🧪 Early Information on new Slime Hero - Fungustine [Part of The Beta Beat v68]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on inital release of Slime heroes - Fungustine


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


:tophat: Slime Heroes

*There are a total of one (1) new heroes added to Beta for testing.

*The name of the new hero is:

  • Legendary: Fungustine

Slime Family:

Heroes become stronger when teamed with other unique Heroes of the same family.

Bonus for 1 / 2 / 3Heroes:

  • Mega Minions and Fiends summoned by allies get +3% / +5% / +10% attack based on the number of Slime families in the team.

5 :star: – Legendary Heroes

  • Fungustine - Rejuvenating Forest Slime

Fungustine – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 1067

Attack: 1030
Defense: 1157
HP: 1843

Class: Druid
Element: :leaves: Nature (Green)

Mana Speed: Average
Family: Slime
Aether Power: Regen

Passive: Slime Minion Sacrafice
When the slime hero dies all nearby allies gain Mega Minions.
Passive: Slime Minion Split
Every time a single source deals damage more than 25% of max health to Slime Hero it spawns a Mega Minion on itself.

Note: Mega minion summoned by the passive inherits 50% health

Special Skill: Revitalizing Sludge

  • Boosts health of all allies by 540. Boosted health can exceed max HP.
  • All allies get Sticky surface for 4 turns.
  • Sticky surface: Steals 1 random dispellable buff or Growth effect from the caster of Special that deals direct damage the character that deals damage through normal attacks and Special Skill. (Each hero with Sticky Surface can only steal one status effect buff or Growth effect per turn from normal attacks.)
  • All allies are immune to buff dispels and relocations for 4 turns. (This immunity also includes this effect itself.)
  • All allies get +40% defense for 4 turns.

:mantelpiece_clock: Beta Updates

  • May, 22, 2024 – added for first look testing.


:link: Related Threads

5 Likes

Fungustine … :rofl: Okay, I give you that, SGG. You can come up with really entertaining names.

Also, sticky surface looks interesting. Too bad it does not work with tiles, but that could be OP.

Fun theme, do we know what portal Slimes will be for?

1 Like

No description of the Megaminion… could be inconsequential, could be OP. Can’t tell.

Counter for growth. Expected this after the wither cleanse. Interesting way to do it though

1 Like

The end of growth…
The end of Mega Minion Goblin population…
The end of everything.
SG, are you freakin’ serious?!

All allies, each stealing a dispellable buff or growth for four turns. You can’t do anything about removing these buffs. And they get a huge heal and +40% defense all with an average speed? Passives of mega minions sprouting for different reasons?

This really is madness

11 Likes

Beta Balance update:

  • Growth and buffs are now stolen by dealt normal attacks too.

It is now confirmed that this hero will arrive in Solstice summon

3 Likes

They should just buff it so that it steals a buff by you staring at the screen :rofl::rofl:

4 Likes

So it gives overheal
40% def up
undispellable Buff
potentially 2 MM with 1000 HP or more to allies if she manages to die
potentially a MM with 1000 HP or more for herself if she gets snipped
Steal buff/ growth every time you move a tile even the 1 damage tiles
She just needs an attack component that can kill all your cards with say 1500 damage everytime the player blinks.

So, I am thinking of a team with 2 more heal/ over healers and fast taunter and maybe a damage dealer. So that is a timeout win by default. Unless you can silence or mindless this slime and hope to kill her before she can slime her way through.
This lady is going to make things worse than the journey family bonus teams.

2 Likes

Closed as the hero is released.
You can discuss this hero here: