Rust - 5* Fire / Red - Fox hero from Harvest Festival Summon

New Fox hero is released: Rust

This thread is for discussing strategy related to Rust, as well as your thoughts on Rust.


Rust

Rarity Element Class Mana Speed
:star::star::star::star::star:
Legendary
:fire:
Fire/Red
image
Paladin
S
Slow
Level Attack Defense Health

4/80
:crossed_swords:
1071
:shield:
1091
:heart:
2018
4/85 1154 1176 2175
4/90 1320 1346 2489
Origin Family
Harvest Festival Summon Fox
Image Aether Power Description
defense-up Defense Up At the start of each battle, this Hero gets +20% defense for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Decreased Healing
All enemies get -50% healing.
:dizzy: Special Skill: Cover Slam
  • Deals 535% damage to the target and nearby enemies.
  • The target receives lasting 210 Bleed damage per turn. (This effect lasts until it is cleansed or removed.
  • Gives cover to any ally with the lowest Health for 5 turns. This effect can’t be dispelled. (While in Cover, the ally takes no damage from Special attacks or normal attacks. The covering character takes 50% of the damage dealt to the ally.)
  • The caster regenerates 1750 HP over 5 turns.

All-in-one still under construction. Card image to be added when available.


:hugs: Fox Family Bonus

Fox heroes summon a Sly Fox Minion for themselves at the start of the battle.

Sly Fox Minion has 2% health and 100% attack inherited from the hero. Spy Fox Minion has 80% chance to dodge incoming attacks.
When Sly Fox Minion dodges, it steals the lazest dispellable buff from the atracker, and gives it to its owner.


:test_tube: Changes from Beta

  • Defense buff is replaced with healing over time.
  • Family bonus is updated.
  • Caster’s healing is increased from 350 to 1750.

Beta Information: 🧪 Early Information on new Fox Heroes [Part of The Beta Beat v69]


:thought_balloon: What do you think of Rust ?

This thread is for thoughts and discussion on Rust.

Based on preferences Forum members have expressed, please try to stick mainly to Rust and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Rust worth summoning for?

  • Would you use Rust on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Rust ?

  • What heroes would you take when facing Rust as an opponent?

  • Would you give Rust Paladin Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Rust’s character design?

  • If you Summoned Rust and would like to post your results, please include some thoughts on why you Summoned Rust, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Rust when posting Summon Results. In addition to opinions about Rust, you are also encouraged to include how many Summons it took before receiving Rust (or how many Summons you’ve done without receiving Rust), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:


:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.


:link: Related Threads You May Be Interested In

1 Like

Feedback Poll - Rust (post release)


:question: Is Rust worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Rust would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Rust’s Primary Purpose is?

  • Damage Dealer (Immediate)
  • Damage Dealer (Over Time)
  • Cover Buffer
  • Healer (Over Time)
0 voters

:question: What do you think of Rust compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Rust’s Special Skill and Intended Purpose match Rust’s Base Stats?

Note this means Rust’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Rust worth giving Paladin Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.
0 voters

:question: In Defence, where do you think Rust is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Rust is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Rust worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Rust then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters

just 350hp over turns ?maybe in live game will be 1350hp over 5 turns

1 Like

Sounds interesting that the bleed damage is continuing…very sneaky

The heailng is 1750 hp over 5 turns @PlayForFun
Scary passive! Very well suited to this meta

1 Like

IMG_2055

I… uh…

what

The “family bonus” and the “passive” are better than many entire heroes, with a “steal LB2 effects from the start of battle” (sure, the minion is tiny, but with a 160% dodge chance, who cares) and permanent heal nerf to all enemies as long as the hero is alive

what

oh, yeah, and there’s the actual Special, which very certainly seems anything but weakened to account for the sidecard powers.

4 Likes

He needs a buff imo.

At least 20% larger head.

11 Likes


12 Likes

The Hero card is updated with the changes.
Polls are now enabled.

No. Just no. I was fine with OP heroes. But foxes are too much. They are opening door for things that shouldn’t be in the game.

2 Likes

That door were opened long time ago.

1 Like

No, it’s the door behind that door.

I’m VERY afraid of status effects without expiration. You could say we saw this when they released goblins. But goblins are affecting base stats, and these are status aliments. And this is where the problem is - it forces you to go with heroes with specific skill - ones that can clean status aliments. So far we were not forced to pick any specific special. Enemies have buffs? We could take dispeller or just wait. Enemies have debuffs? We could take cleanser or wait. But now they are releasing status effects where we can’t simply survive, because there are there and they won’t go off.

So far it’s protection and DOT. But I know this game and once it started it won’t stop. We will soon see permament taunt, permament riposte, permament defence up.

And once we will hit permament protection from dispelling/cleansing it’s where the game is over.

It’s very dangerous path we just entered. Even more dangerous than goblins’ stats changing and heroes with OP specials.

That’s for sure dangerous terrain for both players and for developers.

They are pushing so much on “extra” effects that the average player must feel unsure of what they should chase.

  • A hero with dispellable buffs/aliments? What’s the point?
  • A hero that don’t have Growth/Wither? What’s the point? (Goblins)
  • Heroes that don’t have extra damage and bulk due to Mega Minions or undispellable minions? What’s the point?
  • A hero that don’t steal/clear Growth/Wither? What’s the point? (Fungi and Garrison)
  • A hero that can’t resist mana effects? What’s the point? (Toons)

Extra stats, extra health, extra attacks with only few direct counters, if any, while the ramping up stats are naturally filtering older, valid alternatives, and turning it into paper rock scissors lizard spock v1.0, that won’t still hold a candle to paper rock scissors lizard spock v2.0

This leads to summon paralysis, less investment into the game and less cash flow.

I hope the ones that calls the shots will recognize that while it’s their merit when things are going well it’s still their fault when things ain’t.

3 Likes

Exactly, he really is a pinhead. You can just flick his head away with a finger. His ■■■■■■■■ arm is bigger than his head wtf!?

2 Likes

Come on guys please stay happy at this hero. :rofl: make another poll with frustrations :kissing_heart:

Happy gaming.

3 Likes

the design of the head is really… um… questionable

images (29)

20 Likes

This right here made my day. Cheers MountainMann.

1 Like

It’s like a normal fox in slightly larger fur mech.

its strange his effect is just to target and is slow and no spreading and whitefang is fast ,stronger effect and spreading

2 Likes