Alliance War Strategy Guide

Wow @hazard sorry to hear your retiring from game. I have enjoyed and shared much of the post you provided. My best to you but hope you do come back. Thanks :pray:t3:

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I’m sorry to hear that, I really enjoyed your posts and learned a lot from you :slight_smile:

Thanks for all the energy you shared with us :smile:

A post was split to a new topic: RedPython’s War Strategy

What is Line ad were do I find it?

Line is a chat app like whatsapp

== Update ==

@hazard

I have been away for 4 months. Is it worth updating this for the new War rules?

==Fleeing==

This is a really good tip now that my alliance if facing less blow outs. More complex now with Field aid (WR) charging along with the war defense team healers.

==War Rule Strategies==

The new War rules seem to be much less harsh than the Revenge bar.

The War rules seem to especially weaken a favorite strategy of my alliance- Healer in the corner. Healer in the corner is no longer a viable strategy because Arrow barrage/ Attack boost ( WR ) does not do enough damage fast enough. While Field aid (WR) doesn’t increase a healer’s offense.

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It is definitely worth it. I just haven’t have the spurt of motivation to make that happen. Plus I’m on slow burn play mode these days and no longer ‘war goddessing’ so my perspective isn’t as valid as it once was.

I’d be happy to see anyone pick this up and take it forward.

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==Laid back==

Cool. I too am taking a more laid back attitude since I rage quit for 4 months.

Unfortunately my alliance made me co-leader before I left because I was Twilights Bastion war expert. Now that I am back, my most common response to war questions is “I don’t know, war SEEMS a lot different since they got rid of the revenge bar. Though matching still doesn’t deal well with the reality of casual gamers on a mobile device.”

==Continuing this thread==

Any forum users want to take up the challenge?

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Our alliance had it’s first double reset last war. It was amazing, and so much fun. We won btw.

We had our first too! It was very exciting and against a very well matched, worthy opponent! Lots of fun :smile:

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for killing all the co-partners did not give 2000 points, this is a bug or update results?

SGG adjusted the scoring by halving the bonus points, so a full reset only scores (about) 1,500 now.

@hazard I took the liberty of changing this in your OP. I also did some formatting upgrades. This guide is so useful!

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A post was merged into an existing topic: Having a hard time winning raids? Try this

Subject
War Rule

One of the things about war rules, is they get more effective the less heroes you have. So by loading your defense team with matching specials, you increase the chances of a surviving hero taking advantage of the war rule.

Attack Boost

Attack Boost is similar to the attack boost you get after 5 minutes when raiding. Use your normal raid defense for Attack Boost.

Corner Snipers

Corner fast mana speed snipers are powerful since the Revenge Bar was replaced by Arrow Barrage eliminating the healer in the corner strategy.

Corner heroes get the most boost from War rules since they are often the last hero left and are hard to hit with matching/ tile damage.

Fast mana speed corner snipers benefit from Field Aid - keeps them alive - and Attack boost/ Arrow barrage - amplifies their special skill.

Field Aid

If you have two corner snipers and three center healers, whenever a healer dies, the other healers become more powerful since Field Aid speeds up.

If they target the corner snipers, the healers can become invincible in later war energy.

If they target the flank healers the corner snipers can charge up and pick off their heroes.

This is especially effective if your alliance coordinates the color of center and flanks. So all centers are one color and all flanks are the anti- anti- color. This means if they go triple strong against your center, they are triple weak against both flanks. If they go triple strong against both flanks, they are triple weak against the center.

Example
All center Hawkmoon - red - with Belith flanks - red’s anti color is blue and green is blue’s anti color. Most likely to be attacked with 2x Blue and 2x Red meaning a bad board would hurt more since they re missing two colors. One they run out of Blue and Red attackers, the defense become even more powerful.

Arrow barrage

A center healer, two corner snipers and two attack all / Splash damage heroes means whenever a hero dies, the arrow barrage speeds up.

This is especially effective if your alliance coordinates the color of center and flanks. So all centers are one color and all flanks are the anti- anti- color. This means if they go triple strong against your center, they are triple weak against both flanks. If they go triple strong against both flanks, they are triple weak against the center.

Example
All center Belith - green - with Valen flanks - green’s anti color is red and blue is red’s anti color. Most likely to be attacked with 2x Red and 2x Green meaning a bad board would hurt more since they re missing two colors. One they run out of Blue and Red attackers, the defense become even more powerful.

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That was very nicely done. Thank you for the write-up
Now I just got to get my team to read it

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How many hits is it before field aid kicks in

So true… You’re firing off specials and need to keep an eye on the field aid bar because all hurt is undone when it fires :confounded:. Hitting Flee then becomes your best option.

It Takes 7 rounds to fill the bar. Number of rounds is reduced by the number of dead Heroes of the defensing team.

E.g. 3 Heroes dead, 4 rounds.

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I’m really new here and to the game…I assume a “tank” is a defensive minded hero who just renews themselves and their team mates. What is a flank? If it’s a defensive team…what difference does it make if you have 5 blues or 5 reds? On offense, your putting 3-5 shields or circles together causes no damage when you don’t have a hero of that color but on defense, does it matter? Put another way, wouldn’t it be better to have 5 kirils or other “tanks” instead of having 4 kirils and a Bane?

This is a great thread to help you understand raid and war team set ups

This thread will help you understand the importance of team building

And a final one, for titans - which will help explain team composition

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