🧪 Early Information on Dragon Map & Gameplay [Part of The Beta Beat V67]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the Dragon Map Area and Gameplay.

Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

The launch date for Dragonspire is unknown yet

Dragon Map


  • Dragon Map is accessable if you switch from Stronghold view to Dragonspire view, and you click on the Map button.
  • The Map is a full Map like what we have for Season 1-5.
  • There is only 1 difficulty mode like in Season 1.
  • The Map consist of 22 Areas, and each Area has 10 stages.
  • So there are 220 stages in total.
  • The Areas have not got an own name yet.
  • You can only complete stages in order.

Tile Boosters

  • The Map stages boards consist of tiles in 5 rows and 7 columns.
  • You can match at least 3 tiles from the same element. When tiles are matched they turn into fireballs and they damaging the enemies in the same column.
  • If you match 4 tiles, then you get a special tile like the “Dragon” in the regular game, and if you activate it, then the tiles above, below, left and right are also explode.
  • If you match 5 or more tiles, then you get a special tile like the “Diamond” in the regular game, and if you activate it, then the tiles
  • In the third row the second and the sixth tiles is a “Tile Booster”.
  • When a tile is matched on the Tile Booster, it launches a cluster of 9 fireballs towards enemies instead of one.

Battle Item Slots

  • There are 4 Battle Item Slots similar to the regular game, but unlikely to the regular game you can not equip any battle items to any slot.
  • Each Battle Item has a Slot Type assigned to them:
    • Heal: Small Healing Salve, Medium Healing Salve, Super Healing Salve, Cleansing Feather, Healing Comet, Angel Feather
    • Damage: Ballistae Attack, Ice Attack Spell, Poison Attack Spell, Storm Attack Spell,
    • Mana: Small Mana Shards, Medium Mana Shards, Super Mana Shards, Mana Comet
    • Misc: Veil of Attack, Veil of Protection, Veil of Eternity
  • You can bring only one item per slot type into battle.


Each enemy is brand new, and all of them have Special Skills.

Dragon WE Costs

The stages consume Dragon World Energy.
The WE Costs for the 3 visible Areas is 3.

Silver Coins

Each stage gives you 20 Silver Coins when you are completing it for the first ime.
You need 100 Silver Coins for a free Silver Summon.


We have not seen any Mission for Dragons Map yet.

Area Properties

Each Area has an own Level property, which are the following.

Area Name Level Property Name Level Property
1 Skyline Soothing Winds
  • Soothing Winds heal allied Dragons for 250 health every 5 turns.
  • Soothing Winds grant additional power to allied Dragons:
  • Every 5 turns, all Dragons get +1500 attack for 4 turns.
  • 2 Valley of Stoms Lightning Storm The battle takes place in Lightning Storm.
    The lightning storm effects are applied every 5 turns to a random allied Dragon:
  • The Dragon receives 500-1500 damage
  • If the Dragon is defeated by lightning, excess damage is dealt to each nearby ally.
  • 3 Couldburst Canyon Corrosive Rain The battle takes place in Corrosive Rain
  • At the start of the battle, all allied dragons have -100 defense and receive100 damage each turn. The damage and defense reduction get amplified every 5 turns.
    (Every 5 turns, the damage increases by 100 damage and the defense of allied Dragons decreases by -100).

  • The damage can increase up to 1000 damage per turn and defense up to -1000. The effects are active for the duration of the battle.

    :link: Related topics


    Some different mechanics at least, with tile booster and area effect…

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    Largely the same mechanism to the regular game… This is gonna be painful :joy:

    I have extended the OP, with the Battle Item Slots section.

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