I know what is SG thinking… With every new event, we introduce new heroes. But which heroes would fit to the new event - Last man standing?
And I HAVE AN ANSWER! Beings who have widstood the father time itself!
Primordial beings, who shaped the mysterious land of Empires& Puzzles!
STORY : In the begining, they were send forth to shape land by each element, to hold balance in world. After many eras, they were finished and summoned back to the divine planes. But the creator gods got bored and created an event to enjoy themselves. The primordial beings were sent back to the E&P world to participate in the event and represent their creators. After landing, they found many things were different from their last visit. Elements not in peace but in constant struggle for dominion over each other. What it seemed like a fun nostalgic visit to their created world, turned out to be a grand mission in restoring balance. But first, they must take their role in the event, to demostrate POWER!
INTRODUCING : (SCROLL LOWER FOR PICTURES AND DESCRIPTIONS!!!)
- HRAKHIN’DUZZ : Fire male elemental / RED - represents eartquakes, heat , revolution,
- SHELISE : Water female elemental / BLUE - represents cleansing, strong currents, change
- XEFELOS : neutral Being of pure darkness / DARK - repressents hopelesness, dominion, missdirection
- AKAN : being in form of tree dragon / NATURE represents creation, perserverance, the very essence of time
- ASURIA : female phoenix / HOLY represents truth, hope, blessings
These beings have unique set of skills, created from the very beginings of time and never replicated. they are always at ‘‘work’’, fulfulling the creators wishes.
They have PERNAMENT effect (begining of every ROUND) and normal special as E&P heroes. PERNAMENT EFFECT cant be dispelled but can be stopped for a next round if they get damaged by strong element (either slash, tile or special skill) // for example : Any blue hero can stop fire element
Elemental beings dont do slash attacks and tile damage is reduced by 50% // to balance out pernament effect
They have unique talent class , available only to the primordial beings as themselves :
ELEMENTAL : each talent rank : upon taking any sort of dmg, they heal themselves for 4%, 5%,6%7%, 8 % of their health at the end of turn. They can use any emblems, but their progression is reduced by 40%.
HEROES description :
HRAKHIN’DUZZ : Fire male elemental / RED
ATT : 811
DEFF : 674
HP : 1384
SPEED : NORMAL
PERNAMENT : Every round, he reduces defense by 28% to two random targets for 2 turns and deals 60% dmg.
SPECIAL : for 3 turns, deals 120% dmg to all targets. Can be dispelled ( specials cant be stopped by strong element)
SHELISE : Water female elemental / BLUE
ATT : 744
DEFF : 756
HP : 1348
SPEED : NORMAL
PERNAMENT : every round, she dispells 1 target and deals 80% water dmg. She also cleanses 1 target and heals for 12% hp
SPECIAL : for 3 turns, she deals 66 water dmg to all. First round she dispells all enemies and second round, she cleanses all allies and heals for 15%. Last round she deals 180% dmg to all enemies.
- XEFELOS : neutral Being of pure darkness / DARK
ATT : 712
DEFF : 789
HP : 1524
SPEED : NORMAL
PERNAMENT : each round, one target cant gain mana for a round
SPECIAL : for 3 turns, all allies and enemies are caught in darkness. Allies specialls skills are stronger by 30% and are healed for 30% of dmg dealt. Enemies have 20% chance to attack their ally from terror for 100% dmg and cant cast special that turn (they can generate mana).
- AKAN : being in form of tree dragon / NATURE -
ATTACK : 777
DEFF : 707
HP : 1277
SPEED : FAST
PERNAMENT : each round, he creates a minion for two allies (15% ATT 8% HP) and gives them 77 hp heal at the end of turn.
SPECIAL : ALL allies excluding caster gain 15% mana. Caster cuts 15% mana, deals 150% dmg to target enemy and gains a 100% protection aganist fire for 2 turns (cant be dispelled and cant stop pernament effect).
- ASURIA : female phoenix / HOLY // picture her with phoenix head and sunny background
ATT : 833
DEFF : 633
HP : 1417
SPEED : Very Slow
PERNAMENT : Every turn, she has a 50% chance to get revived with 10% HP. Upon death, she gains 20% mana. She buffs 20% attack to random two allies for 2 turns.
SPECIAL : Deals 400% dmg to the center, 300% dmg to flanks, 200% dmg to wings. All enemies have healing reduced by 50% and cant be revived for two turns (cant be dispelled).
DEAR SG : I designed you Thor, and partially ninjas (3 charge system). You can trust me on this one (pinky promise)
What do you players think? Can our wallets handle this? VOTE