NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the September 2024 HOTM, Chloris
All Information from Beta is Subject to Change!
Donât get attached
Details from beta, especially brand-new beta content, donât tend to be very reliable for actual hero release.
Itâs incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
So I wouldnât get too attached to any of this â itâs not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
Chloris Beta Info & Stats (Extremely Likely to Change)
Fancy name: Floral Spirit
Gender: Female
Power: 1009
Attack: 894
Defense: 1186
HP: 1709
Element: Nature (Green)
Class: Sorcerer
Family: Legends 2024
Aether Power: Heal Increase
Innate Resistance: Resist Healing Ailments
This character has innate resistance against ailments that affect healing.
Innate Ability: Boost Health on Enemy Special
When an enemy casts their Special Skill, this character has a 50% chance to boost this characterâs health by 100.
Mana Speed: Average
Special Skill: Invigorating Pollen
- Boosts health for all allies by 600. Boosted health can exceed max HP.
- All allies regenerate 400 Bosted health over 4 turns. Boosted health can exceed max HP.
- All allies get +50% attack as long as the caster has boosted health. This effect canât be cleansed.
- Element Link gives all Nature allies +20% critical chance for 6 turns. This effect cannot be dispelled.
Avoiding Overspending & Heartache
Or: How many summons are needed to get a HOTM?
Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.
Itâs important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.
On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
- 73 times out of 100, youâll get a HOTM by pull 100
- 95 times out of 100, youâll get a HOTM by pull 229
- 99 times out of 100, youâll get a HOTM by pull 352
Putting that in Perspective
-
27 out of every 100 people wonât get the HOTM by the 100th pull
-
If 1 Million players each summoned 100 times, 270,000 of those players wouldnât get the HOTM
-
5 out of every 100 people wonât get the HOTM by the 229th pull
-
If 1 Million players each summoned 229 times, 50,000 of those players wouldnât get the HOTM
More Insights & Reading
I highly recommend reading these two threads for more information and context on summoning odds:
- How much should I spend?- HotM cost, and odds, analysis
- What exactly is a Gacha? (Read before posting things about âunfair pullsâ)
- [WARNING] A Summons Experience - Chasing Guardian Panther - A Warning for Chasing Heroes
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
For a full list of items currently in beta testing, as well as their related threads, please see the master beta-beat thread: