[Stub, War strategy] The 20 pt strategy
Only works with an alliance that can field 5- 8 war defense teams of five 5* 4.80 but the rest of the alliance only has 4* heroes for war defense.
Not recommended for alliances that can field 16- 30 war defense teams of five 5* 4.80 heroes.
All users with 5* 4.80 teams set their best war defense teams
All other users set a camouflaged 20 point trap team war defense. Their best hero in the left corner, enough other heroes to bring their points to 20- 24 points.
Why this works
5* heroes are hard to summon.
3* and 4* ascension items are slow to acquire.
5* Hero take 212% of the XP and 200% of the 3* ascension items of a 4* Hero.
4* 3.60 is the best heroes for war with farmable ascension materials.
So most people are going to be attacking with 4* 3.60, or lower heroes.
Points are based on damage.
The five hero 5* 4.80 war defense teams have a high defense stat.
Defense is not linear.
The 5* 4.80 heroes. with decent to good defense, take significantly less damage than 4* 3.60 glass cannons on war defense ( looking at you war defense 4* 3.60 Wu Kong at 515 defense, see note ).
Instant revive only works if you wipe out the entire side.
Revives start at 5 hours and then increases.
Many older active players trying to recruit new low level players into an old alliance often have tank snipers, Marjana 712 defense, Sartanna 700 defense, Lianna 718 defense, which are fast mana heroes and work well even as the last hero standing on a war defense team. Add a Rigard/ Sabina/ Melendor in the corner, and this can be tough for more evenly distributed, newly formed alliance to defeat using the current matching since the new alliance will be lacking 5* heroes, ascension items, and extra low cost training camps.
MY PERSONAL OPINION
We accidentally did a variation of this by booting some 30d inactive members now that the active members have started fielding 5* Heroes on war defense but after war matching had already happened ( I am not the leader, don’t blame me ). That eliminated a lot of easy targets for our opponents. So even though they have significantly more war energy for attack, they have nothing to spend it on. Currently 4k to 2k with 60 minutes left.
For alliance teammates who don’t have orbs and are trying to level their first Wu Kong