[Raw Data] Strongest heroes with farmable ascension materials 3*, 4*, or 5* [Analysis, Math]

Subject
[Raw Data] Strongest Heroes with farmable ascension materials 3*, 4* or 5* [Analysis, Math]

==Background==
Many players have more 4* and 5* heroes than they have the ascension materials to raise them to maximum tier and maximum level.

Because of Epic tokens, elite training, legendary training, event summons and elemental summons, many players have more 3* heroes than they can level with 1* or 2* heroes from loot and training camps.

But sometimes you want a hero for it’s color and attack stat ( Note AA multiple rainbow teams ) even if it is not maximum tier and level or even if it is only 3* ( Note BB grave damage )

So what is the highest you can raise a hero using only ascension materials you can farm in season one ?

==Simple advice==
5* 2.60 heroes are stronger than 3* 3.50 heroes
4* 3.60 heroes are stronger than 5* 2.60 heroes

So if you cannot decide which hero to level OR if you have too many heroes OR if really want Hero X but only have Hero Y currently OR all of the above, you can level the hero to their farmable, maximum tier and level. This saves your non-farmable ascension materials until you decide which to level, or summon Hero X that you really really really wanted ( I am looking at you Alberich and Ares ).

First concentrate on heroes that fill a need in your hero teams. Example, if you need a healer, level your best healer hero ( 4* or 5* or 3* ) to farmable, maximum tier and level. If you need a 3* yellow for Pirates challenge event, then level a 3* yellow to farmable, maximum tier and level ( Note AA-2 ranking challenge events ).

Then raise 4* heroes, then 5* heroes, and finally 3* heroes to their farmable, maximum tier and level.

Note: You have to use loot 1* and 2* heroes immediately or your roster will fill up, but as long as you have a training camp making heroes, you can just leave the finished heroes in the camp. Leaving finished heroes in camp only works if you are still creating new heroes of the same training, usually the 2- 3 hour training ( low cost, extra low cost ) and the 2 day training ( elite, legendary ).

Example:
If you have 200 days left on extra low cost training ( RT11/ TC11 ), you can just leave the finished 1* and 2* heroes in the camp until you need them.

Note AA)

Multiple rainbow teams

Note AA-2 )

Ranking Challenge events

Note BB)

Data

Farmable Ascension items and max level
Star, Tier.Level, times leveled ( true level )
3* 3.50= 120
4* 3.60= 150
5* 2.60= 110

Full Ascension and max level
Star, Tier.Level, times leveled ( true level )
3* 3.50= 120
4* 4.70= 220
5* 4.80= 260

==5* Heroes==
Star, Tier.Level, Name, Attack, Defense, HP
5* 1.1 Thoth-Amun 355, 337, 661
5* 4.80 Thoth-Amun 731, 694, 1361
5* 4.80 ( / 260 ) = +1.44, +1.37, +2.69 per level
5* 2.60 ( x110 ) = 513, 487, 956 approximately

5* 1.1 Perseus 352, 339, 664
5* 4.80 Perseus 725, 698, 1367
5* 4.80 ( / 260 ) = +1.43, +1.38, +2.7
5* 2.60 ( x110 ) = 509, 490, 961 approximately

==4* Heroes==
4* 1.1 Cabin boy Peters 302, 300, 520
4* 4.70 Cabin boy Peters 641, 637, 1105
4* 4.70 ( / 220 ) = +1.54, +1.53, +2.65 per level
4* 3.60 ( x150 ) = 533, 529, 917 approximately ( Edit: Actual stat= 534, 533, 924, 3.2x 533= 1705 att stat versus single target )
vs. 3* 3.50 Berden 470, 425, 688, 3.25x 470= 1527 att stat versus single target

150/ 220 = 0.68181
Kashhrek 4* 4.70 x0.68181= 4* 3.60
548 x0.68181 = 374
648 x0.68181 = 442
1321 x0.68181 = 900

4* 1.1 Wu Kong 333, 292, 467
4* 4.70 Wu Kong 707, 620, 992
4* 4.70 ( / 220 ) = +1.7, +1.49, +2.38 per level
4* 3.60 ( x150 ) = 588, 515, 824 approximately

4* 1.1 Little John 349, 268, 465
4* 4.70 Little John 741, 569, 988
4* 4.70 ( / 220 ) = +1.78, +1.36, +2.37 per level
4* 3.60 ( x150 ) = 616, 472, 820 approximately

==3* Heroes==
3* 1.1 Gunnar 223, 307, 378
3* 3.50 Gunnar 387, 533, 656

3* 1.1 Isshtak 261, 240, 440
3* 3.50 Isshtak 453, 417, 764

3* 1.1 Azar 284, 238, 375
3* 3.50 Azar 493, 413, 651

8 Likes

Have you considered making some kind of spreadsheet with this data? Something helpful for us visual peeps? :wink:

Great job on this! I’m crawling through the 1.1 vs 4.7 vs 3.6/3.5 info.

Oh this is niiiiiiiice…I second the spreadsheet idea, but I’ll definitely be looking over this after work today!

1 Like

Marjana red 8/8 5* 2.60 ( alliance fellow, I am so jelous )
attack 469, defense 499, HP 984
Fast
x4.58 damage to target ( 2,148 attack ) x1.44 compared to Nashgar
35 damage per turn for 6 turns

versus

Nashgar red 8/8 3* 3.50
attack 514, defense 366, HP 684
Fast
x2.9 damage to target ( 1,490 attack )
20 damage per turn for 6 turns

Guardian Falcon

Posted from my smartphone

Guardian Falcon 4* 3.60 ( raid opponent)
458, 626, 935
3/8 ( No skill up )
200% Damage all nearby
-44% fire debuff nearby, 4 turns

Tempted to make a data collection wiki on the forum for each element . Worried it will become unwieldy.

Nice, very detailed, I’ll make sure to make time to read it next time I have a break at work!

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