🧪 Early Information on Round 1 of Secondary Season 1 Hero Costumes [Part of The Beta Beat v50]

Someone’s ready lol. A team i beat.

8 Likes

How many Quintus have we fed… look at us now… looking for Quintus left and right lol

3 Likes

Why are you implementing only legends? Shouldn’t rares and epics be implemented at the same time?

1 Like

It’s not that OP. It’s START of turn which means everyone fires if you set them off with tiles

1 Like

Any updates from beta regarding this topic?

2 Likes

Nothing yet.

There will be at least 1 additional Beta build from V50.
This will might arrive back.
A new Beta can arrive today or next Monday or later if Staff is doing another pause between Beta builds.

5 Likes

Got it! Thanks!
This is a very exciting topic/feature for me regardless of it being a crazy money grabber…

I would have preferred that costumes were made in a way that only affect special skills while stats are buffed to match current new heroes. I wouldn’t mine an Obakan that has stats similar to S5 heroes but still uses the same old skill. I would pull for his costumes to improve his special skill to match that of new heroes. Just my 2 cents here… stats improvement to match current power creep should be free to all while getting a chance to improve the heroes special skill can be behind pay walls.

2 Likes

Hope today there are beta build, and get more s1 secondary costumes

1 Like

Staff told us yesterday that we will only have a new build only next week.

7 Likes

Beta Balance updates

“x2” Costume Bonus changes:

  • Adjusted growth curve of x2 Costume Bonus values
  • Adjusted some maximum x2 Costume Bonus values:
    • Health Bonus (max) lowered from 30% to 20%
    • Mana Bonus (max) lowered from 10% to 5%

** NOTE: all values based on x2 Costume Bonus (max) + no Emblems + no Limit Break **

  • Legendary
    • Elkanen
      • Power: 879 → 862
      • Attack: 762→ 805
      • Defense: 923 → 871
      • HP: 1640 → 1514
      • Deals 210% damage to all enemies → Deals 230% damage to all enemies
    • Horghall
      • Power: 878 → 857
      • HP: 1930 → 1784
      • All enemies receive 192 Poison damage over 4 turns → All enemies receive 212 poison damage over 4 turns
      • Added new status ailment: All enemies get -24% defense for 4 turns
    • Isarnia
      • Power: 874 → 857
      • HP: 1552 → 1432
      • Deals 245% damage to all enemies → Deals 270% damage to all enemies
    • Magni
      • Power: 877 → 858
      • HP: 1766 → 1630
      • The target and nearby enemies get -44% defense against Special Skills for 4 turns → The target and nearby enemies get -54% defense against Special Skills for 4 turns
    • Obakan
      • Power: 878 → 859
      • HP: 1723 → 1591
      • The caster and nearby allies counterattack with 85% of the damage received for 3 turns → The caster and nearby allies counterattack with 95% of the damage received for 3 turns
    • Quintus
      • Power: 880 → 861
      • HP: 1753 → 1618
      • Deals 225% damage to all enemies → Deals 300% damage to the target and nearby enemies
      • For 3 turns, all enemies automatically cast Mindless Attack on a random ally when mana is full at the start of a turn → For 4 turns, the target and nearby enemies automatically cast Mindless Attack on a random ally when mana is full at the start of a turn
    • Vivica
      • Power: 878 → 859
      • HP: 1769 → 1630
      • Boosts health of all allies by 500. Boosted health can exceed max HP → Boosts health of all allies by 550. Boosted health can exceed max HP
15 Likes

well… that mana bonus was the one piece I hoped was left alone, disappointing.

6 Likes

Hmm so no more 10% mana bonus with both Costumes?

I guess they removed the extra 5% mana bonus from the 2nd costume in favor of higher damage in Special Skills. But what If I want to still use an older costume? I would prefer to have the extra 5% bonus mana regeneration in this case…

20% max health bonus increase is still good.

Quintus seems more reasonable now.

6 Likes

Glad they saw quintus was gonna be a destroyer of worlds. But a guaranteed 3 mindless is still pretty good. Gonna hold on to my 1 copy of him in case. But yeah that mana gain woulda been cool if left alone although slow heros woulda been almost VF wasn’t it originally at 20%, or something?

7 Likes

I love how even after getting a second costume, elkanen is still so underwhelming

4 Likes

Not too worried about these costumes, chances are so remote to get them.

Probably could’ve been left with OP (aside from Quintus madness) stats and better specials, with the way powercreep is going.

Seeing them in current state, they feel tired already, soon to be outdone by heroes who you only have to level once

6 Likes

Most of the costumes are nice, if you have already leveled up base hero, costume is addition to most of them. if i got them, especially Quintus, Elkanen, Leo, Magni, i would be very very happy :slight_smile:

5 Likes

now is better with this modification, S1 will be strong enough but not OP like they almost did them👍
thanks for listening SG

4 Likes

Thankfully the main problem child got it’s fix.

However, that mana bonus would have been helpful to a lot of the s1 heroes. I would vote to revert it back to the initial version.

5 Likes

Further Balance update for Vivica costume:

  • Increased Vivica’s health boost from 550 → 670
7 Likes

I’d like to see Viv as a 5* gullibursti… Because gulli still seems to be a better option.

Also… I totally called it regarding quint being bumped down to hit 3.

8 Likes