Dropping from Diamond Arena to Silver to have fun Raiding with 3*

I any other game I would say, no.

But we know Alliance war, and tournaments, use might based matchmaking.

So who the heck knows.

It cannot hurt.

really strong, emblemed 3* heroes with leveled 4* troops might level out by being matched with 4/5* mixed lineups of new players…

I’m not sure how many new players build out good 3* teams.

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I’ve been using this as my war defense team

Both of my 5* greens are lianna, so to avoid having a bad tank while the rest of my alliance has good tanks, I went to 3* out of spite three wars ago and surprisingly, I have yet to see my team one shot killed the first go. Its doing really well lol

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@CoreyOfTheIsland, I think it is not good idea for war defense, because your opponent have much higher defense TP, because of matchmaching score based on best 30 heroes, and you put not the best defense. It is free war flag for new member, although they are hard to defeat your defense, but that’s only effect for new member. The point is your alliance base defense TP is minus one which is should be on 4k TP (assuming).

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you would think, but in a live environment, the team has been out performing my lianna tank war teams, which get one shot wiped out every time, no question.

a lot of results from the live testing, are often counter intuitive. I think people are using their weakest lineups against my team assuming a win, and then getting shocked by the outcome.

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Elo

Do not click @zephyr1

edit:

Yeah, this was a path I was trying to very hard to avoid. Stupid wandering mind-feet.

This is interesting.

If SGG was using Elo’s math, a very large portion of active players should fall between 1300 to 1700 trophies with the most active players at 1500.

But, MMO use a modified version ( because Elo’s math is just that useful) so it would be interesting to see how costumes, emblems, troops and HotM have effected the distribution.

Given Elo rating deflation, availability of 3* / 4* ascension items, availability of 4* / 5* / HotM, basic/ advanced color stacking, I would actually think finding clumps of 4* defenses would be easier than clumps of 3* defenses.

While 3*+20 defenses should be incredibly rare except for 3* tournaments.

Hmm. Defense teams got complicated.

([Stats, Curves] 5*+20, attack stat soft cap, general game design soft cap, hard cap and overwriting buffs [Math])

Reality

Reality, even in a fictional video game, keeps mucking with my delusions.

Alliance teammates

Too bad we cannot fight alliance teammates, or players on a friends list.

([Implemented -- V35] Practice Battles or Raids Against Teammates in Alliance [MASTER])

or even pick our tournaments

(Increase emblem drops or 1x Free and 1x 75g Tourney or Run five tourneys- 5* to 1*- EVERY week or still bitter about 1*+20 heroes)

House rules

I am beginning to see why different Minecraft servers were insanely popular.

Play an MMO with friends BUT change the annoying parts and switch servers/ house rules as your play style evolves.

I wonder what it would take to make a hybrid of Empires/ early Minecraft popular and profitable.

Notes

FIN

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OMG.

This is an awesome trap team. Opponents do not want to “waste” a 5*, or 4*+18, team on it, but it is very nasty for a 3* team.

Well played.

Very well played.

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I honestly think this game being 3 years old has caused significant power creep across the board in all arenas. To even hold at around 1500 cups, you’ll need a 3500 team (or a team of maxed 4*), and if you want to hold even just 1800 cups, a 3900 team is needed. (mix of heavily emblemed 4* and 5* somewhere around 4/40). I kid you not when I say I’ve seen 4200 teams at 1900 cups, though granted they might either be “diamond rejects” or got tired of raiding in diamond and dropped down for an easier time.

Also, I remember when I first made my push into low gold after just 3 weeks of playing. Well that was a huge mistake since all my 4*s were at 3/60, but I was already facing 3200+ teams lol.

Or maybe my defense just sucks, entirely possible. :man_shrugging:

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Unlike raids, war is limited to 1x use per hero.

Would you waste a Gravemaker 5*+20 on this team?

And as we are finding out, very hard to practice against this tactic if your alliance is running 5* war defense teams.

It is actually a brilliant use of niche tactic.

I encourage @CoreyOfTheIsland to start a topic about this.

Maybe @Guvnor would be interested.

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That strategy is valid for low or mid alliances i think but i dont see it clear if you face an alliance with 240k of power struggling against a 3* war def team.(most than anything because all the war teams at that point should be above 3600TP). So its more probably that someone who has a limited roster sruggle against that def than someone that has plenty options available

Anyways if it works for you thats valid enough

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It has been discussed before the putting up of a “dummy” defence team in Alliance Wars.

The intended benefit is:

  1. forces opponent to “waste” a flag for very few points
  2. Skews more points towards the “harder” teams as a portion of the points are distributed based on team HP

Whether those benefits actually occur in reality I am not so sure… We (the horde) faced it just recently…

Personally I didn’t see any real impact on the overall scoring as a result of this “tactic”… Teams that were harder still ended up being killed in one or two hits (three at the worst) but that would have been the same anyways… so no real change in points there…

It was an annoyance to “waste” a flag but for us, it was a guaranteed kill every time… so free points really.

Edit for link:

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This is very likely what’s happening. Either they are underestimating and you are stealing a flag use from them, or they aren’t really underestimating you, but get a crappy board, and lose.

We had a guy putting up a 1* defense team, and that’s clearly a one shot. A 3* defense team that has some decent synergy could catch somebody napping, so good work there.

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I would just add that if everybody else hadn’t so selfishly taken all of the tellurias and left me none, I would be using a telluria defense for my war team…

I experimented with different 4* green tanks but they were no better than Lianna- which is to say, very ineffective.

To properly reduce the points my team is worth and push the points into other teams would require downgrading my troops as well- which I havent done. I also think these more modern 3* heroes are deceptively strong- especially nordri and pixie, assuming they go off before being wiped out.

@zephyr1 your basic analysis that the amount of points your alliance was scoring wasnt really impacted is basically what I’ve noticed. The only real change my alliance has seen was changing from blue to yellow to green tanks over the past half year. Strangely, even though as a whole, we have way better yellow tanks (drakes, onatels, etc) across the alliance than blue or green, we also seemed to be giving up more points with yellow as the designated tank color than with either blue or green. Green seems to be our best color yet, just not for my team specifically.

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I think it is closer to Tavern of Legends.

Fabian strategy sets up an incredibly weak team not understanding how war points work.
(Fabian* strategy for war)

They are not putting up unleveled heroes. They are not putting up weak heroes.

What I find fascinating, is instead of putting up a bad 4* team because they to not have a good 5*, they dropped to a very good 3*.

I think this may be a very nasty team if you compare the effectiveness per HP. That is why I think this works, combined with the coordinated center color. It is about wasting the most of the attackers team power for the lowest return in war points.

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I’ve noticed this anecdotally speaking. I attribute it to the fact that many of the Holy heroes have been somewhat niche/subpar and Dark heroes have been awesome.

Some of the recent Dark limited heroes: Seshat, Kunchen, Ursena, Clarissa, Kageburado, Grimble, Jabberwock
Some of the recent Holy limited heroes: Onatel, Neith, Poseidon, Malosi, Ranvir, White Rabbit

I know which group I’d rather have.

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I can relate to what Zephyr1 is doing, simply because I used to worry about holding Platinum, and trying to reach Diamond. I decided I didn’t care about Diamond a while ago, and about a month or two ago, I decided to not care about raiding, and just wanted to get the chest filled.

So people get my cups and food and iron, then I get some back later. Works fine for me.

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It should help. You are currently losing 100% of the attacks you face, but you win 100% the battles you don’t fight. If you can increase the number of battles you fight, you can increase the number you will lose.

Also, leaving food & iron for raiders to take might cause more interest.

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I’m in! This sounds really fun. I’m going to keep my troops because I don’t want to worry about swapping them in and out, and for me it’s more about using my 3* than who I fight.

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image

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Did you mean to tag @Guvnor about this comment?

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