NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the Trainer Troop XP Boost and Feeder Troop Food requirement reduction for Epic Troops
All Information from Beta is Subject to Change!
Donāt get attached
Details from beta, especially brand-new beta content, donāt tend to be very reliable for actual hero release.
Itās incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
So I wouldnāt get too attached to any of this ā itās not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
Feeder Troop Food requirement reduction for Epic Troops
The food cost per sacrificed troop when leveling up an Epic Troop now increases by only 2000 per level, instead of the old figure of 5500.
Level
Old food / troop
New food / troop
Decrease
1
11000
11000
0%
2
16500
13000
-21,21%
3
22000
15000
-31,82%
4
27500
17000
-38,18%
5
33000
19000
-42,42%
6
38500
21000
-45,45%
7
44000
23000
-47,73%
8
49500
25000
-49,49%
9
55000
27000
-50,91%
10
60500
29000
-52,07%
11
66000
31000
-53,03%
12
71500
33000
-53,85%
13
77000
35000
-54,55%
14
82500
37000
-55,15%
15
88000
39000
-55,68%
16
93500
41000
-56,15%
17
99000
43000
-56,57%
18
104500
45000
-56,94%
19
110000
47000
-57,27%
20
115500
49000
-57,58%
21
121000
51000
-57,85%
22
126500
53000
-58,1%
23
132000
55000
-58,33%
24
137500
57000
-58,55%
25
143000
59000
-58,74%
26
148500
61000
-58,92%
27
154000
63000
-59,09%
28
159500
65000
-59,25%
29
165000
67000
-59,39%
Trainer Troop XP Boost
All troops will now give more XP when sacrificed
5* Trainer Troops are also available now.
Troop type
Old XP / troop
New XP / troop
Increase
1* Troop
40
110 125 110
+175% +212.5% +175%
1* Trainer Troop
100
275
+175%
2* Troop
90
205 275 205
+128% +205% +128%
2* Trainer Troop
270
610 650 610
+126% +140.7% +126%
3* Troop
200
445 550 445
+125% 150% 125%
3* Trainer Troop
700
1560 1600 1560
+123% 128.5% +123%
4* Troop
400
800 950 800
+100% 137.5% +100%
4* Trainer Troop
1600
3200
+100%
5* Troop
-
1600 1850 1600
-
5* Trainer Troop
-
7200
-
For a full list of items currently in beta testing, as well as their related threads, please see the master beta-beat thread:
Either way, I have a big load of feeder troops but I slowly use them due to the food cost so I am willing to put my troop leveling on hold (including 2 and 3* since the given XP is also increased it seems) until we know itās for testing purpose only OR it actually comes live with v63 I will use feeder troops only when necessary for PoV until either of those points.
The word goal is a clear indication that itās intended I think and not only for testing purpose. So yea, putting my troop leveling on hold until it hits the shelf
Yup. I think though this change might come online at least one week after v63 is initially released, when the update is forced, to make sure everyone benefit from the change at the same time At worst, they will enable the change when they will hold the first Legendary Troop summon
We should have more information on the exact timing with the v63ās release notes so everyone be patient.
I donāt like this. I have spend the last 4 months leveling my 4 stars troops and now I am out of troops feedersā¦ are they going to compensate this? I donāt think soā¦ so I just give away a lot of food and feededs for nothingā¦ that sucks
Yup, this whole thing sucks - Iām not converting my Magic and Styx troops and I donāt remotely have the feeders to damn well level the basic ones up to what they need to be to convert, the whole thing is a mess, silly, silly people.
I did some testing on leveling Epic troops in the live game and in beta too.
I have selected troops for leveling stating with 1 * and then later 2* troops one-by-one:
In the live game using all of my 1* star holy feeder troops I could get to level 16 by using 33 milllion food.
In the live game using all of my 1* + 2* star holy feeder troops I could get to level 18 by using 38 milllion food.
In the beta game using part of my 1* star holy feeder troops I could get to level 16 by using 5.7 milllion food.
In the beta game using part of my 1* star holy feeder troops I could get to level 18 by using 7.6 milllion food.
In the beta game using all of my 1* star holy feeder troops I could get to level 28 by using 24 milllion food.
In the live game using all of my 1* + part of my 2* star holy feeder troops I could get to level 30 by using 25 milllion food.
This is the best part of this update and itās a double win.
We get more xp from feeders!
It costs less food to level!
Both of these lead to faster leveling.
Xp is basically over 2x what it used to be. Food cost beyond the early levels is halved.
Troop leveling will now be essentially 4x faster at a minimum.
I stopped leveling troops after the first iteration of legendary troops in beta. Itās definitely worth holding off until this goes live.
x2 is not enough, thatās still sluggish as hell, increase XP so itās x4 faster and maybe it wonāt be SO bad.
Where are they expecting everyone to get the feeders from?
There needs to be a drastically improved and reduced-cost way of GETTING the feeders first off, if they did that and then made it say x3 faster to level than current, then maybe.
An extra information about leveling legendary troops.
By using all of my 1* holy troops I could level a legendary troop until level 45 by consuming 30 million food and iron (and of course 200 emblems).
When I have added all of my 2* troops too, then I could reach level 49 by consuming 35 million food and iron (and of course 200 emblems)
4 extra rare troop were needed to get to level 50, where food and iron cost was still 35 million (and I needed 250 emblems)
I/weāve spent years leveling up 4* Troops to where they are now. And with v63 Joe Noob gets to have a slew of maxed 4*'s in like half the time? I call shenanigans!
This change de-values the time and effort put in by the long-time hard-core player base.
Like many posters above, I feel a bit salty about the huge effort in food and feeders for my existing leveled troops and the sunk cost involved.
This WILL help new players remain engaged because troops are a horror show and it was almost four years before I had my first set at 29 (no intention of taking any to lvl 30). Helping new players stay engaged we ALL benefit, I know I would look for another game if coming to it for the first time today.
This will also be huge for my 3* troops, only have one set maxed and a second string around lvl 30, there will soon be a full three of each color maxed.
I have been playing for close to 5 years already and donāt really see a big problem with this issue, especially when it has been an issue for ages and is long overdue for a rehaul. This is more of a like grumpy old person grumping in the nursing home to the youths āback in my day, we donāt have all these thingsā¦ā and if youāre still actively playing this game, does it really matter?
Furthermore itās a necessity due to legendary troops being a thing now and they didnāt just change this on a whim
I guess itās just more like expectations. Like if you spend real money and gems on your troops, maybe you would feel the unfairness. I have never gone all out to invest in troops, so I donāt feel this aspect of the pinch
l also recall the interview with the CEO where he admitted an error was the exorbitant cost of leveling troops. I never thought I would see anything done about it but here we are.
IMO - the most important part is keeping new players engaged so the game takes longer to die.
Donāt think you read the thread very carefully, there may be as many as three of us!!
It is not unmitigated joy, there is some salty envy as well when I think about the millions of food (and some $$$$) that was spent on getting troops to 29 / 27 (Cyclops) / 23 in each color.