NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the Second Round of Season 4 (Underwild) HEROES.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Season Heroes
In addition to the “new” heroes added for testing in V37, I will also list the heroes we have previously seen in Beta but not been released to the live game.
5 – New legendary Heroes
- Zekeena
- Exeera
Zekeena-- Click for Beta Information (Extremely Likely to Change)
Zekeena – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Male
Power: 812
Attack: 801
Defense: 756
HP: 1396
Class: Barbarian
Element: Holy (Yellow)
Family: Underwild
Ability: Increase Buff Duration – Duration of the first 3 buffs this hero receives from special skills is increased by 1 turn.
Mana Speed: Fast
Special Skill: Swift Stingers
- Deals 300% damage to the target
- Deals 450% damage to a random different enemy. Deals extra damage if the target is Dark.
- The target of the second hit gets -56% defense for 3 turns.
Exeera -- Click for Beta Information (Extremely Likely to Change)
Exeera – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Female
Power: 813
Attack: 791
Defense: 776
HP: 1390
Class: Barbarian
Element: Ice (Blue)
Ability: Start battle with mana – This Hero receives 20% mana at the start of the battle.
Mana Speed: Average
Special Skill: Saturated Suffering
- All enemies receive 237 Water damage, and an increase of 33 damage per each Ice shield on the board over 3 turns, up to 633 damage. This effect is uncleansable for all Fire enemies.
- All Ice enemies are immune to this attack.
Family Bonus
Per V36, all heroes are a member of the same family (Underwild)
“Underwild Family” effect:
Families give bonuses for each unique Hero of the same family in battle.
Bonus for 1 / 2 / 3 / 4 / 5 Heroes:
- a% / b% / c% / d% / e% chance to spawn an Underwild Gem on board when this hero casts Special Skill
Underwild Gem deals x% damage to a random enemy each turn.
Underwild Gems can only be spawned on a normal shield on board that has the same element as this Hero.
Click for additional specific information
The exact damage done by an Underwild Gem depends on what Rarity Hero spawned it; The damge is:
- Rare = 25
- Epic = 35
- Legendary = 50
The exact percentage depends on the mana speed of the hero:
Mana Speed | a% | b% | c% | d% | e% |
---|---|---|---|---|---|
Very Slow | |||||
Slow | 30% | 36% | 42% | 48% | 54% |
Average | 25% | 30% | 35% | 40% | 45% |
Fast | 20% | 24% | 28% | 32% | 36% |
Very Fast | 16% | 19% | 22% | 25% | 28% |
Underwild Gems
Some more info on the Underwild Gems:
-
Any S4 hero special skill triggers the proc’ing of potentially spawning an Underwild Gem
- Underwild Gem from attack team damages defence team
- Underwild Gem from defence team damages the attacking team
- Both types of gems appear on the board, replacing a tile;
- attacking team ones have a green up arrow on them;
- defending team ones have a red down arrow on them.
- Not yet clear if its possible to replace a Defence Underwild Gem with an Attacking Underwild Gem on the same tile spot…
-
Underwild Gems ONLY appear on the corresponding coloured tile to the hero who triggered it
- i.e. yellow hero causes it? goes on a yellow tile
- if there are no tiles on the board of that colour, no gem is formed.
-
Underwild Gem damage IS NOT affected by inherent elemental resistances (i.e. yellow will do 50 damage when striking a yellow enemy)
-
Underwild Gems CANNOT spawn on special shields (tiles)… So won’t form on a Dragon Bomb, Diamond or a Runic Rock.
-
Underwild Gems get cleared from the board in the usual way.
- Matching them
- Exploding them by a Dragon Bomb
- Clearing with a Diamond
-
Underwild Gems CAN be moved (unlike Runic Rocks).
-
Damage from Underwild Gems processes at the end of the turn after tile cascades
Beta Update
- 10/25/2021 - Heroes first arrived for testing