I think Celidana is reasonably well-balanced overall
I think Celidana is excessively weak, and needs a buff (increase of their strength)
I think Celidana is excessively strong, and needs a nerf (decrease of their strength)
I’m not sure yet
0voters
Discussion
If you think Celidana is well-balanced, too strong, or too weak — why?
Are there specific, concrete suggestions you’d make to the game designers to alter Celidana ? Or are there specific reasons you think they should remain unchanged?
Purpose of this thread:
To provide an aggregate place for the topic here on the forum; thus preventing there being a million threads popping up. And to provide an actual Celidana of impartial votes rather than a #ideas-feature-requests which has no real voting.
In short, to neaten the forum and to give players and outlet for their thoughts on his balance without bogging down the rest of the forum or the other Celidana thread.
I’m sure she’s fine under normal circumstances but in rush attack situations she keeps healing and buffing other heroes and and with the 50% defense that can’t be dispelled they can’t be destroyed. Pretty much breaks the rush format.
Basing a nerf call on rush war is unreasonable. If rush war performance will be the basis for nerf then we’ll have several dozen other heroes that should be lined up on the chopping block.
I lost against a team with Grevle/Faiez/Kramps (example), shall I cry and ask for a Buff? Please buff these Very OP heroes because I lost 1x against them…
I have faced her as tank using a rainbow team and she can stall til the cows come home and she’s still there. She’s just more annoying to face and does have her uses in the towers
I completely agree with annoying. Have faced her and she can be beaten but it takes a bit of planning ahead. I have also lost(timed out) to teams with her…lol.
Maybe the devs could work with the team costs to prevent broken stacks in certain situations. I don’t have super exotic 5* heroes so I never have an issue with hero costs which makes it seem pointless. And it looks like that cost is just based on how many stars a hero has. Has anyone ever hit the hero cost limit? Maybe this could be spun off into a separate conversation.
I think it’s probably only possible if you spend a lot on pulls. The team cost limit goes up as you level up in the game, and I’m pretty sure it can’t be reached organically / without spending (or I suppose really insanely good pull luck and ascension mats luck).
If she is strong in VF wars, I would have seen her on the battlefield. But in the top100 area I have never seen her, its almost only Kalo-Taunter- Alfreaky-Khufu/Ahmose-MoNo ( or Alby, Heim )
She may not be getting used in top 100 but in the lower ranks (<3000 cups) where I dwell she runs rampant. But I think this new balance change adjusting application of health reduction may inadvertently nerf Her a little.
Celidana is in some of my lineups and i actually think she’d not bad but, as a healer/overhealer, she is very restrictive. It would be great if she healed everyone, not just neighbors. she doesn’t need anything past that.