss Wave. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 20 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Healing. +5% mana every 5 turns |
Normal | 22 | +5% Defense. +5% Healing. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 24 | All Heroes get 100 HP every time a Hero casts their Special Skill. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 26 | +5% Defense. 50 HP every 5 turns. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 28 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% mana every 5 turns 50 HP every 5 turns. |
Rare | 30 | Stack (Max: 10): All Heroes get +5% defense each turn. -15% Received damage reduction. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 32 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Health. +5% Defense. |
Normal | 34 | +5% Health. +5% mana every 5 turns 50 HP every 5 turns. |
Rare | 36 | All Heroes with less than 50% mana gain 50 HP every turn. -15% Received damage reduction. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 38 | +5% mana every 5 turns +5% Healing. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 40 | +5% mana every 5 turns +5% Health. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 42 | All Heroes get 100 HP every time a Hero casts their Special Skill. All Heroes with less than 50% HP gain 3% mana every turn. Stack (Max: 10): All Heroes get +5% defense each turn. |
Normal | 44 | +5% Healing. +5% mana every 5 turns 50 HP every 5 turns. |
Normal | 46 | +5% Healing. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Health. |
Rare | 48 | All Heroes with less than 50% HP gain 3% mana every turn. -15% Received damage reduction. All Heroes with less than 50% mana gain 50 HP every turn. |
Old version
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Critical Chance. +5% Health. |
Normal | 4 | +5% Mana Genertion. +5% Attack. +5% Health. |
Rare | 6 | All Heroes with less than 50% mana gain 50 HP every turn. All Heroes get 10% mana every time a Hero casts their Special Skill. All Heroes with less than 50% HP gain 5% mana every turn. |
Normal | 8 | +5% Mana Genertion. +5% Attack. 50 HP every 5 turns. |
Normal | 10 | +5% Attack. +5% Health. +5% Mana Genertion. |
Rare | 12 | All Heroes get 10% mana every time a Hero casts their Special Skill. Stack (Max: 10): All Heroes get +5% defense each turn. Stack (Max: 10): All Heroes get +5% attack each turn. |
Normal | 14 | +5% Defense. +5% mana every 5 turns +5% Attack. |
Normal | 16 | +5% Attack. 50 HP every 5 turns. +5% Defense. |
Rare | 18 | -15% Received damage reduction. Stack (Max: 10): All Heroes get +5% defense each turn. Stack (Max: 10): All Heroes get +5% attack each turn. |
Normal | 20 | Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Healing. +5% Mana Genertion. |
Normal | 22 | +5% mana every 5 turns +5% Health. +5% Defense. |
Rare | 24 | All Heroes get 200 HP every time a Hero casts their Special Skill. All Heroes with less than 50% HP gain 5% mana every turn. All Heroes get 50% mana when they enter the Boss Wave. |
Normal | 26 | +5% Attack. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% mana every 5 turns |
Normal | 28 | +5% mana every 5 turns 50 HP every 5 turns. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 30 | Stack (Max: 10): All Heroes get +5% defense each turn. -15% Received damage reduction. All Heroes get 50% mana when they enter the Boss Wave. |
Normal | 32 | Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Critical Chance. +5% Health. |
Normal | 34 | +5% Defense. 50 HP every 5 turns. +5% Health. |
Rare | 36 | All Heroes with less than 50% mana gain 50 HP every turn. -15% Received damage reduction. All Heroes get 50% mana when they enter the Boss Wave. |
Normal | 38 | 50 HP every 5 turns. +5% Defense. +5% Healing. |
Normal | 40 | 50 HP every 5 turns. +5% Health. +5% Healing. |
Rare | 42 | All Heroes get 200 HP every time a Hero casts their Special Skill. -15% Received damage reduction. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 44 | +5% Healing. 50 HP every 5 turns. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 46 | +5% Healing. +5% Defense. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 48 | All Heroes with less than 50% mana gain 50 HP every turn. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes get 200 HP every time a Hero casts their Special Skill. |
Exact wording of the Event Rules:
Heroes with Magical Class:
Element | Heroes |
---|---|
![]() |
Graymane, Gunnar (costume), Helo, Ulmer |
![]() |
Belith (normal + costume), Briennie (normal + costume), Friar Tuck (costume), Gramps, Hisan, Mnesseus |
![]() |
Jahangir (normal + costume), Hawkmoon (normal + costume) |
![]() |
Candy, Kailani (normal + costume), Kvasir, Melia, Pixie |
![]() |
Baltazaar (normal + costume), Chocin, Gil-Ra, Jack, Oberon (costume), Renfeld (costume) |
Element | Heroes |
---|---|
![]() |
Agwe, Boril, Kiril (normal + costume), Sanngrior, Sonya (costume) |
![]() |
Caedmon, Gaderius, Gobbler, Hansel, Kashhrek (normal + costume), Marcel, Melendor (normal + costume), Skitteskull (normal + costume) |
![]() |
Aodhan, Carol, Gormek (costume), Kelile (costume), Shale |
![]() |
Chao (costume), Gullinbursti, Lady Woolerton, Mist |
![]() |
Ameonna, Cheshire Cat, Cyprian (costume), Fura, Gafar, Merlin, Proteus, Rigard, Sabina (normal + costume) |
Element | Heroes |
---|---|
![]() |
Ariel, Cobalt, Crystalis, Glenda, Isarnia (normal + costume), Krampus, Lord Loki, Magni (costume), Master Lepus, Rian, Rumpelstilskinn, Snow White, Thorne (costume), Vela |
![]() |
Alberich, Elkanen, Elradir, Guardian Chameleon, Horghall, Lady Locke, Lady of the lake, Lianna (costume), Kadilen (normal + costume), Morgan Le Fay, Mother North, Tha Hatter, Toxicandra, Zeline |
![]() |
Anzogh, Asterius, Emilio, Grazul, Jean-Francois, Marjana (costume), Mitsuko, Natalya, Noor, Reuben, Zimkitha |
![]() |
CaitlĂn, Director Zuri, Faline, Guardian Gazelle, Guardian Owl, Guinevere, Justice (costume), Norms, Onatel, Prof. Linderbrock, Rana (costume), Ranvir, Uraeus, Vivica (normal + costume), White Rabbit |
![]() |
Alfrike, Boss Wolf, Dark Lord, Freya, Grimble, Hannah, Hel, Kunchen, Lepiota, Malicna, Quintus, Sartana, Senan, Thoth-Amun, Ursena, Victor |
- All new heroes in this event
An image of these heroes (may not be complete) based on a hero class table what I have received from @cap:
Beta Updates
-
Aug 26, 2021 – added for first look testing.
Balance and reward changes on the Tower.
Now the impossible level is visible on the leaderboard. -
Aug 11, 2021 – added for first look testing.