Is one talent ever worthwhile?

War

I have seen war attack succeed, or fail, by 1 HP.

Since an effectively infinite number of players can attack your war defense team, one of those attacks is likely to succeed, or fail, because of any X*+1 hero.

Welcome to RNG RPG.

Return on Investment - Defense / Defense

However if you are a number cruncher, X*+2 is the better deal with X*+3 being the best deal that does not involve a Talent 2/5 .

For defense triggered talents on defense teams, Centers are best investments, with corners being worst position ( but depending on hero, not worst for attack teams. It gets complex quickly ).

They are not best because of talent use/ synergy, but because they get hit by normal/ matching/ tile damage the most.

Return on Investment - Defense / Attack

For attack triggered talents on defense teams, Corners are best investments, with Centers being worst position ( but depending on hero, not worst for attack teams. It gets complex quickly ).

They are not best because of talent use/ synergy, but because they get the most number of normal/ slash attacks before dying.

Return on Investment - Attack

Healers, and generic/ rainbow defense debuff, are the best use on attack teams.

Unless generic/ rainbow defense debuff is neutralized ( looking at you centers with cleanse ), then attack buff/ mega attack buffs are best on attack teams.

X*+1

But.

You use your favorite heroes the most.

This is a game.

I strongly recommend making your favorite heroes X*+1 ( see notes ).

Notes

Click for notes

They still have a few kinks ( see rant at end ) but emblems were the best change to Empires the Devs ever did that does not focus on the forums.

Emblems

Emblem kinks

FIN

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