🧪 Early Information on new Season 4 Hero - Xenda [Part of The Beta Beat v53]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the Seventh Round of Season 4 (Underwild) hero.

Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

:man_superhero: :woman_superhero: Season :four: Heroes

5 :star: – New legendary Heroes

  • Xenda

Xenda – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male
Power: 837

Attack: 819
Defense: 788
HP: 1464

Class: Fighter
Element: :fire: Fire (Red)
Family: Underwild

Ability: Special Skill Damage Reduction – Received damage is reduced by -20% for the first 3 times this character receives damage from Special Skills.

Mana Speed: Average

Special Skill: Undweworld Blaze

  • Deals 250% damage to all enemies.
  • All enemies receive 292 Burn damage over 4 turns. The caster absorbs 15% of dealt Burn damage as health.
  • The caster steals generated mana of all enemies over 4 turns starting low and increasing every turn until on the last turn all the generated mana is stolen.

:hugs: Family Bonus

Per V36, all heroes are a member of the same family (Underwild)

“Underwild Family” effect:

Families give bonuses for each unique Hero of the same family in battle.

Bonus for 1 / 2 / 3 / 4 / 5 Heroes:

  • a% / b% / c% / d% / e% chance to spawn an Underwild Gem on board when this hero casts Special Skill

Underwild Gem deals x% damage to a random enemy each turn.

Underwild Gems can only be spawned on a normal shield on board that has the same element as this Hero.

Click for additional specific information

The exact damage done by an Underwild Gem depends on what Rarity Hero spawned it; The damge is:

  • Rare = 25
  • Epic = 35
  • Legendary = 50

The exact percentage depends on the mana speed of the hero:

Mana Speed a% b% c% d% e%
Very Slow
Slow 30% 36% 42% 48% 54%
Average 25% 30% 35% 40% 45%
Fast 20% 24% 28% 32% 36%
Very Fast 16% 19% 22% 25% 28%

:gem: Underwild Gems

Some more info on the Underwild Gems:

  • Any S4 hero special skill triggers the proc’ing of potentially spawning an Underwild Gem

    • Underwild Gem from attack team damages defence team
    • Underwild Gem from defence team damages the attacking team
    • Both types of gems appear on the board, replacing a tile;
      • attacking team ones have a green up arrow on them;
      • defending team ones have a red down arrow on them.
    • Not yet clear if its possible to replace a Defence Underwild Gem with an Attacking Underwild Gem on the same tile spot…
  • Underwild Gems ONLY appear on the corresponding coloured tile to the hero who triggered it

    • i.e. yellow hero causes it? goes on a yellow tile
    • if there are no tiles on the board of that colour, no gem is formed.
  • Underwild Gem damage IS NOT affected by inherent elemental resistances (i.e. yellow will do 50 damage when striking a yellow enemy)

  • Underwild Gems CANNOT spawn on special shields (tiles)… So won’t form on a Dragon Bomb, Diamond or a Runic Rock.

  • Underwild Gems get cleared from the board in the usual way.

    • Matching them
    • Exploding them by a Dragon Bomb
    • Clearing with a Diamond
  • Underwild Gems CAN be moved (unlike Runic Rocks).

  • Damage from Underwild Gems processes at the end of the turn after tile cascades

:link: Beta Update

  • Nov 14th, 2022 - Hero arrived for testing

:link: Related Threads


Adding new heroes to old portals will upset some as usual


Klaern 4.0 and onatel hybrid


An enhanced Onatel, insane!

1 Like

Oh, hit-all red Onatel. Can her mana stealing be cleansed ?

He’s totally useless against M&M though.

I thought that too, lol. What is the point of this 15% healings from DoT… Again, it’s about 10HP per enemy per turn.

We gonna have klaern V20.0 by the end of 2023
C kelile- v2.0
Balur- v3.0
Xenda- v4.0

1 Like

Oh no… they will make Klaern in all colors, won’t they?
Imagine rainbow team of Klaerns. :laughing:


Y’all are focusing on the wrong part. They are making Onatel in all colors. OG Onatel in yellow, C. Hel in purple, and now this guy in red. I’m actually glad I saved some S4 coins after beating the season. I would be happy to land this guy.


yeah, this hero blows Klaern out of the water (although, that was already a very low bar).

Average speed, steals mana from ALL enemies, and the (admittedly small, but still nice) self-heal from the burn, pretty good overall

let the farming continue, lol

1 Like

I know that he will be useful because of the 3rd part of his special, but after Klaern’s release I get triggered by those DoT healing. :grin:
I wonder why they added a new hero to S4 portal, not to S3 portal?

1 Like

New costumes in S3; new hero in S4. Gotta keep the cash registers ringing across the board.


You’re licking your lips trying to catch em all huh? Seeing your onatel thumbnail

1 Like

I have the desire; I lack the money! :laughing:

He is devastating in rush attack war. As mana genration is faster in rush War, he will fire many time before enemy heroes can fire their special skills,

Xenda is live. You can discuss him here: