[History, Theory crafting ] Mistimed Fleeing in Undead Horde versus Mistimed Fleeing in Field Aid OR why automatic minions are less annoying than automatic healing OR losing war points as you watch OR visual Pseudo healing versus confusing Laws of War, Resurrection and Healing OR Helping both side OR use for Anti-Minion heroes
Fleeing versus Heal special skill
Fleeing has always been an important war tactic
If a heal special skill is about to heal caster, or other enemies, fleeing will often get you more war points ( see notes )
Example
If all defense heroes have less than 10 HP, and Rigard is about to use his heal special skill, fleeing will usually get you more war points
One of the major problems with Field Aid was two different healing, Field Aid and any hero healing special skills
You might time your flee based on one, causing you to mistime the other
Losing war points as you watch
Since Field Aid always healed all enemies, even if no healers left alive, you could literally watch as you lost war points
Example
If Gravemaker starts at 100% HP, you get Gravemaker down to 10 HP, then Field Aid heals Gravemaker just before your war attack team dies, then Field Aid literally took war points away from you as you watched
Confused players
To further complicate the issue, if a player did not understand Healing and resurrection are temporary during alliance War they could become confused, angry and sad
If you did not understand Alliance War Temporary Resurrection and Healing, you may think your attack, combined with a mistimed flee, helped the opposing alliance ( see notes for misconception )
This was most problematic with heroes temporarily healed to full health just before the attacker fled/ died
Pseudo HP Boosting / Overhealing
I often refer to minion summoners as minion healers and creating minions as minion healing
But it is really Pseudo HP Boosting / Overhealing
This is why minions work in Bloody Battle, no healing, tournaments
Since minions are Pseudo HP boosting / overhealing, when Undead minions are spawned, your war points stay the same
Example
I got Noor down to 128 HP, 2x Noor minions, and 1x Undead minions
While Noor had higher effective HP due to the minions ( Pseudo HP boosting / overhealing ), Noor’s actual HP was 128 HP so I did not lose war points when the Undead minions ( and Noor minions ) spawned
Tip: Often, many minion summoners are nerfed by Undead Horde since Undead minions bump better minions out once all three minion slots are full and Attackers are likely to prioritize Anti-Minion heroes during Undead Horde
Visible mechanic
Since war defense teams always start with empty minion slots, if you mistime your flee, the next time someone attacks that particular war defense team, the defense will visibly have lost the minions from the ending previous war bout
Example
I got Noor down to 128 HP, 2x Noor minions, and 1x Undead minions
Next time that defense was attacked, Noor started with 128 HP, zero Noor minions, and zero Undead minions
Note: This is also true of actual HP boosting / ovehealing
Helping both side
Since Undead minions spawn for both side, they can actually help the attacker
Several times in this recent war, I ended up with huge numbers of Undead minions killing the defense team’s last 1x, or 2x, low HP heroes
Or helping me survive an enemy sniper
Anti-Minion heroes
Undead Horde also provides a reason to level Anti-Minion heroes