Loot
Click for notes
Loot rolls
Currently using
(Interesting Discovery re: Map Loot- Loot rolls for ascension items and ingredients)
Recruits
Recruits ( except AR ) are always N-1, N, N+1 where N is set by Devs per stage
During AR it is INT ( ( N-1 ) * 1.5 ), INT ( ( N ) * 1.5 ), INT ( ( N-1 ) * 1.5 ) where N is set by Devs per stage but only on Atlantis map
Mobs
Mob waves are 1x color, or 2x color, RNG picks color for each individual mob, possible colors set by Devs per stage
Mob wave size ( number of mobs ) is is X, or Y, RNG picks, X & Y set by Devs per stage
Troops
Any 3 WE stage in Map Season 1 or AR or VF or UD
Max troop, and hero, drops
Normally maximum of 2 troops, or heroes, per manual play of a stage / auto play of a stage / loot ticket used
Odds of pulling troops are significantly lower than pulling heroes so you will see the max much more often with heroes, and generally more often in higher levels on the map for heroes.
Some stages never produce troops.
Max per run is two of each normally, three of each during AR.
This gets quoted not enough
Terms
Loot rolls
Recruits
Mobs
Troops
Maximum Troops
Maximum Heroes
Maximum AR Troops
Maximum AR Heroes
FIN