Elo
Do not click @zephyr1
edit:
Yeah, this was a path I was trying to very hard to avoid. Stupid wandering mind-feet.
This is interesting.
If SGG was using Elo’s math, a very large portion of active players should fall between 1300 to 1700 trophies with the most active players at 1500.
But, MMO use a modified version ( because Elo’s math is just that useful) so it would be interesting to see how costumes, emblems, troops and HotM have effected the distribution.
Given Elo rating deflation, availability of 3* / 4* ascension items, availability of 4* / 5* / HotM, basic/ advanced color stacking, I would actually think finding clumps of 4* defenses would be easier than clumps of 3* defenses.
While 3*+20 defenses should be incredibly rare except for 3* tournaments.
Hmm. Defense teams got complicated.
Reality
Reality, even in a fictional video game, keeps mucking with my delusions.
Alliance teammates
Too bad we cannot fight alliance teammates, or players on a friends list.
([Implemented -- V35] Practice Battles or Raids Against Teammates in Alliance [MASTER])
or even pick our tournaments
House rules
I am beginning to see why different Minecraft servers were insanely popular.
Play an MMO with friends BUT change the annoying parts and switch servers/ house rules as your play style evolves.
I wonder what it would take to make a hybrid of Empires/ early Minecraft popular and profitable.
Notes
FIN