Tang Sanzang - 5* Holy / Yellow from Journey family

New Journey Hero is released: Tang Sanzang

This thread is for discussing strategy related to Tang Sanzang, as well as your thoughts on Tang Sanzang.


Tang Sanzang

Rarity Element Class Mana Speed
:star::star::star::star::star:
Legendary
:sun_with_face:
Holy/Yellow
image
Monk
VF
Very Fast
Level Attack Defense Health

4/80
:crossed_swords:
1011
:shield:
1073
:heart:
1757
4/85 1090 1156 1893
4/90 1247 1323 2166
Origin Family
War of the Three Kingdoms Journey
Image Aether Power Description
dmg-reduction Damage Reduction At the start of each battle, all damage received by this hero is reduced by 10% for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Mana on Buff Received
This character has a 50% chance to recover 10% mana when they receive a buff or possitve stack
:hourglass: Ability: Health Recovery on Buff Received
This character has a 50% chance to recover 10% health when they receive a buff or possitve stack
:dizzy: Special Skill: Golden Cicada
  • Boosts health of all allies by 500. Boosted health can exceed max HP.
  • Cleanses the latest cleansable status ailments from all allies.
  • All allies get 20% defense for 2 turns.

All-in-one still under construction. Card image to be added when available.


:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes of the same family.

Journey family
Bonus for 1 / 2 / 3 Heroes:
50% / 75% / 100% chance to increase the duration of each status effect that is cast by the hero by 1 / 2 / 3 turns.

Morale Boost

Heroes belonging to this family as well as heroes fighting alongside with them receive additional persk in War of the Three Kingdoms:
+10% attack, + 3% defense, +7% health


:test_tube: Changes from Beta

  • Attack is decreased from 1030 to 1011.
  • Defense is increased from 1030 to 1073.
  • Health is increased from 1709 to 1757.
  • Cleanse is move to second skill from first skill.
  • Mana generation and heal over time stack, and negative mana ailment skills are removed.
  • HP Boosting skill is added.
  • Defense buff is added.

Beta Information: 🧪 Early Information on Round 7 of Journey Hero - Tang Sanzang [Part of The Beta Beat v64]


:thought_balloon: What do you think of Tang Sanzang ?

This thread is for thoughts and discussion on Tang Sanzang.

Based on preferences Forum members have expressed, please try to stick mainly to Tang Sanzang and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Tang Sanzang worth summoning for?

  • Would you use Tang Sanzang on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Tang Sanzang ?

  • What heroes would you take when facing Tang Sanzang as an opponent?

  • Would you give Tang Sanzang Monk Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Tang Sanzang’s character design?

  • If you Summoned Tang Sanzang and would like to post your results, please include some thoughts on why you Summoned Tang Sanzang, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Tang Sanzang when posting Summon Results. In addition to opinions about Tang Sanzang, you are also encouraged to include how many Summons it took before receiving Tang Sanzang (or how many Summons you’ve done without receiving Tang Sanzang), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:


:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.


:link: Related Threads You May Be Interested In

4 Likes

Feedback Poll - Tang Sanzang (post release)


:question: Is Tang Sanzang worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Tang Sanzang would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Tang Sanzang’s Primary Purpose is?

  • HP Booster (Immediate)
  • Cleanser
  • Defense Buffer
0 voters

:question: What do you think of Tang Sanzang compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Tang Sanzang’s Special Skill and Intended Purpose match Tang Sanzang’s Base Stats?

Note this means Tang Sanzang’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Tang Sanzang worth giving Monk Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.
0 voters

:question: In Defence, where do you think Tang Sanzang is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Tang Sanzang is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Tang Sanzang worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Tang Sanzang then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters
4 Likes

Thanks a lot @PlayForFun, so just a change of the stats and no change in the special?

thanks

This one looks like a ton of fun

I have updated the OP. It seems it is almost completly redesigned.

6 Likes

So this one is essentially the Hathor but he actually fits with the family and is faster? So the creators are fully aware of the problem they created and are actively contributing to the issue, knowing the disparity that will further ensue. Cool.

1 Like

yes totally different I prefered the previous version who was really unique, and rare counter to negative stacks from passive of Magic Heroes…

Here it is just a different kind of Hathor… oh well still usable of course but less original

1 Like

Hmm. Making hathor redundant and now the game Dev’s are officially asking the playing base to f off with this abomination of a card. So the meta will continue to be journey teams.
I would love this card to tank because I use dark in my standard offense. Its either toon dom and toon obakan for their damage against yellow. Or toon dom and acid for the wither. I use these 2 combos to manage toon Viv vaishali and Shall that’s found everywhere.

A complete change in his skills. I wonder what was the reason

1 Like

I assume his mana generation stack was way too overpowered for Tower Events.

5 Likes

This is just a kind of a Hathor variant, but there will be an astral elf, melodymuse that’s literally a carbon copy of Hathor. I think he is actually more of a meg giry variant than hathor

Shame, I actually wanted him for the stacks. Which is good, won’t be pulling him anymore

5 Likes

I was waiting & waiting for this one and now he is a completely different card :rage: maybe I won’t even try for him now :triumph: I have duplicate Hathor so… :roll_eyes: whatever…
Good luck everyone!

4 Likes

It will be a mess of a hero if they went with the original. Better to change it now and not having to deal with the absolute imbalance of this hero

5 Likes

Overheal making a comeback? Seems like more new heroes are over healing nowadays

1 Like

I appreciate the weird heroes, which he was. Now he’s boring, but useful. But boring

5 Likes

If only the mana stack is OP, why don’t they just rework it to a 2/3%? This is just a completely different card now
2% maybe would have knocked it down to a strong card, but certainly not broken
If such a major change is implemented, we should have been notified way earlier and not wait until the eleventh hour to know these major changes

6 Likes

Still a VF over healer with cleanse which is nice, but with already having Sha and scorpion queen, probably won’t be pulling this portal now

Edit: didn’t even notice it’s only the most recent ailment that gets cleansed. even less reason to pull now

2 Likes

Have the devs ever watched Journey to the West? How could this guys be VF? He was riding the horse all the time, the weakest link, and always slowed down the whole group lol.

The only thing he was good at is giving the Monkey a headache and whoever could eat him would live forever.

He should be an Aegir and Gazelle combined at best cause if he died his surroundings should suffer too.

7 Likes

It seems the OP had all changes.
Polls are enabled.

3 Likes