Battle to the last man. 10 vs 10! ARE you prepared to have super fullfiling and puzzling experience?! OFCOURSE YOU DO. READ further!
Maximum hero points = 30*
Legendary hero costs = 5*
Epic hero costs = 3*
Rare hero or lesser costs = 1*
a) 5 * legendaries (25*) + 3 rare (5*) = 30*
b) 4* legendaries (20) + 2 epic (6*) + 4 rare (4*) = 30*
c) 3* legendaries (15) + 4 epic (12*) + 3 rare (3*) = 30*
d) 2* legendaries (10*) + 6 epic (18*) + 2 rare (2*) = 30
e) 1* legendary (5*) + 8 epics (24*) + 1 rare (1*) = 30*
Make a team from 10 heroes. How you setup team is completely up to you (all blue, 7 reds 3 greens etc,…)
There is front line and back line.
Front line : passively gains mana + when their element is chosen and gets passive defense and attack bonus
Back line : only gains mana, when their element is chosen
Specials for all : target either front or back line whole
Specials for target and nearby : targets one then one to each side. If target is in corner then also targets one in the back in same line.
Specials for one : targets one
Each round, the element is chosen. You have to pick one to find out if you found correct one.
Every hero of the chosen element gains mana (enemy as well) and gets one slash attack (attacker can direct attack). // Slash attacks can only affect front line first until defeated then back line (specials can target anyone)
If you choose correct element, random 2 heroes of your team gain some extra mana and 2 extra slash attacks. Next round progresses to dragon bomb
Hitting correct element again gives even more mana to random 3 heroes and 3 extra slash attacks and progresses further. Next round is diamond!
If you hit even 3rd consecutive time correct element, random 5 heroes gain big mana gain and extra 5 slash attacks.
For DEFENDERS : if you fail to choose correct element, your enemy gains 1 extra slash attack and 1 hero little mana gain. Failing cosencutively twice, grants them 2 slash attacks and 2 heroes little mana gain, and 3rd time gives them 3 extra slash attacks and 3 heroes little mana gain . It doesnt scale beyond extra 3 slash attacks.
Last man standing wins and progresses you to next round (end results are prizes ofc). Each remaining hero in your team earns you few emblems of his talent. Enemy gains few of each for successful defense. Each succesfull progression increases your rewards . This event lasts for 3 days (monthly) and you have 3 flags daily. There is an end rewards like tournament (top 1%, top 5% etc,…)
Here is how setup would actually look!
It will be another fun way to introduce 3* and 4* more into competition.
LETS ALL VOTE THIS!!!
Moderators please send this feature to the devs, thats all i humbly ask. Thank you!
// added EXTRA FEATURE later : using special on elements in the middle (for example caedmon shoots red element instead hero) excludes red element from next round of choosing (only once per turn. Single target excludes 1 element, target and nearby 2 and to all 3 elements - Azlar for example). So instead choosing among 5 elements, you are choosing among 4 (bigger chance for your preferred element or to exclude enemy strongest element = he has 3 remaning red heroes out of 4 heroes in total). You can only exclude element of each colour once per match, for a total number of 5 times.
Between each round, the normal board could also be included and the GOAL of it is only to make biggest combo in 1 round. THE BIGGER THE COMBO, the better is MULTYPLIER for allied slash attacks and mana generation. Next round, board is reset and you try to make another combo, before CHOOSING ELEMENT
edit : As tourneys and wars have rules, this one would to :
- all family and realm bonuses are increased
- all family and realm bonuses are reduced to 0
- Barbarian might : slash attacks deal increased dmg
- Vampire leech : all healings are 30% dispersed among enemy