Where did u see that list?
I made 15 pulls on the styx portal, mostly because I was hoping for any hero as I had none.
I got really excited pulling Thanatos as I first thought he could be a top tank since today M&M got nurfed hard, but …they nerfed him pre-release. He is still ok, but I’d like him having a bit of a buff soon.
Ok, here is it for you:
No.
He need only 27%
there is a Huuuge misunderstanding of how it counts.
all the tables giving 34% of mana needed to capture a slow hero to 9 tiles, mislead players.
Yes, 9*1.34 will give these 12 tiles. but we already have a Słow hero and we start at this speed. and it is enough to reduce 12 blocks by 27% and we have it on 9 blocks.
I suggest you test it and then write
With brontos for example I have no problem with fire Słow green hero with even average mana Troops after 9 Tiles.
10% Brontos, 2% Path. So, You need only 15% mana Troops (magic or styx). If Path 4% than You need only 13% Troops. if costumed slow hero then even 9 % mana Troops necessary
This is just wrong.
You need 34% mana generation to make a Slow (12 tiles) hero to go off in 9 tiles.
Tested and confirmed.
Nope.
Ok. You have proof
I paired many many months ago my Malin with costumed Sif. (extra 15 % mana for neighbours)
As Malin with only 9% Troops fire with 9 tiles everytime. (Grid Path 4% mana included)
So, 27%
Please checjk this instead repeat same mislead theories
If You speed up 100km by 50% You have 150km
But if You słow down 150km by 50% then You have 75 km
That’s why there is 27% mana necessary to go down fronn 12 to 9 tiles (not 34)
Someone with basick lack od mathematic create those tables and then ppl repeat those fałse data even without checking it
Dude… you’re mixing mana increase and mana generation. It’s not the same. It works completely different.
A slow hero will need 34% mana generation to go off in 9 tiles. Simple as that.
Giving a mana increase obviously decrease the needed mana generation but that’s not what we are taking about here.
No. Topic was about using Thanatos to fire Slow Blue heroes after 9 tiles.
And its very easy
Where You have my info about mana generation?
You can read again that there was nothing about mana generation
And those all tables are just wrong (34%). Tested by me Even with Fast Heroes fired with 6 tiles
Yes, you can charge slow heroes in 9 tiles IF you also get 9 tiles for Costume Sif and fire her for that +15% mana increase. That we can agree on. But who cares about that?
You need a bard hero on the team for that +5% mana generation or a +5% mana generation costume bonus. And then you still need 9 tiles. Most matches are over before you get 9 tiles anway. And IF you do manage to get those 9 tiles, the special should win the match for you. There’s not really any instant-win slow blue heroes out there.
Alternatively, you need 9 blue tiles AND 9 tiles of another color with your slow hero which is just unrealistic in the current meta and would heavily rely on luck.
If You have Thanatos You need only 9 Tiles in Your mono to fire slow Blue Heroes after 9.
No 9 +9 but ONLY 9.
No bard necessary.
Only average mana Troops
WHO cares? Every one using mono strategy.
Even 3+2 strategy works fine with this.
PS. About mana generates there is wrong too.
Please try thanos with normal Fast Heroes…
lets analize 3+2
IF You fire him after 5 and then You collect 6 tiles of other colour in 3 moves . Those other colour Fast Heroes will be ready after 6.to fire.
Its not 34% bit still possibile (same, its enough to generate like 27%)
How You explain this? He?
Yes, bard is necessary to get 27% mana generation (aside from mana generation buffs from specials, obviously).
You can get 20% from magic troops, and 2-4% from talents. You need that +5% from bard or costume to be able to achieve 27% my man.
So yeah, who cares? It’s so circumstansial.
Now you are talking about fast heroes as well. Man, you are all over the place. You make no sense. Please stay on topic, and let’s talk about the initial claim of yours.
Ok, let’s try to wrap it up.
Thanatos reaches ×2 charge after 9 tiles (3×3 matches). You tap on him, he gives instantly 10% mana increase to all allies. The question is: will your blue slow heroes have filled at least 90% of their mana bar at that time? If you are certain about the answer, I’d appreciate a short video or a couple of screenshots.
The rest you mention are rather confusing cause mana generation and mana increase are 2 different things.
Everyone needs to learn to use this. I made it… You plug in the numbers and it tells you exactly what is needed regarding tiles.
And… At 9 tiles, you can charge slow ice heroes with a 10% mana chunk… But they need 19% mana gen from tiles/emblems.
As for me… I only have isarnia as slow and 5* so thany doesn’t help me out much… Not like xnol.
for me 18% works (xnolphod troops 29 + Viscaro fully emblemed with mana troops level 11 + bard)
9% from troops + 4% talent + 5% bard = 18%
i don’t think i missing anything but overall i noticed in rare breakpoint cases (not this scenario) ghosting tiles gives slightly different mana than hitting double the ghosted tiles and they are supposed to be the same