🧪 Early Information on Round 3 of Slime Heroes [Part of The Beta Beat v69]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on Round 3 of Slime heroes


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


:tophat: Slime Heroes

*There are a total of four (4) new heroes added to Beta for testing.

*The name of the new hero is:

  • Legendary: Gooldron, Mucktus, Slimgo, Sludgus

Slime Family:

Heroes become stronger when teamed with other unique Heroes of the same family.

Bonus for 1 / 2 / 3 Heroes:

  • Mega Minions and Fiends summoned by allies get +3% / +5% / +10% attack based on the number of Slime families in the team.

5 :star: – Legendary Heroes

  • Gooldron - Neardy Cauldron Slime
  • Mucktus - Fiendish Forest Blob
  • Slimgo - Sneaky Rogue Slime
  • Sludgus - Singing Tavern Slime

Gooldron -- Click for Beta Information (Extremely Likely to Change)

Gooldron – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male
Power: 1083

Attack: 1133
Defense: 1081
HP: 1854

Class: Druid
Element: :new_moon_with_face: Dark (Purple)

Mana Speed: Fast
Family: Slime
Aether Power: Fiend Resist

Passive: Slime Minion Upon Defeat
When the slime hero is defeated it summons Slime Mega Minions to nearby allies with 51% HP and 40% attack inherited from the defeated hero.
Passive: Slime Minion Split
Every time a single source deals damage more than 25% of max health to Slime Hero it spawns a Mega Minion on itself with 51% HP and 40% attack .

Special Skill: Slime Serving

  • Deals 355% damage to the target and nearby enemies.
  • Summons a Slime Fiend for the targer and nearby enemies The Fiend damage the enemy with 38% attack every turn.
  • The Slime Fiend absorbs healing. It disappears after absorbing health equal to 15% of its target’s max health.
  • At the end of each turn the Slime Fiend steals one of the dispellable buffs or Growth effect and gives it to a random character on the opposite team.

Mucktus -- Click for Beta Information (Extremely Likely to Change)

Mucktus – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male
Power: 1085

Attack: 1128
Defense: 1104
HP: 1833

Class: Sorcerer
Element: :leaves: Nature (Green)

Mana Speed: Average
Family: Slime
Aether Power: Fiend Resist

Passive: Slime Minion Upon Defeat
When the slime hero is defeated it summons Slime Mega Minions to nearby allies with 51% HP and 40% attack inherited from the defeated hero.
Passive: Slime Minion Split
Every time a single source deals damage more than 25% of max health to Slime Hero it spawns a Mega Minion on itself with 51% HP and 40% attack .

Special Skill: Insidious Goo

  • Deals 260% damage to all enemies.
  • Summons a Slime Fiend for the targer and nearby enemies The Fiend damage the enemy with 28% attack every turn.
  • The Slime Fiend absorbs healing. Id disappears after absorbing health equal to 10% of its target’s max health.
  • At the end of each turn the Slime Fiend steals one of the dispellable buffs or Growth effect and gives it to a random character on the opposite team.

Slimgo - Click for Beta Information (Extremely Likely to Change)

Slimgo – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male
Power: 1082

Attack: 1236
Defense: 1050
HP: 1648

Class: Rogue
Element: :snowflake: Ice (Blue)

Mana Speed: Fast
Family: Slime
Aether Power: Attack Up

Passive: Slime Minion Upon Defeat
When the slime hero is defeated it summons Slime Mega Minions to nearby allies with 51% HP and 40% attack inherited from the defeated hero.
Passive: Slime Minion Split
Every time a single source deals damage more than 25% of max health to Slime Hero it spawns a Mega Minion on itself with 51% HP and 40% attack .

Special Skill: Throwing Daggers

  • Deals 260% damage to all enemies.
  • Reduces the mana of all enemies by -10%.
  • All enemies receive 412 Water damage over 4 turns.

Sludgus -- Click for Beta Information (Extremely Likely to Change)

Sludgus – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 1082

Attack: 1122
Defense: 1081
HP: 1874

Class: Druid
Element: :sun_with_face: Holy (Yellow)

Mana Speed: Average
Family: Slime
Aether Power: Regen

Passive: Slime Minion Upon Defeat
When the slime hero is defeated it summons Slime Mega Minions to nearby allies with 51% HP and 40% attack inherited from the defeated hero.
Passive: Slime Minion Split
Every time a single source deals damage more than 25% of max health to Slime Hero it spawns a Mega Minion on itself with 51% HP and 40% attack .

Special Skill: Dance of the Slimy

  • The caster gets Sticky Surgace for 4 turns.
  • Sticky Surface: Steals 1 random dispellable buff or Growth effect from the character that deals damage through normal attacks or Special Skill. (Stolen dispellable buff or Growth effect is chosen by random. The effect is triggered when the enemy deals damage through normal attack, special skill or attacks that happen at the end of the turn. Each hero with Sticky Surface can only steal one status effect buff or Growth effect per turn from normal attacks.)
  • All allies except the caster dance the Dance of the Slimy for 4 turns.

    Dance of the Slimy
  • +50% chance to dodge Special Skills. Each dodge damages the attacker for 1600 damage.
  • When the dance ends, the dancer recovers 500 HP. (All existing status effects will be removed, when a dance status effect is added. Dance gives immunity to new status effects. New dance status effect will replace this effect. This effect is removed when the caster is defeated.)

:mantelpiece_clock: Beta Updates

  • June, 27, 2024 – added for first look testing.


:link: Related Threads

4 Likes

These passives… looking forward to getting wiped out by these heroes lol

Will be watching out for Sludgus’ dodge causing damage too

4 Likes

Lolwut? That’s a joke right, 160 or 1600? Constance with her 100 dodge damage says ■■■■ this nonsense
This is really the end of days for balance

7 Likes

Think it’s 160. 1600 means 1 dodge may wipe out your hero. :rofl:

Interesting times ahead

3 Likes

It is not a typo by me for sure.
We see 1600 damage in Beta for each dodge.
Of course it does not rules out that Staff has entered an extra 0 to the end.

9 Likes

Maybe in reality there is a zero missing and it is 16000, it wouldn’t be surprising

11 Likes

Save your gems… The new slime meta is on his way since fungustine and the bro who never dies :rofl:

1 Like

:rofl::joy: that what’s I thought when I saw the new slime balls. Why bother with “soon to be dated” heroes?

2 Likes

~1100 flat damage from Pepper/Starwalker was too high so they were nerfed.

And now we have 1600 flat damage 0.o

I know its random, but I expect this dance to be buffed before release.

4 Likes

The slime dance hero makes me think they’re doing this to make snipers relevant again. Only snipers can deal with this hero because you’re forced to target the one slime hero if you don’t want to take the risk of receiving massive damage

1 Like

great. but where are the 4* and 3* heroes?

4 Likes

4* heroes can no longer compete in 5* settings, or at most they can compete for a while. Even older 5* heroes are continuously getting upgrades. Every month most HOTMs get a buff, every other month or so some 5* costume gets a buff, the gap is always widening.
Because of that, it’s better that they ignore lower rarities, at least it makes 3* and 4* tournaments more manageable.

By the way, it’s funny that the first 3 heroes have very moderate skills and are basically carried by the family passives and stats, and then the fourth is a nuke.

1600 is to entice all the intial spenders and whales to summon.

After that they will make an annoucement that it was just a typo and change back to 160.

All who already summoned and get the hero will be compensated with 1 extra wold flask and apologize letter

3 Likes

But if you snipe them they spawn their mega minion… :roll_eyes:

Take things one at a time first. The most important thing is to get rid of the root of the problem first. The MMs are just distractions.

Just had fun with 1 green Funk in a revenge raid. Took me 2 tries to win, with an above average board. :rofl::joy:

I may have stood a chance earlier (with a trying board) if I had brought a fast killer 1x sniper, with 650% damage (along those lines), and fire that hero after CGP fires her EDD. Sadly, I don’t have that horrific OP sniper.

Interesting times ahead. :rofl::joy:

Interesting that they left room for further buffing after release. I won’t be surprised if the first three of those heroes will get a significant buff soon before their second portal appearance

Looks like I won’t regret droping my cups or for leaving tournaments/wars. :sweat_smile:

Nothing against these heroes but I clearly don’t agree or feel like playing against that… Hope I don’t see them around low diamond league.

Didn’t they said something about capping damage a few months ago, by the way? Lol.

The artwork of them is very interesting, though.

1 Like

Could be a way to push Astral Elves as well, since they never miss.

1 Like

Hmm, Ninja Troops are giving bypass chance.
This hero compined with a Ninja Troop is more deadly…

Maybe this is the reason why Ninja Tower is back in Beta so that we can get Ninja Troops again?