🧪 Early information on the November 2021 HOTM -- Balbar

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the November 2021 HOTM, Balbar._

All Information from Beta is Subject to Change!

Don’t get attached

Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.

It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.

Balbar Beta Info & Stats (Extremely Likely to Change)

Gender: Male
Power: 796

Attack: 762
Defense: 756
HP: 1378

Element: Nature :leaves: (Green)

Class: Druid
Family: Legends 2021

Innate Resistance: Resist Buff Immunity
This hero has an innate resistance against status ailments that give immunity to new buffs.

Innate Ability: Health Recovery on Buff Received
This Hero recovers 5% health when they receive a buff.

Mana Speed: Average

Special Skill: Slumber Spores

  • Deals 300% damage to the target.
  • The target falls asleep,
  • While asleep, the target can’t attack or gain mana.
  • All damage dealt to the sleeping target is increased by +50% +60%
  • The sleeping target is woken once it takes damage. This excludes damage from Minions and Fiends.
  • Element Link gives +10% increase for any healing received for all Nature allies for 4 turns. This effect can’t be dispelled.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

Or: How many summons are needed to get a HOTM?

Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.

It’s important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.

On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 73 times out of 100, you’ll get a HOTM by pull 100
  • 95 times out of 100, you’ll get a HOTM by pull 229
  • 99 times out of 100, you’ll get a HOTM by pull 352

Putting that in Perspective

  • 27 out of every 100 people won’t get the HOTM by the 100th pull

  • If 1 Million players each summoned 100 times, 270,000 of those players wouldn’t get the HOTM

  • 5 out of every 100 people won’t get the HOTM by the 229th pull

  • If 1 Million players each summoned 229 times, 50,000 of those players wouldn’t get the HOTM

More Insights & Reading

I highly recommend reading these two threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

For a full list of items currently in beta testing, as well as their related threads, please see the master #beta-beat thread:


Counters enemies at the wings really well


Yep, wanted to write the same. Any enemy on the wing can be sent to bed for a long time.
Additionally increase in dealt damage to the enemy is quite nice.

But I don’t think he’s that good. Quite unreliable, all it takes is a 1 damage tile to wake the wing position enemy up and he’ll waste his skill


Asleep is very interesting. Basically a set up similar to EDD for all heroes. At average it might be too slow to constantly rely on.

I think I’d prefer pulling in October over November for Halloween.

Great thought. This will take some good board play to ensure that hero is not hit.


I think lepiota does what he does but even better. This guy is basically a poor man’s lepiota


I do like the strategy of planning out who to hit with her and when so as don’t lose it due to a stray tile. Probably not someone to use on defence but fun from an attack point of view

On the contrary, I think he’s a lot more suited for defence than offence. Because even slash attacks can deal more damage and he stalls a couple of turns and prevents your hero from gaining mana. I think he should be revised to fast speed instead

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So only first damage get increasing +50% ?

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My main reason not to use him on defence is that I try and mitigate RNG/ AI as much as possible from doing something dumb. I’d hate to have the extra damage wasted from something as silly as a tiny minion strike. For skills like that I prefer to be in control, but I agree that could just be my own playstyle

Special skill is not great, you have to really carful how you play the board and not create cascades because you can wake him up fast. Skill is new but not that great. the only place that can be useful is the wings on a regular formation or the back on double. Also you can target a hero and then finish it with another with the 50% extra damage

Interesting asleep, I think it is better to use for 1-2 punch, just like def down before snipe.
Avarage speed for 1-2 punch is not so eficient, maybe with mana troops 9 tiles.

He is set up to be based on rng from the start, high risk, middling reward tbh. You can’t aim his skill at tank and flank, only the wings. And as you mention, minions may just wake the target up. The problem is he’s also druid, he can just summon a thorn minion out of nowhere and wake the sleeping target if you’re unlucky.


A sniper must be ready after his special is fired and it would be beautiful. I can’t imagine how much damage Elora&Flurry or Fenrir will damage in this situation.

He might be compared to Zocc - both green, both average speed, both deals average damage and both prevents enemy from using special skill. But Zocc seems more reliable.


Reliable or not, it’s nice to see some new mechanics that are not “charge your hero and the enemy team will be blown away”.


I misread the name at first as Babar. Guess he’s not an elephant after all then. :disappointed:

Won’t be planning summons especially for him, I don’t think, but won’t especially avoid him either. Could be fun. Liking the congruence between the innate ability and innate resistance. I’ve just got so many nice greens (not complaining!) that he probably wouldn’t see tonics until half way through next year.


You weren’t the only one! :elephant:


:joy: That would be way too cute and powerful. My heroes would refuse to hurt Babar.


Me 3. I got so excited when I read “Babar”! Then I read closer… it wasn’t Babar. :(((


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