At the start of each turn, this Hero’s Special Skill deals an additional +30% damage for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Ability: Mindless Attack on Special Skill When this character casts their Special Skill, they have a 50% chance to give Mindless Attack for 3 turns to a random enemy.
Special Skill: Avenger of Mothkind
Deals 300% damage to the enemies on the edges of the enemy formation. If there is only one enemy is alive, the damage is doubled.
The enemies on the edges of the enemy formation receive Corrosive poison damage for 3 turns. The Corrosive Poison deals 131 damage and lowers the target’s mana generation by -12% each turn. Deals extra damage against heroes with Minions or a Mega Minion. This effect can’t be cleansed. (Affects only mana gained from matching tiles or mana gained by the defense team at the of their turn.)
All-in-one still under construction. Card image to be added when available.
This thread is for thoughts and discussion on Costumed Jabberwock.
Based on preferences Forum members have expressed, please try to stick mainly to Costumed Jabberwock and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Costumed Jabberwock worth summoning for?
Would you use Costumed Jabberwock on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Costumed Jabberwock ?
What heroes would you take when facing Costumed Jabberwock as an opponent?
Would you give Monk emblems to normal Jabberwock in order to have Costumed Jabberwock Emblemed? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Costumed Jabberwock’s character design?
If you Summoned Costumed Jabberwock and would like to post your results, please include some thoughts on why you Summoned Costumed Jabberwock, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Costumed Jabberwock when posting Summon Results. In addition to opinions about Costumed Jabberwock, you are also encouraged to include how many Summons it took before receiving Costumed Jabberwock (or how many Summons you’ve done without receiving Costumed Jabberwock), so other players are presented with realistic experiences of the rarity of Legendary Event Hero
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
Very lucky to get him this morning! It is just me or is his costume far more superior than the original form? Higher poison damage than the original + mana degeneration on top with the same amount of damage.
Congrats! I was lucky as well and came here to see what the opinion of his costumed version was as well.
Original
Attack: 743
Defense: 747
Health: 1328
Deals 300% damage to the enemies on the edges of the enemy formation. If there is only one enemy alive, the damage is doubled.
The enemies on the edges of the enemy formation receive 234 Poison damage over 3 turns. This effect can’t be dispelled.
Costume
Attack: 775
Defense: 763
Health: 1397
Deals 300% damage to the enemies on the edges of the enemy formation. If there is only one enemy is alive, the damage is doubled.
The enemies on the edges of the enemy formation receive Corrosive poison damage for 3 turns. The Corrosive Poision deals 131 damage and lowers the target’s mana generation by -12% each turn. This effect can’t be cleansed.
The original does a bit less initial damage. The costume applies less D.O.T. in exchange for -12% mana generation each turn.
I just got lucky pulled Jabberwock today, I already have maxed regular Jabberwocky, have to see if costume helps defense, think costume will help him out on offense though
I already have Jabberwock at 19 emblems so will definitely do the costume side. The costume uses the same attack path so I don’t have to re-emblem him, which makes it even sweeter.
After i leveled costume and normal completely I can see that the costume bonus is wrong: hp +6% and mana +1%, where ist should be 10% HP and 5% Mana, similar for the other Stats.
Do you experience the Same? Is it a bug?
There is a possible bug with c-Jabberwock. When I pair him with Cheshire Cat, I noticed 2 scenarios:
1- If I fire Cheshire Cat first, c-Jabberwock just hits the targets and do no corrosive poison.
2- When I fire c-Jabberwock first, both Cheshire Cat’s and c-Jab’s status ailments stack.
They should never stack dispellable or undispellable, same aliment like poison water etc never stack. Maybe in case of villans they do but their mechanic was rework so much that I don’t know now for sure.
Pulled Jabberwock this morning! so excited, as I never got him previously. I had the longest ever dry spell for new dark 5* , and he’s the 4th dark 5* i’ve pulled this year, on a coin pull again! 2022 seems to be the year of the dark 5*s for me, yay!
Just got ‘em from my single pull from coins earned from the challenge fest. I had quartz and c. killhare on deck for dark ascension, should jabbermoth jump them?