Yes, the benefits are the same for both classes.
Only difference is that the class specific troop required the main class on leveling and converting.
Yes, the benefits are the same for both classes.
Only difference is that the class specific troop required the main class on leveling and converting.
you dat gouchi?
Yeah, i like the visual of car headed toward cliff and accelerator pinned
I do not plan on immediately sacrificing my level 29 mana troops for a few reasons
1 Letās look at my blue troops. I have level mana at 29, magic at 18, mana at 17, and mana at 17.
Thatās only one troop with +15% mana to help a fast hero fire in seven tiles (without other bonuses).
If I sacrifice that troop, I wonāt have the 15% mana bonus until I get the troop up to level 50. That wonāt happen immediately for me. So part of the math is that I donāt want to suffer temporarily while not having a 15% mana bonus troop. I also donāt want to have to use a subpar troop in other ways too temporarily.
2 I have crit troops Iām not using today. So this is my chance to recoup some value out of something Iāve considered a sunk cost.
3 You only need a level 26 troop for the first conversion. So if I did my level 29 mana troops first, then when I come to second wave, now I need to level troops up to 29 first.
4 Troops are such a long game. I can get 4 legendary troops, and that level 29 mana troop will still provide value as the fifth troop in mono. I probably wonāt actually wait that long, but Iāll save my level 29 mana troop will be the second or third troop I convert.
If you have multiple level 29 troops, then converting one has less opportunity cost. Itās all roster depedent as well as what troops, feeders, and food you have.
Conversion should go fast., but you have a 28 days cooldown phase before you can convert a new troop.
The required troop level for conversion goes up too!
First troop can be converted at lvl.26, second troop at level 27. After 4 conversions only lvl. 30 is working.
Happy troop leveling mate
My crit troops are at lvl 8ā¦ So yes a sunken costā¦ But Iām not getting a ton of value from themā¦
Thanks for this valuable explanation! You taking the time to explain this is truly amazing.
I was planning on converting my level 26 critical troop first since I donāt use it much. I have a rainbow set of critical at 26-29 so I thought maybe I could get away with safely doing it a few times.
Troops are where Iāve always struggled to keep up. Someone told me years ago to level all critical for defense first - so I waited to work on mana and it took me a very long time to finish a mana set. Then ninja came out and so on. I still only have 3 troops per color at least at level 26-28. But I do have my main set finished for defense - so I liked your suggestion of the critical troop. Thank you again for taking the time to explain this, itās really helpful information!
@deathcake as a side note; you may want to convert your Critical Troops from low level to high level, because each time you convert 4* troop into 5*, the minimum level required for convertion is increased. Starting from lvl26 and next one shpuld be lvl 27 to be able to convert.
Is there any information when are legendary troops coming out? Iāve collected some trainer troops and Iām just thinking if I should keep them until we have new information?
They can be released on December 11th, 2023 by earliest as the V63 will be released on that date.
Thanks. Anyone like meā¦ You have a ton of resources to really leveled the 5* troopsā¦ But youād also be more than ok if they scrapped them entirely.
Based on the current information, Iāve ironed out my plan for my first 5 legendary troops.
The biggest thing driving my decision for now is going to be available feeder xp based on the updated buff.
Need is a secondary criteria.
Hereās how much potential xp I have in feeders by element (not including the colorless trainers):
Element | XP | Troops I have (mana unless otherwise stated) |
---|---|---|
Green | 136K | 29, 17, 17, 12 (crit), 5 |
Red | 80K | 29, 23 (magic), 17, 13 (crit), 11 |
Purple | 74K | 29, 23 (magic), 17, 11, 10 (ninja) |
Blue | 67K | 29, 18 (magic), 17, 17, 12 (crit) |
Yellow | 40K | 29, 23 (magic), 20 (crit), 17, 11 (magic) |
Based on xp: green is far ahead (because I havenāt leveled a magic troop up to 23 yet)
Based on need: blue and yellow are the biggest needs to support more fast heroes
Based on desire to get rid of crit troops: Holy is the winner here to finally get something back for that level 20 crit troop I rarely use
My plan is to save my level 29 mana troops (and well all mana based troops for now), and convert all of my crit troops. So the first thing I have to do is level my crit troops up. Here is how much xp I have, xp it takes to level the crit/ninja troop up (factoring in increased conversion), and then how much leftover xp Iāll have to acutally level the legendary troop.
I then factored in how much leftover xp Iād have after getting the troop to levels 25 and 50. If I calculated correctly that should cost 19K and 69K respectively.
Element | Green | Blue | Red | Purple | Yellow |
---|---|---|---|---|---|
XP I have | 136,265 | 67,080 | 79,730 | 73,740 | 39,630 |
XP needed for Crit/Ninja to convert | 40,500 | 26,100 | 46,200 | 51,300 | 26,100 |
Leftover XP | 95,765 | 40,980 | 33,530 | 22,440 | 13,530 |
Leftover after level 25 | 77,165 | 22,380 | 14,930 | 3,840 | -5,070 |
Leftover after level 50 | 27,165 | -27,620 | -35,070 | -46,160 | -55,070 |
Green is a big winner for me. I can take a troop to level 50, and still have leftover xp.
After that, I can pretty much get legendary troops up to level 25 for each element (I figure Iāll have Holy covered by the time these things rollout and I go to do it). But no other element can get up to level 50.
I figure the food cost will slow me down so the once a month conversion doesnāt bother me.
I also donāt expect to use legendary troops until they get to the 10% mana bonus. 5% can help in some situations, but not enough to prioritize it. 10% I can replace current situations and get the added stat bonus.
So green is going first. Holy second. Then blue. Red and purple are in a similar situation in terms of current troops and xp so I can decide that later.
Iām starting to store up food. Iām not feeding troops for now. Iām building up a supply of mana pots so I donāt need to make more in the future. Iām stocking up training camps to horde food. Alchemy lab is almost maxed out.
At the start, food will be the biggest bottleneck. Over time it will return to feeders. Leveling my current āBadā troops is also a bottleneck.
I think Iām in a good situation. Looks like I can get a level 25 in each color which is solid, but in many cases not better than the level 29 mana troop for fast heroes.
I still see these as a 2025 project. Obtaining them isnāt going to be easy. Leveling them isnāt either.
I have enough xp for nature dark and holy. Ice and fire Iām woefully behind.
But same as youā¦ Going to use my seldom used critā¦
I have 215 milling in ham savedā¦ About 45 million in iron and that still wonāt be enoughā¦ So these are long-term projectsā¦ And i guess that is ok.
I would like to know, how much exp required from lvl1 to lvl25 to upgrade 5* troop.
My best candidates to transform are red and purple. We are using Red/Purple tanks. But here is the dilemmaā¦ for the purple troop, i need to ascend my crit troop from lvl22 to lvl26 first, on the other hand, i need to convert lvl26 red mana troop. Also, im also behind for purple when it comes to mana utilization of troops.
If i were to transform purple 5* of paladin/rogue, i can use on defense both on C-Panther and Ludwig(im also considering to lb2 Ludwig, since he will get less mana bit huge HP boost)
For red tank, i only have Aradia as an option but again, here i need to convert lvl26 mana troop.
Im leaning to purple side, but i would appreciate any suggestion ^^ first thing firts, i need to know how much exp needed for lvl25 legendary troop to hit 10% mana node.
If my math is correct in the post linked below then itās 18.6k. That uses the latest xp per troop which is about 3x the current rate (varies by troop level)
In the same post I explain why Iāll be converting crit troops.
Thank you @Ruskin505 !
I guess i can hit lvl25 for purple after making my crit lvl26 first.
Updates from todayās beta:
1 Epic troops cost less food. Legendary troops now require 0 food and all iron (I guess I will be saving up more iron now).
2 The mana increase has changed
Level 1: 5%
Level 9: 7%
Level 18: 9%
Level 28: 11%
Level 38: 13%
Level 49: 15%
This is a huge improvement! Now you can level the troop to the mana point you want as we have more levels you can stop at. I expect to see a good amoung of level 38s as that can effectively take a fast hero down to 7 tiles as long as they have a 2% mana node.
Summary of what Legendary troops and these changes will bring me:
1 Higher power for easier PvE
2 recouping sunk cost of crit troops I leveled up (and making them now by best troop)
3 āSolvingā the over abundence of iron and lack of food issue
4 Better mana breakpoints across all of my troops (and the flexibilty that provides)
This is the most helpful thing Iāve read about the new troops. Thank you @Ruskin505
Yes thanks @Ruskin505
I have a serious amount of iron crates, I wonder if with legendary troops and possibly new buildings and new weapons I might remember what itās like to be short of iron again.
I wouldnāt mind being short, I quite enjoy the waiting game for levelling up etc
Beta changes
I will add Legendary Troop leveling progress later.