[Tips] War points, War healing, Fleeing and Temporary war healing
War Points
War points are based on the difference between the defense team individual heroes’ HP at the start of the war bout, and the defense team individual heroes’ HP at the end of the war bout, as long as the individual heroes’ HP is lower at the end of the war bout
War defense, no healers
In the simplest situation, if you attack a war defense team with 5x 100% HP heroes, and the defense team has zero healing special skills, any damage you do, even 1 point of damage, gives your alliance war points ( maybe just 1 point, but points are points )
War defense healers
Player will often put healers on their war defense team
If a defense team hero, ends the battle with the same, or higher HP, than the beginning of the war bout then you gain zero war points from that particular hero during this war bout
Example
If all defense heroes started the war bout with 200 HP, get down to 10 HP each, enemy Rigard uses his heal special skill, heals them to 200+ HP, and then your team immediately dies, you get zero war points
War healing and fleeing
If an enemy healing special skill is about to fire / trigger, you might consider fleeing
Example
If all defense heroes started the war bout with 100% HP, currently have less than 10 HP, and Rigard is about to use his heal special skill, fleeing will get you more war points unless you can reduce the enemies back down to 10 HP, or less
Tracking HP
Hardcore war players should write down the starting HP of all defense team heroes you are about to attack
If they are below their HP from the start of the war bout AND a healing special skill is about to fire, you might consider fleeing
Laws of War, Temporary Resurrection and Healing
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