For me theyâre ready to go. Secondary costumes being too dangerous? I donât think so.
If season 1 heroes are getting better, I bet a 1000% damage to all Fast hero is coming soon. Khufu already can wipe an entire team at slow, guardian Panther costume half kills everyone at fast. Is marjana that dangerous with 30% evade chance? Nah.
If youâre concerned about tournaments⊠Why not put season 1 heroes back to it?! They are basically unusable anymore. If you are using them, all you can do is hope for a very good board or else youâre just DEAD.
Also, not everybody will put emblems on season 1 heroes, mostly c2p and f2p.
This update is the by far the best and most fair update in maybe the entire game history. Everything S1 heroes had to offer was the costume bonus that now was stolen by the greed and sent to event heroes too.
S1 heroes are too slow for what they do, they have ridiculously low stats, they can be countered by most non S1 4 stars and even some 3 stars (treevil for example is better than Quintus, sartana and obakan together).
The only thing id change about this is Zynga to add a note promising they wonât release this feature for non S1 heroes as well. Because they love to ruin things by letting overpowered heroes being even more overpowered.
I wanted to argue with this, but sadly, Iâm not sure I can. Obakan +20 was a BIG disappointment for me.
Agree, but I donât think it will happen. Anybody can see how super-easy it would be to flip a switch and make this effective for non-S1 heroes. The only hope is the fact that it likely wouldnât generate that much income for them. Whales are already buying up all the emblem offers without this feature.
I didnât see this in the v51 release notes. I would assume this means that this will be in later betaâs again? (or did I completely miss it in the notes)
Neither was season 1 family bonus nor the Monster Island event.
I guess they want more testing to happen on those.
Monster Island came with beta 2 but itâs a rather big new event.
Season 1 family bonus and superior talents just came with beta 3, again too short testing I presume.
Beta 4 was just the final beta to check everything is OK before release with just minor additions (balance and a few new heroes, covenant quest update which was already under test during v50 beta, no new game play mechanic addition like superior talent is).
I may end up keeping my Sha Ji +20 longer than expected, with that reflecting Manashield even for a 2 star. Haha. No attack to speak of, but defense more like a 3 star.
I was getting excited about Superior Delay for sorcerers, but now I am worried for them⊠if a sorcerer with superior delay fights against a cleric with reflecting Manashield, I am afraid the sorcererâs delay would often reflect back from tile damage on offense or slash attacks on defense. What do you think?
Not something I had considered, but it sounds pretty plausible. I definitely think the cleric super-talent is among the most desirable, if not the outright most desirable, and I have already taken several of my S1 clerics from +18 to +20 in anticipation. (I had a glut of cleric emblems anyway.) I can already envision the griping Iâll be doing when one of them throws my Onatelâs mana steal back at her. Fortunately, I donât think Iâll be seeing that many S1s at the level where I typically raid anyway, so maybe Iâm making a mountain out of a molehill.
How is the wizard class skill going to work when they inevitably give these abilities to non-S1 heroes⊠itâs effectively giving Zeline a double dispel, which I suppose is good for taunters
I am wondering about when offense and defense both have reflecting Manashield âmaybe for example with Hanselâs special skill blocking mana reduction, when Hanselâs skill gets reflected would Hansel then have a chance of reflecting the skill back to the defense? The mana reduction could bounce back and forth several times between the reflectors until one of them fails to execute the superior talent.
I doubt it. I think the game is coded so that you donât get this ping-pong effect. I mean imagine both sides with Ursenaâs yellow reflect up. One side uses cVivica to def down/dispel, itâll likely reflect and the casting side would suffer the def down/dispel and thatâs the end of it. Note, that is what I think would happen, not that Iâve ever been in that situation.