šŸÆ Satsui - 5* Dark / Purple from Ninja Tower

New Ninja Hero is released: Satsui

This thread is for discussing strategy related to Satsui, as well as your thoughts on Satsui.


Satsui

Rarity Element Class Mana Speed
:star::star::star::star::star:
Legendary
:new_moon:
Dark/Purple

Rogue
C
Charge
Level Attack Defense Health

4/80
:crossed_swords:
1182
:shield:
1236
:heart:
1833
4/85 1274 1332 1975
4/90 1457 1524 2260
Origin Family
Ninja Tower Ninja
Image Aether Power Description
special-boost Special Boost At the start of each turn, this Heroā€™s Special Skill deals an additional +30% damage for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Decreased Minion Health
Enemy Minons inherit 50% less Health when summoned.
:dizzy: Special Skill: Shade Cloak
  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:
  • 1x Mana Charge:
    • Deals 400% damage to the target.
    • The caster goes into hiding for 2 turns.
    • While hidden, the caster canā€™t receive new status effects or stacks, and all received damage is reduced by -30%.
    • When the caster comes out of hiding, they deal 330 damage to all enemies who used Special Skills while the caster was hiding.
  • 2x Mana Charge:
    • Deals 425% damage to the target and nearby enemies.
    • The caster goes into hiding for 2 turns.
    • While hidden, the caster canā€™t receive new status effects or stacks, and all received damage is reduced by -60%.
    • When the caster comes out of hiding, they deal 449 damage to all enemies who used Special Skills while the caster was hiding.
  • 3x Mana Charge:
    • Deals 450% damage to all enemies.
    • The caster goes into hiding for 2 turns.
    • While hidden, the caster canā€™t receive new status effects or stacks, and all received damage is reduced by -80%.
    • When the caster comes out of hiding, they deal 508 damage to all enemies who used Special Skills while the caster was hiding.

All-in-one still under construction. Card image to be added when available.


:hugs: Family Bonus

Ninja Heroes have a family bonus for unique heroes of the same family.

Ninja Family
Bonus for 1 / 2 / 3 Heroes:

  • 5% / 10% / 15% chance to dodge normal attacks and Special Skills
  • 5% / 10% / 15% chance to counterattack with 60% / 90% / 120% of the damage received

The two effects have individual sequential processing. So one may not trigger while the other might.


:test_tube: Changes from Beta

  • Attack is increased from 1060 to 1182.
  • Health is increased from 1765 to 1833.
  • Resist Negative Minion Effects passive is replaced with Decreased Minion Health as per the balance update announcement of november.
  • Charge 1 damage reduction is decreased from 70% to 30%.
  • Charge 1 damage once hiding ends is increased from 296 to 330.
  • Charge 2 damage reduction is decreased from 80% to 60%.
  • Charge 2 damage once hiding ends is increased from 349 to 449.
  • Charge 3 damage reduction is decreased from 90% to 80%.
  • Charge 3 damage once hiding ends is increased from 402 to 508.
  • Aether Power is changed from Damage Reduction to Special Boost.

Beta Information: šŸ§Ŗ Early Information on Round 9 of Ninja Tower Heroes [Part of The Beta Beat v70]


:thought_balloon: What do you think of Satsui ?

This thread is for thoughts and discussion on Satsui.

Based on preferences Forum members have expressed, please try to stick mainly to Satsui and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Satsui worth summoning for?

  • Would you use Satsui on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Satsui ?

  • What heroes would you take when facing Satsui as an opponent?

  • Would you give Satsui Rogue Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Satsuiā€™s character design?

  • If you Summoned Satsui and would like to post your results, please include some thoughts on why you Summoned Satsui, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Satsui when posting Summon Results. In addition to opinions about Satsui, you are also encouraged to include how many Summons it took before receiving Satsui (or how many Summons youā€™ve done without receiving Satsui), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If youā€™ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:


:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If youā€™d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.


:link: Related Threads You May Be Interested In

Feedback Poll - Satsui (post release)


:question: Is Satsui worth Summoning For?

  • Yes, absolutely
  • Only if youā€™re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Satsui would be useful to keep & Level?

Note - this is roster space dependent & isnā€™t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Satsuiā€™s Primary Purpose is?

  • Damage Dealer (Immediate)
  • Incoming Damage Reducer
  • Damage Dealer (Conditional)
0 voters

:question: What do you think of Satsui compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Satsuiā€™s Special Skill and Intended Purpose match Satsuiā€™s Base Stats?

Note this means Satsuiā€™s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Satsui worth giving Rogue Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I donā€™t think so
  • Noā€¦ Not at all.
0 voters

:question: Is Satsui worth giving Master Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I donā€™t think so
  • Noā€¦ Not at all.
0 voters

:question: In Defence, where do you think Satsui is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Satsui is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Satsui worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Satsui then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • Itā€™s ok
  • It could be better
  • Very bad
0 voters

Doesnt seem very good, it seems like a better version of the old snipers who do damage and then heal themselves. Its too selfish an effect

1 Like

Kushanku 2.0 or Russula 2.0ā€¦ instead of giving these older heroes a proper buff we are ought to buy a new guy, again. Besides the stats I am not really impressed, but we will see, if he can be useful on offense and defense.

4 Likes

I donā€™t feel confident in using ANY Ninja on Defense (except Garnet from back in the day). This Ninja is quirky, but definitely not one to go chasing.

The hero card is updated with the changes.
Polls are now enabled.

2 Likes

I feel this Ninja is ok, since she make 2 damage every skill.

Not sure why people donā€™t see how great this hero is for offense. Her special is devastating at 3 and she looks badass. My first pull from coins I got in the tower. 2nd pull sucked I shouldā€™ve waited til tomorrow.

5 Likes

Generally donā€™t think the hero is that good. 3rd charge is too slow really.

Artwork is amazing in my opinion though.
Feels more collectible than useable

3 Likes

400 percent damage at 6 tiles with that attack stat is useful. Seems like an updated Racoon ninja would have been nice to have the mindless here too, or at least something else. Will see if the increased protection for this new one will make the hiding skill more noticeable. Really an afterthought with the Racoon, his is all about the 6 tile mindless.

3 Likes

Another change from Beta.
Aether Power: Damage Reduction ā†’ Special Boost.

Tagging @djp1997

2 Likes

Thx, I have also added this to OP too.

1 Like

All the new rogue ninjas should have great survivability! Permanent 35% dodge chance with 3 ninjas. Plus with her dmg reduction, she should have extra survivability. Also, it seems like her dmg reduction may stack with other dmg reduction buffs bc the icon is different. Worth checking out.

Got super lucky in getting two Satsuis off three coins! Will go well with Malum and Sawano. Just thinking about who can fit as a 5th hero.

1 Like

Pretty underwhelming to me. A little more initial dmg & also a little more dmg upon resurfacing from hiding is needed or staying hidden for 3 turns. As is, nah, not for me.

1 Like

What Am I missing hereā€¦ She does 400% dmg at 6 tiles plus hidding with 30% dmg reduction plus descent dmg to all who used the specialā€¦ plus 30% strpnger special skill for the first special, maybe even t
a second oneā€¦ That seem like a great fast sniperā€¦ espetially with those beefy statsā€¦

Secons charge is 425 to 3 targets, 60% srvuvability and soli hit to who use the specialā€¦ this is a great special at average speed.

And what to say for the 3x specialā€¦ devastating, albeit used rarelyā€¦

Plus that passive Lone and a great class for a sniperā€¦ Whatā€™s not to like here? :thinking:

And i got here on a single pull with coina from the tower chests. :rolling_on_the_floor_laughing:

Did she get a buff after the poll? :thinking:

3 Likes

Something is off with this hero, obviously, like others mentioned. 400% to one target only at first charge doesnā€™t say much. If it was 500% another story. It should have been 500% first charge, 475% second charge and 450% third charge. And reduced damage for each charge to all heroes not only the caster.

Hotm Zed might even be stronger lol. Considering that ninjaā€™s and especially this one are not for defence.

I think she is good, and the best skill is charge 2.

I think all have a mind that hidden in a hole will not gain any mana, but Satsui skills do not say that.

The next reasom is she may making damages to the enemies, however, i believe these damage could be increased another 80%.

Satsui attack doesnā€™t even bypasses defensive buffs.
Also the reduced damage could change to the caster 1 charge, caster and nearby allies 2 charge and to all allies 3 charge.

Geez, you complain about everything, nothing is ever good for you, I inā€¦