Dropping from Diamond Arena to Silver to have fun Raiding with 3*

Elo

Do not click @zephyr1

edit:

Yeah, this was a path I was trying to very hard to avoid. Stupid wandering mind-feet.

This is interesting.

If SGG was using Elo’s math, a very large portion of active players should fall between 1300 to 1700 trophies with the most active players at 1500.

But, MMO use a modified version ( because Elo’s math is just that useful) so it would be interesting to see how costumes, emblems, troops and HotM have effected the distribution.

Given Elo rating deflation, availability of 3* / 4* ascension items, availability of 4* / 5* / HotM, basic/ advanced color stacking, I would actually think finding clumps of 4* defenses would be easier than clumps of 3* defenses.

While 3*+20 defenses should be incredibly rare except for 3* tournaments.

Hmm. Defense teams got complicated.

([Stats, Curves] 5*+20, attack stat soft cap, general game design soft cap, hard cap and overwriting buffs [Math])

Reality

Reality, even in a fictional video game, keeps mucking with my delusions.

Alliance teammates

Too bad we cannot fight alliance teammates, or players on a friends list.

([Implemented -- V35] Practice Battles or Raids Against Teammates in Alliance [MASTER])

or even pick our tournaments

(Increase emblem drops or 1x Free and 1x 75g Tourney or Run five tourneys- 5* to 1*- EVERY week or still bitter about 1*+20 heroes)

House rules

I am beginning to see why different Minecraft servers were insanely popular.

Play an MMO with friends BUT change the annoying parts and switch servers/ house rules as your play style evolves.

I wonder what it would take to make a hybrid of Empires/ early Minecraft popular and profitable.

Notes

FIN

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